Clinical trials: Gamification in Health Education
Gamification in Health Education, Health Education
Study on the Effect of a Gamified Health Education Programme on Primary School Children
This randomised study evaluates the effectiveness of Health Education through a Gamified Health Programme on diet, sedentary behaviour and daily physical activity in primary school children.
- Trial name
- BELLOTEX-SALUD (NCT07276412)
- Testing
- Intervention - A, Intervention - B, Intervention - C
- Where
- Spain
- Volunteers
- 500 people, healthy volunteers welcome
- Sponsor
- Universidad de Extremadura
Nicotine Dependence, Cigarettes, Cessation, Tobacco
Reducing Nicotine Addiction in Adolescent Smokers
Adolescents are at risk for tobacco use due to factors such as impulsivity, poor perception, desire to prove themselves, and insufficient neurological development.
- Conditions
- Nicotine Dependence, Cigarettes, Cessation, Tobacco, Cessation, Smoking, Adolescent Problem Behavior
- Trial name
- NCT05477342
- Testing
- Board Game, Tobacco Cesseation Education, Combined İntervention
- Where
- Turkey (Türkiye)
- Volunteers
- 103 people, healthy volunteers welcome
- Sponsor
- Ministry of National Education, Turkey
Motivation, Engagement, Patient
Learning Through Gamification in Higher Education
"Health care legislation, management and administration" is a basic subject offered in the physical therapy university degree. The juridical features of this subject usually provokes a lack of motivation between students.
- Trial name
- NCT04284163
- Testing
- Gamification, Traditional teaching
- Where
- Spain
- Volunteers
- 106 people, healthy volunteers welcome
- Sponsor
- Universidad Católica San Antonio de Murcia
Physical Activity
Gamified Exergaming Program in Primary School
This study evaluates the effects of an 8-week gamified cooperative exergaming program implemented during regular physical education lessons in primary school children.
- Trial name
- NCT07724002
- Testing
- Gamified Cooperative Exergaming Program, Conventional Physical Education
- Where
- Spain
- Volunteers
- 176 people, healthy volunteers welcome
- Sponsor
- University of Jaén
Gamification
Gather.Town Gaming for Pregnant Adolescents With Depression Literacy
Aim The study seeks to: 1. To assess the effect of the Gather.town gaming intervention on promoting depression literacy among pregnant adolescents in Thailand. 2.
- Trial name
- NCT06468020
- Testing
- The Gather.town gaming intervention
- Volunteers
- 64 people, healthy volunteers welcome
- Sponsor
- National Taiwan University
Gamification, Reproductive Health
Gamification in Family Planning Education: Impact on University Students
Family planning education is an important component of sexual and reproductive health education for young people. Innovative educational approaches, including gamification, may support student engagement and learning in family…
- Conditions
- Gamification, Reproductive Health, Family Planning, Students
- Trial name
- NCT06344754
- Testing
- Gamified Escape Room-Based Family Planning Education
- Where
- Turkey (Türkiye)
- Volunteers
- 38 people, healthy volunteers welcome
- Sponsor
- Lokman Hekim University
Sexual Health
Gamification-Based Peer Education in Nursing Students: Effects on Sexual Health Literacy and Attitudes
This randomized controlled trial aimed to examine the effect of gamification-based peer education on sexual health literacy and sexual health attitudes among nursing students.
- Trial name
- NCT07516340
- Testing
- Gamification-Based Peer Education
- Where
- Turkey (Türkiye)
- Volunteers
- 94 people, healthy volunteers welcome
- Sponsor
- Saglik Bilimleri Universitesi
Medical Education, Faculty Development
Gamification in Asynchronous Faculty Development
TEACH_UP is a parallel-group randomized trial that evaluated whether adding a gamified design layer to a content-equivalent asynchronous faculty development course improved teaching self-efficacy, teaching orientation…
- Trial name
- TEACH-UP (NCT07788183)
- Testing
- Gamified Asynchronous Faculty Development Course, Standard Asynchronous Faculty Development Course
- Where
- Hungary
- Volunteers
- 73 people, healthy volunteers welcome
- Sponsor
- University of Pecs
Gamified Learning, Gimkit
Effect of Gimkit-Based Gamified Learning on Achievement Motivation, Academic Performance, and Game Experience in Respiratory Skills Training
This randomized controlled trial aims to examine the effect of Gimkit-based game-enhanced learning on achievement motivation, academic performance, and game experience among first-year nursing students during respiratory system…
- Conditions
- Gamified Learning, Gimkit, Game Based Learning, Nursing Students
- Trial name
- NCT07309939
- Testing
- Gimkit Game-Based Learning
- Where
- Turkey (Türkiye)
- Volunteers
- 114 people, healthy volunteers welcome
- Sponsor
- Suleyman Demirel University
Arrythmia, Health Education
Efficacy of Gamification With Escape-Room for Arrhythmia Identification in Critical Patients
Introduction: Health education provided through the escape-room is still a recent approach in educational methodology and tends to be a strategy that benefits nursing students, particularly in gaining knowledge and skills.
- Conditions
- Arrythmia, Health Education, Escape-Room
- Trial name
- NCT06266845
- Testing
- In-person Escape Room, Virtual Escape-Room
- Where
- Brazil
- Volunteers
- 53 people, healthy volunteers welcome
- Sponsor
- University of Brasilia
Hemorrhage Management Training, Gamification in Health Education
Web-Based Gamification in Postpartum Hemorrhage Management Education Among Midwifery Students
This study was designed to compare the effects of web-based gamification and online classical teaching methods on knowledge level, motivation toward instructional materials, clinical self-efficacy, and satisfaction in midwifery…
- Trial name
- NCT07688122
- Testing
- Web-Based Gamification Education, Online Classical Education
- Volunteers
- 128 people, healthy volunteers welcome
- Sponsor
- Mersin University