Clinical trials: Gamification
Duchenne Muscular Dystrophy (DMD)
DMD and Gamified Physiotherapy
Duchenne Muscular Dystrophy (DMD) is a progressive neuromuscular disease that limits children's physical function, mobility, and participation in daily life.
- Trial name
- Gamified DMD (NCT07368400)
- Testing
- Gamified Mobile Physiotherapy Exercise Application, Standard Home Exercise Instructions
- Volunteers
- 46 people
- Sponsor
- Başak Çağla Arslan
Cerebral Palsy
A Gamified Breathing and Postural Awareness Education Model for Children With Cerebral Palsy
This project aims to develop an accessible, learning-oriented model based on gamified breathing and posture training that emphasizes active participation for children with cerebral palsy (CP), their families, and educators.
- Trial name
- NEFES-CP (NCT07681947)
- Testing
- N.E.F.E.S.-CP Education Model
- Where
- Turkey (Türkiye)
- Volunteers
- 40 people
- Sponsor
- Yeditepe University
Obesity
Gamification and Energetic Behavior Changes
Obesity [Body mass index (BMI kg/m2 ≥ 95th percentile)] affects 1 in 5 adolescents in the United States, with 13 million suffering from severe obesity (BMI ≥ 120% > 95th percentile or ≥ 35 mg/kg2).
- Trial name
- NCT03050840
- Testing
- Way to Health
- Where
- United States
- Volunteers
- 76 people, healthy volunteers welcome
- Sponsor
- Children's Hospital of Philadelphia
Creative Drama, Gamification
CreativeDrama and GamificationBased
The aim of this study is to examine the effect of a creative drama and gamification-based educational experience on children's levels of nature connectedness and recycling behaviors.
- Trial name
- Creative Drama (NCT07039851)
- Testing
- Experimental
- Where
- Turkey (Türkiye)
- Volunteers
- 50 people, healthy volunteers welcome
- Sponsor
- Saglik Bilimleri Universitesi
Type 1 Diabetes Mellitus
Gamification Intervertion in Children With Type 1 Diabetes
Objective: This study aims to examine the effect of education provided through gamification methods on health literacy and quality of life in children diagnosed with type 1 diabetes (T1DM).
- Trial name
- NCT07409701
- Testing
- Gamification
- Where
- Turkey (Türkiye)
- Volunteers
- 52 people
- Sponsor
- KTO Karatay University
Gamified Learning, Gimkit
Effect of Gimkit-Based Gamified Learning on Achievement Motivation, Academic Performance, and Game Experience in Respiratory Skills Training
This randomized controlled trial aims to examine the effect of Gimkit-based game-enhanced learning on achievement motivation, academic performance, and game experience among first-year nursing students during respiratory system…
- Conditions
- Gamified Learning, Gimkit, Game Based Learning, Nursing Students
- Trial name
- NCT07309939
- Testing
- Gimkit Game-Based Learning
- Where
- Turkey (Türkiye)
- Volunteers
- 114 people, healthy volunteers welcome
- Sponsor
- Suleyman Demirel University
Oral Hygiene, Dental Plaque
Learning Brushing Using Game Elements in Mobile Phones Apps
The study aims to compare the efficacy of using gamification for oral hygiene in children at home environment.
- Conditions
- Oral Hygiene, Dental Plaque, Children, Only, Dental Devices, Home Care
- Trial name
- GAMIFYBRUSH (NCT03935009)
- Testing
- Manual toothbrush Curaprox 5460 ultra soft, Electric toothbrush Play Smart Brush N°1, Electric toothbrush Play Smart Brush N°2
- Where
- 2 sites in Slovenia
- Volunteers
- 100 people
- Sponsor
- University Maribor
Students, Mental Health Issue
Effects of Active Gamification in Primary School Children
Active gamification, which incorporates game elements with physical interaction, is presented as an innovative strategy to address children's physical and mental health.
- Conditions
- Students, Mental Health Issue, Physical Condition
- Trial name
- NCT06849700
- Testing
- Active gamification
- Where
- Spain
- Volunteers
- 120 people
- Sponsor
- University of Jaén
Virtual Reality, Distraction
Assessing the Effect of Virtual Reality Gamification on Anxiety and Pain Management During Extraction of MIH-affected Lower First Permanent Molars in Pediatric Patients
The aim of this study was to evaluate the effectiveness of gamified virtual reality in reducing anxiety and pain during the extraction of lower first molars with MIH under local anaesthesia.
- Conditions
- Virtual Reality, Distraction, Gamification, Tooth Extraction
- Trial name
- VRGAMIFICATION (NCT06964451)
- Testing
- Extraction tooth
- Where
- Serbia
- Volunteers
- 56 people
- Sponsor
- Rasa Mladenovic
High Risk for Eating Disorder, Eating Disorders in Adolescence
ACT to Prevent Eating Disorders: Evaluating a Gamified Prevention Program
Eating Disorders (ED) constitute a serious public health issue that affects predominantly women and appears typically in adolescence or early adulthood.
- Conditions
- High Risk for Eating Disorder, Eating Disorders in Adolescence, Acceptance Processes
- Trial name
- AcceptME (NCT03693911)
- Testing
- Acceptance and Commitment Therapy
- Where
- Cyprus
- Volunteers
- 92 people, healthy volunteers welcome
- Sponsor
- University of Cyprus
Gamification
The Use of Escape Room Game in Nursing Students' Learning About Parenteral Drug Administration.
This study was conducted as a randomized controlled experimental design with a pretest-posttest control group in order to determine the effect of the education given to nursing students with the escape room game on the students'…
- Trial name
- NCT05644015
- Testing
- escape room game
- Where
- Turkey (Türkiye)
- Volunteers
- 72 people, healthy volunteers welcome
- Sponsor
- Sakarya University
Pediatric Asthma, Chronic Respiratory Diseases
Clinical and Autonomic Efficacy of Digital-Gamified Diaphragmatic Training in Pediatric Pulmonary Rehabilitation
Adherence to traditional pediatric pulmonary rehabilitation exercises is often low due to their repetitive nature, leading to poor respiratory outcomes.
- Conditions
- Pediatric Asthma, Chronic Respiratory Diseases, Obstructive Airway Disease
- Trial name
- NCT07765264
- Testing
- Digital-Gamified Diaphragmatic Training (DGDT), Standard Mechanical Incentive Spirometer
- Where
- Egypt
- Volunteers
- 170 people
- Sponsor
- Delta University for Science and Technology
Students, Nursing
Gamified Infection Control Education for Nursing Students: Effects on Self-Efficacy, Motivation, and Learning Outcomes
Infection control is a critical component of nursing education, ensuring the safety of patients and healthcare workers. Gamification, which integrates game-based principles into educational activities, has emerged as a promising…
- Trial name
- NCT06786806
- Testing
- Gamified Infection Control Education Program, Traditional Lecture-Based Instruction
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Lokman Hekim University
Gamification
Educational Escape Room Game and Nursing Students
This study will be conducted to determine the effect of educational escape room teaching on nursing students' skills in calculating intravenous drug dosage and applying fluid therapy.
- Trial name
- NCT06451926
- Testing
- Escape room game
- Where
- Turkey (Türkiye)
- Volunteers
- 120 people, healthy volunteers welcome
- Sponsor
- Şırnak Üniversitesi
Gamification, Reproductive Health
Gamification in Family Planning Education: Impact on University Students
Family planning education is an important component of sexual and reproductive health education for young people. Innovative educational approaches, including gamification, may support student engagement and learning in family…
- Conditions
- Gamification, Reproductive Health, Family Planning, Students
- Trial name
- NCT06344754
- Testing
- Gamified Escape Room-Based Family Planning Education
- Where
- Turkey (Türkiye)
- Volunteers
- 38 people, healthy volunteers welcome
- Sponsor
- Lokman Hekim University
Patient Safety
The Effect of Patient Safety Escape Room on Nursing Students' Knowledge Level and Team Collaboration
The concept of patient safety first emerged more than two decades ago in research by practitioners applying different approaches to improve care in the areas they work in.
- Trial name
- NCT06608628
- Testing
- Experimental Group
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people
- Sponsor
- Karadeniz Technical University
Escape Room Games and Role Playing Gamification
Escape Room Game and Role Playing Method and Violence
In this regard, we think that escape room games and role playing gamification methods used in nursing education can be effective in gaining these skills.
- Trial name
- NCT06143618
- Testing
- escape room games, role playing
- Where
- 2 sites in Turkey (Türkiye)
- Volunteers
- 120 people, healthy volunteers welcome
- Sponsor
- Gazi University
Cystic Fibrosis (CF)
Effectiveness of Gamified Mobile Health Apps for Airway Clearance Therapy in Children and Adolescents With Cystic Fibrosis
The aim of this randomized controlled trial is to evaluate the effectiveness of gamified mobile health (mHealth) applications for airway clearance therapy in children and adolescents with cystic fibrosis.
- Trial name
- EGmACT-CF (NCT06958094)
- Testing
- Gamified mobile health applications, Conventional Airway Clearance Therapy, Combination Treatment
- Where
- Spain
- Volunteers
- 36 people
- Sponsor
- Universidad de Córdoba
Sexually Transmitted Diseases
The "Notijoves" Randomised Controlled
Background: Increase of sexually transmitted infections (STIs) as well as increased use of new information and communication technologies (ICTs) among young people in Catalonia triggers the idea of designing a mobile phone…
- Trial name
- notijoves (NCT03986567)
- Testing
- gamification for partner notification among youngsters
- Where
- Spain
- Volunteers
- 416 people
- Sponsor
- Fundacio d'Investigacio en Atencio Primaria Jordi Gol i Gurina
Overweight and Obesity
The System Fammeal With Tailored Recommendations and Gamification for Parents to Counteract Childhood Obesity
The investigators aim to test an evidence-based intervention, allocated to a mobile app designed to parents and their children with 3 to 6 years old, identified by family doctors or nurses at well-child care visits as overweight…
- Trial name
- Fammeal (NCT03881280)
- Testing
- Parenting education program
- Where
- Portugal
- Volunteers
- 28 people
- Sponsor
- Universidade do Porto