Clinical trials: Gamification
Virtual Reality Simulation, Escape Room Games and Role Playing Gamification
The Effect of Virtual Reality and Escape Rooms in Subcutaneous Injection Teaching
Objective: This study was planned to determine the effect of gamification-based virtual reality and escape room teaching methods on nursing students' skill learning and self-confidence levels in subcutaneous injection skill…
- Conditions
- Virtual Reality Simulation, Escape Room Games and Role Playing Gamification, Nursing Students, Subcutaneous Injection
- Trial name
- NCT06858514
- Testing
- Virtual reality, Escape room
- Where
- Turkey (Türkiye)
- Volunteers
- 54 people, healthy volunteers welcome
- Sponsor
- Aydin Adnan Menderes University
Alzheimer Disease, Dementia
Efficacy of Gamification in Enhancing User Engagement
As part of Phase II of the NIH SBIR grant, the study will conduct a randomized controlled clinical trial in which the MapHabit system's gamification is investigated to determine whether the assistive technology facilitates user…
- Conditions
- Alzheimer Disease, Dementia, Gamification, Assistive Technology
- Trial name
- NCT05422339
- Testing
- The MapHabit system (MHS)
- Where
- United States
- Volunteers
- 60 people
- Sponsor
- MapHabit, Inc.
Medical Education, Gamification
The Effectiveness of Gamification vs. Traditional Teaching in Undergraduate Medical Education
This study will evaluate the effectiveness of a gamification-based learning method (board game) versus traditional teaching (lecture) in enhancing the knowledge of acute cholecystitis and pancreatitis among medical students in…
- Trial name
- NCT06763627
- Testing
- Gamification ( Board game ), Traditional lecture-based teaching
- Where
- Iran
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Iran University of Medical Sciences
Gamification, Nursing Education
Gamification-Enhanced Problem-Based Learning
The goal of this randomized controlled trial is to compare the effects of "Gamification-Enhanced Problem-Based Learning" and a lecturing approach on critical thinking disposition, metacognitive awareness and clinical competence…
- Trial name
- NCT07125131
- Testing
- Gamification-Enhanced Problem-Based Learning, Conventional didactic lecture (usual practice)
- Where
- Hong Kong
- Volunteers
- 100 people
- Sponsor
- The University of Hong Kong
Creative Drama, Gamification
CreativeDrama and GamificationBased
The aim of this study is to examine the effect of a creative drama and gamification-based educational experience on children's levels of nature connectedness and recycling behaviors.
- Trial name
- Creative Drama (NCT07039851)
- Testing
- Experimental
- Where
- Turkey (Türkiye)
- Volunteers
- 50 people, healthy volunteers welcome
- Sponsor
- Saglik Bilimleri Universitesi
Gamification
Educational Escape Room Game and Nursing Students
This study will be conducted to determine the effect of educational escape room teaching on nursing students' skills in calculating intravenous drug dosage and applying fluid therapy.
- Trial name
- NCT06451926
- Testing
- Escape room game
- Where
- Turkey (Türkiye)
- Volunteers
- 120 people, healthy volunteers welcome
- Sponsor
- Şırnak Üniversitesi
Gamification
Gather.Town Gaming for Pregnant Adolescents With Depression Literacy
Aim The study seeks to: 1. To assess the effect of the Gather.town gaming intervention on promoting depression literacy among pregnant adolescents in Thailand. 2.
- Trial name
- NCT06468020
- Testing
- The Gather.town gaming intervention
- Volunteers
- 64 people, healthy volunteers welcome
- Sponsor
- National Taiwan University
Virtual Reality, Distraction
Assessing the Effect of Virtual Reality Gamification on Anxiety and Pain Management During Extraction of MIH-affected Lower First Permanent Molars in Pediatric Patients
The aim of this study was to evaluate the effectiveness of gamified virtual reality in reducing anxiety and pain during the extraction of lower first molars with MIH under local anaesthesia.
- Conditions
- Virtual Reality, Distraction, Gamification, Tooth Extraction
- Trial name
- VRGAMIFICATION (NCT06964451)
- Testing
- Extraction tooth
- Where
- Serbia
- Volunteers
- 56 people
- Sponsor
- Rasa Mladenovic
Gamification, Nursing Students
Gamification in Disaster Nursing Education
This research will be conducted as a randomized controlled study with a parallel design to evaluate the effectiveness of the disaster nursing training program prepared with a gamification strategy based on multiple intelligence…
- Conditions
- Gamification, Nursing Students, Multiple Intelligence Theory, Disaster Nursing
- Trial name
- NCT06380374
- Testing
- Gamification in Disaster Nursing Education
- Where
- Turkey (Türkiye)
- Volunteers
- 72 people, healthy volunteers welcome
- Sponsor
- Selcuk University
Cancer, Chemotherapy Induced Pain Neuropathy
The Effect of a Gamified Neuropathy Management Application on Cancer Behavior in Cancer Patients Undergoing Chemotherapy
This study will be conducted to determine the effect of a gamified neuropathy management application on cancer behavior in cancer patients undergoing chemotherapy.
- Conditions
- Cancer, Chemotherapy Induced Pain Neuropathy, Nursing, Gamification
- Trial name
- NCT06744803
- Testing
- Gamified Neuropathy Management Application on Cancer Behavior
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people
- Sponsor
- Ankara Yildirim Beyazıt University
Nursing Skill, Game-Based Learning
Effectiveness of Virtual Simulation Game in Teaching Venous Blood Sampling Skills to Nursing Students
The goal of this randomized controlled trial is to evaluate the effectiveness of the Virtual Simulation Game (VSG) method in teaching venous blood sampling (VBS) skills to second-year nursing students.
- Conditions
- Nursing Skill, Game-Based Learning, Students, Nursing, Gamification
- Trial name
- VSG-Venous (NCT06714474)
- Testing
- Virtual Simulation Game, Traditional Training
- Where
- Turkey (Türkiye)
- Volunteers
- 200 people, healthy volunteers welcome
- Sponsor
- Sinop University
Escape Room Games and Role Playing Gamification
Escape Room Game and Role Playing Method and Violence
In this regard, we think that escape room games and role playing gamification methods used in nursing education can be effective in gaining these skills.
- Trial name
- NCT06143618
- Testing
- escape room games, role playing
- Where
- 2 sites in Turkey (Türkiye)
- Volunteers
- 120 people, healthy volunteers welcome
- Sponsor
- Gazi University
Gamification, Nutrition
Usability and Feasibility of the NutriQuest Application
The study is a pilot study (phase 2) that includes a usability study (phase 1). The aim of the study is to investigate the feasibility and usability of the healthy nutrition application and the effects on adherence to Modified…
- Conditions
- Gamification, Nutrition, Behavior Change
- Trial name
- NCT05884489
- Testing
- A gamified smartphone app-based eating behaviour intervention
- Where
- Belgium
- Volunteers
- 21 people, healthy volunteers welcome
- Sponsor
- Jessa Hospital
Gamification, Type 2 Diabetes
The Effect of Gamification on Patients With Type 2 Diabetes
Diabetes is a broad-spectrum metabolic disorder that causes a defect in the organism's carbohydrate, fat, and protein metabolism processes due to insulin deficiency or impaired insulin effect.
- Conditions
- Gamification, Type 2 Diabetes, Self-management, Digital Health
- Trial name
- NCT05725330
- Testing
- Gamification and education with mobile game application
- Where
- Turkey (Türkiye)
- Volunteers
- 88 people
- Sponsor
- Sakarya University
Gamification, Augmented Reality
Gamification and Augmented Reality in Mechanical Ventilation Teaching for Nursing Students
This study is designed to examine the effect of using gamification and augmented reality in mechanical ventilation teaching on Critical Care Nursing students' knowledge, self-efficacy, and motivation.
- Trial name
- NCT05570799
- Testing
- Augmented Reality and Kahoot game learning
- Where
- Egypt
- Volunteers
- 410 people
- Sponsor
- Damanhour University
Gamification
The Use of Escape Room Game in Nursing Students' Learning About Parenteral Drug Administration.
This study was conducted as a randomized controlled experimental design with a pretest-posttest control group in order to determine the effect of the education given to nursing students with the escape room game on the students'…
- Trial name
- NCT05644015
- Testing
- escape room game
- Where
- Turkey (Türkiye)
- Volunteers
- 72 people, healthy volunteers welcome
- Sponsor
- Sakarya University
Endoscopy, Gamification
Applying Gamification to Postgraduate Endoscopic Training
Simulation-based training curricula for gastrointestinal endoscopy have been developed and have been shown to be effective. It is possible that these curricula may be further improved.
- Conditions
- Endoscopy, Gamification, Simulation
- Trial name
- NCT03176251
- Testing
- Gamified-Integrated Curriculum
- Where
- Canada
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- Unity Health Toronto
Diabetic Patients, Gamification, Diabetic Education
The Effectiveness of Gamification Diabetes Education Program for Poorly Controlled Type 2 Diabetic Patients
Background: The prevalence of DM is increasing across both Asian and Western countries, in proportion to the rising aging population.
- Trial name
- NCT03273140
- Testing
- Gamification Diabetes Education Program (GDEP)
- Where
- Singapore
- Volunteers
- 158 people, healthy volunteers welcome
- Sponsor
- National Healthcare Group, Singapore