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Healthy AgingNCT07907003

Robot-Assisted Tabletop Games for Community-Dwelling Older Adults

A study testing Robot-Assisted Tabletop Game Program in people with Healthy Aging and Cognitive Function 1, Social, run by Chang Gung University of Science and Technology at 1 site in Taiwan.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This study evaluated a 12-week robot-assisted tabletop game program for community-dwelling older adults in Taiwan. Participants attended one 100-minute group session per week for 12 weeks. The program combined cognitively stimulating tabletop games with guidance from an interactive robot. Read more about this study

Who is it for?
Ages 65 years and olderHealthy volunteers can take part
What is being tested?
Robot-Assisted Tabletop Game Program
Could I receive a placebo?
No, everyone receives an active treatment
How many people
93 participants
Where
1 siteTaiwan
Study dates
17 Dec 2024to 30 Apr 2025
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 65 years and older
  • All sexes
  • Healthy volunteers accepted
  • Older adult

Who may be able to join

  • Aged 65 years or older.
  • Participated in community-based health-promotion activities.
  • Able to ambulate independently.
  • Able to communicate adequately and complete the study assessments.
  • Able and willing to provide written informed consent.

Who cannot join

  • Unable to complete the required physical-function assessments.
  • Unable to complete the required questionnaire-based assessments.

Trial locations and contacts

1 site in 1 country.

Taiwan1 site
  • Chang Gung University of Science and Technology

    Taoyuan, Guishan District, 33303

Other trials in Taiwan

About this study

Official title: Exploring the Effectiveness of Intelligent Robotics Tabletop Game and Smart Healthcare Management Applications for the Elderly in Community-Based

This study evaluated a 12-week robot-assisted tabletop game program for community-dwelling older adults in Taiwan. Participants attended one 100-minute group session per week for 12 weeks. The program combined cognitively stimulating tabletop games with guidance from an interactive robot. The robot provided verbal instructions, task prompts, feedback, and turn-taking guidance during the activities. The tabletop games included activities related to orientation, attention, calculation, memory, language, comprehension, and visuospatial abilities.

The study used a single-group pre-post design. Participants were assessed before the program and immediately after the 12-week intervention. The study evaluated changes in physical performance, cognitive function, psychological well-being, activities of daily living, depressive symptoms, and frailty. The study was conducted at four community-based long-term care stations in New Taipei City, Taiwan.

Read the detailed description

This was a multisite, single-group pre-post quasi-experimental study conducted at four community-based Tier C long-term care stations in New Taipei City, Taiwan. The study aimed to evaluate changes in physical function, cognitive performance, psychological well-being, frailty status, and daily functioning following a 12-week robot-assisted cognitive tabletop game program among community-dwelling older adults.

Eligible participants were adults aged 65 years or older who participated in community-based health-promotion activities, were able to ambulate independently, communicate adequately, complete the study assessments, and provide written informed consent.

Participants attended one 100-minute group session per week for 12 consecutive weeks. The intervention incorporated Le-Zhi AI tabletop game materials and an interactive robot platform. The tabletop game activities were designed to stimulate multiple cognitive domains, including orientation, attention and calculation, memory, language, verbal comprehension and response, and constructional and visuospatial abilities. Reminiscence and self-efficacy components were also incorporated to encourage participation and task completion.

During each session, the interactive robot served as a structured activity facilitator by providing verbal instructions, task-related prompts, immediate feedback, and turn-taking guidance. The robot was used to support the tabletop game activities and participant engagement while maintaining face-to-face interaction among group members.

Outcome measures were administered at baseline and immediately after completion of the 12-week intervention. Assessments included the Short Physical Performance Battery (SPPB), Barthel Index for activities of daily living (ADL), instrumental activities of daily living (IADL), Mini-Mental State Examination (MMSE), Montreal Cognitive Assessment (MoCA), Geriatric Depression Scale-Short Form (GDS-SF), a well-being scale for older adults, and the Study of Osteoporotic Fractures (SOF) frailty index. The primary analyses examined within-participant changes from baseline to the end of the 12-week intervention.

Being tested
Robot-Assisted Tabletop Game Program

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Robot-Assisted Tabletop Game ProgramBehavioural

    Participants attended one 100-minute group session per week for 12 consecutive weeks. The intervention combined cognitively stimulating tabletop game activities with an interactive robot. The tabletop games included activities targeting orientation, attention and calculation, memory, language, verbal comprehension and response, and constructional and visuospatial abilities. Reminiscence and self-efficacy components were also incorporated. During each session, the interactive robot provided verbal instructions, task-related prompts, immediate feedback, and turn-taking guidance to support participation and engagement.

Study groups in NCT07907003
Study groupRoleWhat they receive
Robot-Assisted Tabletop Game ProgramExperimentalParticipants received a 12-week robot-assisted tabletop game program consisting of one 100-minute group session per week. The program combined cognitively stimulating tabletop game activities with guidance from an interactive robot.
Receives: Behavioral: Robot-Assisted Tabletop Game Program

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in Physical Performance Assessed by the Short Physical Performance Battery (SPPB)

    Physical performance was assessed using the Short Physical Performance Battery (SPPB), which includes standing balance, gait speed, and repeated chair-rise tasks. Total scores range from 0 to 12, with higher scores indicating better physical performance. Change was assessed from baseline to the end of the 12-week intervention.

    Measured: Baseline and immediately after the 12-week intervention

  2. Change in Cognitive Function Assessed by the Montreal Cognitive Assessment (MoCA)

    Cognitive function was assessed using the Montreal Cognitive Assessment (MoCA), which evaluates executive and visuospatial function, naming, attention, language, abstraction, memory, and orientation. Total scores range from 0 to 30, with higher scores indicating better cognitive performance. Change was assessed from baseline to the end of the 12-week intervention.

    Measured: Baseline and immediately after the 12-week intervention

  3. Change in Subjective Well-Being Assessed by the Well-Being Scale

    Subjective well-being was assessed using the 14-item Well-Being Scale for older adults in Taiwan. The scale includes life-satisfaction and positive-affect dimensions and uses a four-point Likert response format. Higher total scores indicate greater subjective well-being. Change was assessed from baseline to the end of the 12-week intervention.

    Measured: Baseline and immediately after the 12-week intervention

Secondary outcomes (5)
  1. ADL

    Change in Activities of Daily Living Assessed by the Barthel Index

    Measured: Baseline and immediately after the 12-week intervention

  2. IADL

    Change in Instrumental Activities of Daily Living (IADL)

    Measured: Baseline and immediately after the 12-week intervention

  3. MMSE

    Change in Global Cognitive Function Assessed by the Mini-Mental State Examination (MMSE)

    Measured: Baseline and immediately after the 12-week intervention

  4. GDS-SF

    Change in Depressive Symptoms Assessed by the Geriatric Depression Scale-Short Form (GDS-SF)

    Measured: Baseline and immediately after the 12-week intervention

  5. SOF

    Change in Frailty Status Assessed by the Study of Osteoporotic Fractures (SOF) Frailty Index

    Measured: Baseline and immediately after the 12-week intervention

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted30 Oct 2026
  2. Study start17 Dec 2024
  3. Primary completion30 Apr 2025
  4. Study completion30 Apr 2025

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Prevention
Allocation
Not applicable
Intervention model
Single group
Model description
All participants were assigned to a single intervention group and received a 12-week robot-assisted tabletop game program. Outcomes were assessed at baseline and immediately after completion of the 12-week intervention. No control or comparison group was included.
Masking
None (open label)
Enrolment
93 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07907003
Sponsor's protocol ID
N202410054
Other IDs
A113HCP-23, N202410054
Status last verified
Oct 2026
First submitted
26 Oct 2026
Last updated
30 Oct 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: Consider briefly explaining why IPD will not or might not be shared.

Questions about this trial

What is this clinical trial studying?

A study testing Robot-Assisted Tabletop Game Program in people with Healthy Aging and Cognitive Function 1, Social, run by Chang Gung University of Science and Technology at 1 site in Taiwan.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 30 Oct 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Taiwan. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in Physical Performance Assessed by the Short Physical Performance Battery (SPPB) (time frame: Baseline and immediately after the 12-week intervention). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 30 Oct 2026.

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