Clinical trials: Video Games
Video Game Addiction, Gaming Disorder
Community-Based Intervention to Reduce Problematic Video Game Use in First-Year Secondary School Students: A Cluster Randomised Controlled Trial
This cluster randomised controlled trial will evaluate whether a community-based, multicomponent intervention can reduce problematic video game use and gaming disorder among first-year secondary school students in Pontevedra…
- Trial name
- AQJ (NCT07357792)
- Testing
- Community-Based Component, Adolescent Mindfulness Component, Adult Mindfulness Component
- Where
- Spain
- Volunteers
- 492 people, healthy volunteers welcome
- Sponsor
- Fundacin Biomedica Galicia Sur
Internet Addiction, Game Addiction, Video
Motivational Interviewing and Addiction
The increasing use of the internet makes understanding games among adolescents different by moving it to the virtual environment and increases the digital game addiction risk.
- Trial name
- MI-IA-DGA (NCT06721702)
- Testing
- Motivational interviewing
- Where
- Turkey (Türkiye)
- Volunteers
- 88 people, healthy volunteers welcome
- Sponsor
- Gazi University
The Study Demonstrated the Effect of Active Video Games on Motor Coordination in Children Over a 12-week Intervention
The Purpose of This Study is to Reveal the Influence of Active Video Games on Children's Motor Coordination
The goal of the study was to understand the effects of active video games on motor coordination in children. The main questions it aims to answer are: The effect of positive video games on children's motor ability.
- Trial name
- NCT06520228
- Testing
- Active video games, Traditional sports games
- Where
- China
- Volunteers
- 76 people, healthy volunteers welcome
- Sponsor
- Universiti Putra Malaysia
Video Game Addiction
A Stage-matched Intervention Based on Transtheoretical Model of Change in Changing the Videogaming Behavior
A Stage-matched randomized controlled trial seeks to change the problematic digital gaming behavior among high school male students.
- Trial name
- NCT05949905
- Testing
- Stage-matched interventions
- Where
- Iraq
- Volunteers
- 144 people, healthy volunteers welcome
- Sponsor
- University of Baghdad
Video Games, Students
The Effect of the Game on Students' Intramuscular Injection Skills
Today, error rates increase in intramuscular (IM) drug administrations, which are frequently applied in clinical settings, due to many factors such as the increase in the number of students in nursing education, the low number of…
- Conditions
- Video Games, Students, Nursing, Infections
- Trial name
- NCT05963269
- Testing
- Computer assisted intramuscular learning game
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Maltepe University
Aminoglycoside Toxicity, Aminoglycoside-Induced Hearing Loss
Video Game Hearing Tests for Remote Monitoring of Ototoxicity
The reason for this clinical trial is to test different ways of carrying out hearing tests to be able to detect for hearing loss within the hospital and at home.
- Conditions
- Aminoglycoside Toxicity, Aminoglycoside-Induced Hearing Loss, Hearing Loss, Video Games
- Trial name
- VAROT (NCT05847556)
- Testing
- video game hearing tests, Audio-training
- Where
- 2 sites in United Kingdom
- Volunteers
- 140 people, healthy volunteers welcome
- Sponsor
- Imperial College London
Active Video Games and Appetite Control
Active Video Games and Appetite Control in Adolescents
STATEMENT OF THE PROBLEM: Video games have enormous mass appeal, are omnipresent in the daily schedule of most children and youth and have been linked to the obesity epidemic.
- Trial name
- NCT01655901
- Testing
- Active video gaming, Passive video gaming, Resting
- Where
- Canada
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Children's Hospital of Eastern Ontario
Passive Video Games (PVG), Active Video Games (AVG)
Nutritional Adaptations to Physical or Sedentary Activities in Youth
Sedentary behaviors have been shown to increase food consumption among youth and adults. The recent active video games devices have been suggested to compensate for the increased energy intake they induce by the increased energy…
- Conditions
- Passive Video Games (PVG), Active Video Games (AVG), Exercise (EX)
- Trial name
- NCT01912300
- Testing
- experimental condition: Passvice Video game; Avtive Video game; Exercise
- Where
- France
- Volunteers
- healthy volunteers welcome
- Sponsor
- Université Blaise Pascal, Clermont-Ferrand