Clinical trials: Serious Game
Type 1 Diabetes Mellitus (T1DM), Diabetes Distress
GlycoQuest: An AI-Adaptive CGM-Integrated Serious Game for Pediatric Type 1 Diabetes
Type 1 diabetes diagnosed in childhood requires rapid acquisition of complex self-management skills while children and caregivers are also adapting emotionally and socially to a chronic condition.
- Conditions
- Type 1 Diabetes Mellitus (T1DM), Diabetes Distress, Hypoglycemia (Diabetic), Family Conflict
- Trial name
- GlycoQuest (NCT07726680)
- Testing
- GlycoQuest Digital Therapeutic, Enhanced Digital Psychoeducation
- Where
- Pakistan
- Volunteers
- 110 people
- Sponsor
- Shifa International Hospital
Cerebral Palsy (CP)
Non-Immersive Virtual Reality for Gait and Balance Training in Children With Cerebral Palsy
The goal of this clinical trial is to evaluate the feasibility and user satisfaction of a non-immersive VR rehabilitation system, i.e.
- Trial name
- Rehametrics-CP (NCT07612332)
- Testing
- non inmersive VR System
- Where
- Peru
- Volunteers
- 10 people
- Sponsor
- Universidad Nacional de San Agustin de Arequipa
Developmental Language Disorders, Developmental Articulation Disorder
Smart Computing Models, Sensors, and Early Diagnostic Speech and Language Deficiencies Indicators in Child Communication
This clinical trial aims to justify a protocol for designing and developing an automated decision-making system to support and enhance screening and early detection procedures for developmental speech/language difficulties in…
- Conditions
- Developmental Language Disorders, Developmental Articulation Disorder, Speech Disorder, Neurodevelopmental Disorder (Diagnosis)
- Trial name
- SmartSpeech (NCT06633874)
- Testing
- TD Playing the Serious Game APSOU, Non-TD Playing Serious Game
- Where
- Greece
- Volunteers
- 520 people, healthy volunteers welcome
- Sponsor
- University of Ioannina
Advanced Cardiac Life Support, Virtual Reality
Comparing Machine Guided VR Based Training With Educator Guided Training in Metaverse
The main aim of this study is to compare the learning outcomes of machine guided VR based training for adult advanced life support with educator guided training in metaverse environment.
- Conditions
- Advanced Cardiac Life Support, Virtual Reality, Serious Game
- Trial name
- NCT06288087
- Testing
- VR Based Training with Machine Guidance (MG Group), VR Based Training with Educator Guidance in Metaverse (EG Group)
- Where
- 2 sites in Turkey (Türkiye)
- Volunteers
- 62 people, healthy volunteers welcome
- Sponsor
- Acibadem University
Advance Care Planning
EFFICACY: Hopewell Hospitalist: A Video Game Intervention to Increase Advance Care Planning by Hospitalists
Hopewell Hospitalist is a theory-based adventure video game designed to increase the likelihood that a physician will engage in an advance care planning (ACP) conversation with a patient over the age of 65.
- Trial name
- NCT04557930
- Testing
- Hopewell Hospitalist Video Game
- Where
- United States
- Volunteers
- 163 people, healthy volunteers welcome
- Sponsor
- Dartmouth-Hitchcock Medical Center
Cerebral Palsy, Dyspraxia
Immersive Virtual Environments and Wearable Haptic Devices in Rehabilitation of Children With Neuromotor Impairments
The investigators proposed a controlled, single-blind, unicentric, crossover, randomized, clinical trial to test the effects of immersive virtual environments and wearable haptic devices in the rehabilitation of children with…
- Trial name
- SERIOUSGAME (NCT03353623)
- Testing
- Serious Game, Conventional Therapy
- Where
- Italy
- Volunteers
- 8 people, healthy volunteers welcome
- Sponsor
- Scuola Superiore di Studi Universitari e di Perfezionamento Sant'Anna
Clinical Reasoning
Effectiveness of Serious Games on Nursing Students' Clinical Reasoning
This randomized controlled trial aims to evaluate the effectiveness of serious game-based learning compared with conventional learning in improving clinical reasoning among nursing students in Vietnam.
- Trial name
- NCT07806747
- Testing
- Serious game - based learning, Conventional teaching
- Where
- Vietnam
- Volunteers
- 104 people, healthy volunteers welcome
- Sponsor
- Do Thi Kim Chi
Amblyopia
Novel Amblyopia Treatment With Virtual Reality Games
The goal of this study is to compare the change in amblyopic eye acuity between treatment periods in children with amblyopia, aged 5-17 years.
- Trial name
- NCT06049459
- Testing
- Optical Correction, Therapeutic Dichoptic Virtual Reality Games
- Where
- United States
- Volunteers
- 3 people
- Sponsor
- Marjean Kulp
Nurse Education, Nursing Students
The Effectiveness of Serious Game-Based Training for Nursing Students in Postpartum Haemorrhage Management
This randomized controlled trial evaluated the incremental effect of adding a web-based serious game to standard theoretical instruction on third-year nursing students' postpartum hemorrhage management knowledge, task-specific…
- Conditions
- Nurse Education, Nursing Students, Postpartum Hemorrhage, Nursing Care
- Trial name
- NCT07229573
- Testing
- Web-Based Serious Game
- Where
- Turkey (Türkiye)
- Volunteers
- 120 people, healthy volunteers welcome
- Sponsor
- Sakarya University
Caries, Tooth Decay
Improving Oral Health With Serious Games
This study investigated if computer games can be effective at changing the way children take care of their teeth. We a museum exhibit with 3D virtual reality games called "Attack of the S.
- Conditions
- Caries, Tooth Decay, Cavities, Gingivitis
- Trial name
- AOTSM (NCT02027597)
- Testing
- Attack of the S. Mutans, Follow-up, SnowWorld
- Where
- United States
- Volunteers
- 161 people, healthy volunteers welcome
- Sponsor
- University of Washington
ADHD
Adding VR-Based Episodic Future Thinking Training to Executive- Function Training for Children With ADHD: A Randomized Controlled Trial
This study recruited 80 children aged 5-12 with clinically diagnosed ADHD from Qilu Hospital, Shandong University, and randomly divided them into two groups with 40 children in each group: the EF-only group and the EF+VR-EFT…
- Trial name
- Virtual Realit (NCT07591896)
- Testing
- executive function, a VR-based episodic future thinking
- Where
- China
- Volunteers
- 80 people
- Sponsor
- Qilu Hospital of Shandong University
Mental Health
Evaluation of a Serious Game Aimed at Improving Mental Health in Youth.
The main goal of this study is to evaluate the effectiveness of a serious game aimed at improving mental health in teenagers aged 12-16 years old.
- Trial name
- NCT04608578
- Testing
- Silver
- Where
- 14 sites in Belgium
- Volunteers
- 3,000 people, healthy volunteers welcome
- Sponsor
- University Ghent
Cerebral Palsy, Gait Disorders, Neurologic
Serious Game-based Intervention in Gait Rehabilitation for Children With Cerebral Palsy
Cerebral palsy (CP) is defined as a group of movement and posture disorders that cause activity limitation due to brain damage during fetal development or in the first year of life.
- Trial name
- NCT04837105
- Testing
- Serious game ARROW CP, Treadmill
- Where
- France
- Volunteers
- 14 people
- Sponsor
- Fondation Ellen Poidatz
Physical Activity, Health Behavior
Effectiveness of and Engagement in a Mobile Exergame With Tailored Feedback
The aim of this study is to investigate the effectiveness of the 'SmartLife' intervention on reducing sedentary behavior and increasing physical activity among adolescents and to investigate the engagement in the exergame.
- Trial name
- NCT03659604
- Testing
- 'SmartLife' with tailored feedback, 'SmartLife' without tailored feedback, No game
- Where
- Belgium
- Volunteers
- 240 people, healthy volunteers welcome
- Sponsor
- University Ghent
Anterior Cruciate Ligament Injury
Back in the Game: a Smartphone Application to Support Athletes Returning to Sport After Serious Injury
Returning to sport is one of the primary concerns of athletes following injury. Yet, after serious injury, up to 50% of athletes do not return to competitive sport.
- Trial name
- BANG (NCT03959215)
- Testing
- Back in the Game, Usual rehabilitation care
- Where
- 7 sites in Sweden
- Volunteers
- 169 people
- Sponsor
- Karolinska Institutet
Serious Game on Hospitalized Children
The Effect of Serious Game on Hospitalized Children's Anxiety, Fear, Knowledge, and Anxiety Levels in Their Parents
Children may view hospitalization as a stressful experience. Children who are hospitalized show high levels of anxiety symptoms.
- Trial name
- NCT05775640
- Testing
- serious game
- Where
- Turkey (Türkiye)
- Volunteers
- 64 people, healthy volunteers welcome
- Sponsor
- Pamukkale University
Autism Spectrum Disorder
Gaming Open Library for Intervention in Autism at Home (GOLIAH /MICHELANGELO)
To meet the required intensive intervention hour for treating children with autism spectrum disorder (ASD), the investigators developed an automated serious gaming platform (11 games) to deliver intensive intervention at home…
- Trial name
- MICHELANGELO (NCT02560415)
- Testing
- Experimental, Comparator
- Volunteers
- 24 people
- Sponsor
- Assistance Publique - Hôpitaux de Paris
Cerebral Palsy, Gait Disorders, Neurologic
Feedback in Augmented Reality to Control of Gait Parameters in Children With Cerebral Palsy
Cerebral palsy (CP) describes a group of permanent disorders of the development of movement and posture, causing activity limitation, that are attributed to non progressive disturbances that occurred in the developing fetal or…
- Conditions
- Cerebral Palsy, Gait Disorders, Neurologic, Feedback, Psychological
- Trial name
- BestOf_ARRoW (NCT04460833)
- Testing
- Feedback modalities given through an augmented reality headset
- Where
- France
- Volunteers
- 30 people
- Sponsor
- Fondation Ellen Poidatz
Expert Opinion on the Development of Serious Games for Rehabilitation
Development of Serious Games for Rehabilitation: a Delphi Study
This clinical study has been organised to identify the needs and recommendations of experts in the field of rehabilitation technology and gamification on the development of serious games for rehabilitation.
- Trial name
- NCT07460778
- Testing
- Online survey, Focus group discussions, Ranking results
- Where
- Belgium
- Volunteers
- 34 people, healthy volunteers welcome
- Sponsor
- Vrije Universiteit Brussel
Cerebral Visual Impairment
joyVision: The Superiority of Co-design in the Development of a Serious Game for Children With Cerebral Visual Impairment
The goal of this clinical trial is to evaluate the superiority of the through codesign redesigned game joyVision over the iVision game for children with a cognitive age between 3 and 12 with CVI.
- Trial name
- NCT07893379
- Testing
- serious game
- Volunteers
- 34 people
- Sponsor
- Universitaire Ziekenhuizen KU Leuven