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Gaming DisorderNCT07802925

Spinal Posture According to the Severity of Gaming Disorder,

An observational study of Gaming Disorder, run by Gaziantep Islam Science and Technology University at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Background: Internet Gaming Disorder (IGD) is a behavioral addiction recognized in diagnostic classifications such as DSM-5 and ICD-11. While research historically focuses on psychological and social dimensions, prolonged screen exposure and static sitting postures during gaming may also lead to physical health… Read more about this study

Who is it for?
Ages 18 to 30 years, men onlyHealthy volunteers can take part
Conditions the study is for
Gaming Disorder
How many people
47 participants
Where
1 siteTurkey (Türkiye)
Study dates
30 Nov 2024to 16 Jul 2026
Phase
Observational
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 30 years
  • Men only
  • Healthy volunteers accepted
  • Adult

Study population: Students at Gaziantep Islamic University of Science and Technology

Who may be able to join

  • Aged between 18 and 30,
  • Scoring 36 points or more on the short form of the Internet Gaming Disorder Scale (IGDS9-SF),
  • With a score on the International Physical Activity Questionnaire Short Form (IPAQ-SF) of less than 3,000 METs,
  • who play digital games for at least 2 hours a day,
  • Male participants were included in order to create a more homogeneous group by minimising physical characteristics that might vary by gender.

Who cannot join

  • Those who had undergone any form of spinal surgery, • Individuals with orthopaedic and neurological problems.

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Gaziantep Islam Science and Technology University

    Gaziantep, Şahinbey, 27010

Other trials in Turkey (Türkiye)

About this study

Official title: An Investigation of Spinal Posture, Endurance and Fatigue According to the Severity of Gaming Disorder

Background:

Internet Gaming Disorder (IGD) is a behavioral addiction recognized in diagnostic classifications such as DSM-5 and ICD-11. While research historically focuses on psychological and social dimensions, prolonged screen exposure and static sitting postures during gaming may also lead to physical health concerns, including postural alterations, reduced neuromuscular performance, and increased fatigue.

Objective:The purpose of this cross-sectional study is to evaluate and compare spinal posture, trunk and cervical muscle endurance, lumbopelvic stability, and perceived fatigue levels between young adult males with and without Internet Gaming Disorder. Methods \& Procedures:A total of 47 young adult male participants aged 18-30 were recruited and divided into two groups: an IGD group (n=24) and a control group (n=23) based on the Internet Gaming Disorder Scale-Short Form (IGDS9-SF). Physical activity level and sitting duration were documented using the International Physical Activity Questionnaire-Short Form (IPAQ-SF). Participants underwent the following evaluations: Spinal Posture: Non-invasive computer-aided sagittal spinal curvature and mobility measurements using the Spinal Mouse device (Baseline/IDIAG). Trunk Endurance: McGill Trunk Endurance Tests (Flexor, Extensor, and Bilateral Lateral Plank tests). Cervical Endurance: Deep Cervical Flexor and Cervical Extensor Endurance Tests. Lumbopelvic Stability: Pressure Biofeedback Unit (PBU) / Cuff test. Fatigue: Fatigue Severity Scale (FSS). Statistical Approach:Data are analyzed using SPSS (version 22.0). Normality distribution is examined visually (histograms) and analytically (Shapiro-Wilk test). Descriptive statistics are reported as mean ± standard deviation for continuous parameters. Group comparisons for parametric data are performed using the Independent Samples t-test, and non-parametric data are compared using the Mann-Whitney U test. Statistical significance is set at p < 0.05

Read the detailed description

Technological advances have significantly increased screen time among young adults, fostering high rates of sedentary behavior. Prolonged static sitting during video game play places abnormal mechanical stress on the musculoskeletal system, particularly the spine. Maintaining posture depends on spinal muscular endurance and sensorimotor coordination; however, static posture can lead to muscle fatigue, decreased endurance, altered spinal curvatures, and overall physical fatigue. Evidence regarding the specific musculoskeletal impacts of Internet Gaming Disorder (IGD) remains limited. Study Design \& Participant Selection:This descriptive, cross-sectional study was approved by the Ethics Committee of Gaziantep Islamic Science and Technology University. Male volunteers aged 18-30 were recruited to eliminate gender-related physical variance. IGD Group Eligibility: Score of 36 or higher on the IGDS9-SF, gaming for at least 2 hours/day, physical activity under 3000 MET-min/week on IPAQ-SF, and no history of spinal surgery, neurological, or orthopedic disorders. Control Group Eligibility: Score below 36 on the IGDS9-SF, aged 18-30, with no neurological, orthopedic, or spinal conditions. Evaluation Protocol:All evaluations were conducted in a single 45-minute face-to-face session per participant by a single physiotherapist: Demographics \& Behavior: Age, height, body weight, daily gaming duration, primary gaming hardware (PC, console, mobile), and game genres were documented. Physical Activity \& Sedentary Time: Evaluated via IPAQ-SF (MET-min/week calculation for walking, moderate, and vigorous activities, plus daily sitting time in seconds). Spinal Posture Analysis: Measured with the Spinal Mouse device along the spine from C7 to S3. Sagittal parameters (Thoracic Kyphosis, Lumbar Lordosis, Inclination, and Spinal Length) were evaluated in three static positions: Upright Standing, Maximum Flexion, and Maximum Extension, alongside spinal mobility ranges. Trunk Muscle Endurance: Measured in seconds using the McGill Endurance Test Battery (gövde fleksiyon, gövde ekstansiyon, and right/left lateral plank tests). Cervical Muscle Endurance: Measured in seconds using the Cervical Flexor Endurance Test (supine with chin tuck) and Cervical Extensor Endurance Test (prone with head cantilevered over the bed edge). Lumbopelvic Stability: Assessed using the Pressure Biofeedback Unit (PBU) placed under the lumbar spine inflated to 40 mmHg, recording the duration (in seconds) that the participant maintains stability during an abdominal hollowing maneuver. Perceived Fatigue: Total score evaluated via the self-reported Fatigue Severity Scale. Statistical Methodology:All quantitative variables are processed with SPSS version 22.0. Normality testing is performed via the Shapiro-Wilk test and visual inspection of histograms. Continuous variables are summarized using mean ± standard deviation (X ± SD), minimum, and maximum values. Categorical variables (device type, game genre) are summarized as counts and percentages. Between-group comparisons are conducted using: Independent Samples t-test: For normally distributed continuous data. Mann-Whitney U Test: For non-normally distributed continuous data. Two-tailed significance is established at p < 0.05 for all statistical tests.

Conditions
Gaming Disorder
Keywords
gaming disorders, posture, fatique

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

Study groups in NCT07802925
Study groupRoleWhat they receive
Gaming Disorders groupfocus group
Control groupNot described

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Postural Analysis

    In this study, spinal posture, mobility and structural-mechanical variables in the sagittal plane were assessed in the IOOB group and the control group using the Spinal Mouse device. The Spinal Mouse is a computer-assisted device that non-invasively assesses the range of motion of the spine in the sagittal plane.

    Measured: Baseline

  2. Posture Analysis

    In this study, spinal posture, mobility and structural-mechanical variables in the sagittal plane were assessed in the gaming disorders group and the control group using the Spinal Mouse device. The Spinal Mouse is a computer-assisted device that non-invasively assesses the range of motion of the spine in the sagittal plane.

    Measured: Baseline

  3. Body Endurance Tests

    The test comprises an endurance test of the trunk flexor and extensor muscles and a right-left lateral plank test. The trunk flexor endurance test was performed with the hips and knees flexed to 90° and the trunk supported at 60°. Once the participant was ready, the support was removed, and the time maintained in this position was recorded in seconds.The trunk extensor endurance test was performed with the participant prone, with the trunk unsupported from the level of the anterior superior iliac spine and the hands placed on a support. The participant crossed the arms over the chest and extended the trunk to maintain a horizontal position.The trunk lateral flexor endurance test was performed in a side-lying position, with the lower arm under the head and the upper arm parallel to the trunk or at waist level. Participants lifted their hips to maintain a straight body position, and the holding time was recorded in seconds. The test was performed on both sides, wit

    Measured: Baseline

  4. Cervical Endurance Tests

    Cervical endurance tests are measurement methods widely used in clinical and research settings to assess the endurance of the neck muscles.The test was performed in a supine position with the knees flexed. Participants were instructed to perform a chin tuck and lift the head and neck approximately 2.5 cm (1 inch) above the table. The time the position was maintained was recorded.

    Measured: baseline

  5. Lumbopelvic Stability Sleeve Test

    The test was performed in a supine position with the feet elevated 20 cm above the table. A pressure cuff inflated to 40 mmHg was placed under the lumbar region. Participants performed an abdominal drawing-in maneuver to maintain lumbopelvic stability, and the duration for which the pressure was maintained was recorded.

    Measured: baseline

Secondary outcomes (1)
  1. Fatigue Severity Scale

    Fatigue was assessed using the Fatigue Severity Scale. The scale evaluates fatigue over the previous month and consists of nine items scored from 1 to 7. The total score is divided by 9, with a mean score ≥4 indicating fatigue.

    Measured: baseline

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted3 Sep 2026
  2. Study start30 Nov 2024
  3. Primary completion30 Dec 2025
  4. Study completion16 Jul 2026

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Observational
Observational model
Other
Time perspective
Cross-sectional
Enrolment
47 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07802925
Sponsor's protocol ID
464.40.14
Status last verified
Sep 2026
First submitted
31 Aug 2026
Last updated
9 Sep 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

An observational study of Gaming Disorder, run by Gaziantep Islam Science and Technology University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 9 Sep 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Postural Analysis (time frame: Baseline). The study lists 5 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 9 Sep 2026; AzTrials last refreshed its copy on 6 Nov 2026.

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