Clinical trials: Gaming, open to volunteers
Gamification
Gather.Town Gaming for Pregnant Adolescents With Depression Literacy
Aim The study seeks to: 1. To assess the effect of the Gather.town gaming intervention on promoting depression literacy among pregnant adolescents in Thailand. 2.
- Trial name
- NCT06468020
- Testing
- The Gather.town gaming intervention
- Volunteers
- 64 people, healthy volunteers welcome
- Sponsor
- National Taiwan University
Internet Gaming Disorder, Gaming Disorder
CBT Treatment for Internet Gaming Disorder
For most people, gaming is perceived as a positive activity. In some cases, however, gaming may turn into an addiction with consequences for the individual health, quality of life and everyday life.
- Trial name
- NCT05328596
- Testing
- CBT-treatment, Wait list control
- Where
- Sweden
- Volunteers
- 160 people
- Sponsor
- Sahlgrenska University Hospital
Medication Adherence, HIV/AIDS
A Mobile Gaming App to Improve Adherence to PrEP
In this study, the investigators will test the mobile game, Viral Combat, for efficacy and acceptability among diverse participants, ages 15-34 years, receiving PrEP care in clinical settings in New England and Mississippi.
- Trial name
- NCT05762705
- Testing
- Multilevel Gaming Adherence Intervention, Treatment as Usual +
- Where
- 3 sites in United States
- Volunteers
- 200 people, healthy volunteers welcome
- Sponsor
- Rhode Island Hospital
Spinal Cord Injuries (SCI)
Improving Heart Health in Individuals With SCI Using Home-Based Virtual Gaming
What is the ultimate applicability of the research? Individuals with SCI face several challenges when trying to engage in exercise following injury.
- Trial name
- NCT06690372
- Testing
- virtual reality exercise
- Where
- United States
- Volunteers
- 16 people
- Sponsor
- Drexel University
No Disease or Condition is Being Studied
Ergonomic Protocol for Competitive E-Sport Athletes
The goal of this clinical trial is to learn if this ergonomic protocol can improve performance and reduce ergonomic risk in esports athletes.
- Trial name
- NCT06781580
- Testing
- Esports Ergonomic Protocol
- Where
- United States
- Volunteers
- 12 people, healthy volunteers welcome
- Sponsor
- University of Nevada, Las Vegas
Internet Gaming Disorder
Evaluation of Interventions to Promote Work-Life Balance Among Students at Gaming Schools
Introduction : Internet Gaming Disorder (IGD) affects an estimated 14% of French adolescents, with consequences ranging from sleep disorders and academic failure to social and mental health difficulties.
- Trial name
- JERRI (NCT07887659)
- Testing
- Online health promotion interventions for gaming school students, In person health promotion interventions for gaming school students
- Where
- France
- Volunteers
- 200 people, healthy volunteers welcome
- Sponsor
- Assistance Publique - Hôpitaux de Paris
Stroke, Hand Weakness
Self-Administered Gaming and Exercise at Home (SAGEH)
This study aims at comparing manual function outcomes between the standard of care and additional self-administered hand therapy after stroke.
- Trial name
- SAGEH (NCT05929027)
- Testing
- NoNo, occupational therapy - self directed
- Where
- United States
- Volunteers
- 60 people
- Sponsor
- Johns Hopkins University
Cerebral Palsy, Cerebral Palsy (CP)
Validity Assessment of Sensors for Movement Tracking With Children/Youth With Diverse Neuromotor Abilities
The overall goal of this study is to establish the clinical utility and accuracy of markerless motion captures systems for tracking therapy exercises and movement during game play. Specific aims are: 1.
- Trial name
- MOCAP (NCT07360171)
- Testing
- Validity Assessment of Sensors for Movement Tracking With Children/Youth With Diverse Neuromotor Abilities
- Where
- Canada
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- Holland Bloorview Kids Rehabilitation Hospital
Stroke, Stroke Gait Rehabilitation
MINT Conditioning to Improve Gait
This study will test the ability of myoelectric interface for neurorehabilitation (MINT) training to improve walking function.
- Trial name
- NCT07041775
- Testing
- myoelectric interface for neurorehabilitation (MINT) conditioning, One muscle myoelectric feedback
- Where
- 2 sites in United States
- Volunteers
- 72 people
- Sponsor
- Northwestern University
Internet Gaming Disorder, Internet Addiction
Neurotrophic Factors, Impulsivity, and Reward Sensitivity in Children With Internet Gaming Disorder
Research and knowledge regarding the neurobiology of behavioral addictions and Internet Gaming Disorder (IGD) remain limited compared to substance and alcohol use disorders.
- Trial name
- NCT07590180
- Testing
- Clinical Evaluation and Biochemical Sampling
- Where
- Turkey (Türkiye)
- Volunteers
- 120 people, healthy volunteers welcome
- Sponsor
- Istanbul Saglik Bilimleri University
Problem Gambling
ACT-Based Intervention for Problem Gambling
The goal of this randomized clinical trial is to study if Acceptance and Commitment Therapy (ACT) is effective to treat Problem Gambling in young adults.The main questions it aims to answer are: Does ACT therapy improve health…
- Trial name
- jugACT (NCT07066501)
- Testing
- Acceptance and Commitment Therapy (ACT)
- Where
- Spain
- Volunteers
- 72 people
- Sponsor
- Universidad Europea de Madrid
Menopause, Brain Fog
Effects of a Mobile Game in Menopausal Women
The goal of this clinical trial is to evaluate the effect of a mobile game-based cognitive intervention on brain fog and psychological well-being in menopausal women aged 45-55 years.
- Conditions
- Menopause, Brain Fog, Psychological Well-being
- Trial name
- NCT07800793
- Testing
- Menopause Mobile Game
- Where
- Turkey (Türkiye)
- Volunteers
- 82 people
- Sponsor
- Medipol University
Depressive Disorder, Depression in Children
Assessment of Daily Stressors in Children With Depressive Symptoms for the Development of a Gamified Emotion Regulation App
Digital interventions, such as serious games, are becoming increasingly important in the context of prevention and treatment approaches of mental disorders.
- Conditions
- Depressive Disorder, Depression in Children, Depressive Symptoms
- Trial name
- SG4ChildD (NCT07159347)
- Where
- Germany
- Volunteers
- 15 people
- Sponsor
- Ludwig-Maximilians - University of Munich
Addictive Behaviors, Internet Addiction Disorder
Is Craving a Central Criterion for Diagnosing a Behavioral Addiction?
This study is a cross-sectional observational study designed to evaluate the diagnostic criteria for behavioral addictions (gambling, online video game disorder, screen addiction, food addiction, and pathological use of sex…
- Conditions
- Addictive Behaviors, Internet Addiction Disorder, Gambling, Technology Addiction
- Trial name
- CRIBA (NCT07854912)
- Testing
- Questionnaires, Telephone interview
- Where
- France
- Volunteers
- 150 people, healthy volunteers welcome
- Sponsor
- University of Bordeaux
Internet Gaming Disorder
Mechanisms and Interventions of Social Reward on Cognitive Control in Internet Gaming Disorder
Internet Gaming Disorder (IGD) involves impaired cognitive control linked to reduced social reward and dACC-DLPFC brain circuit dysfunction. Enhancing social reward may restore this circuit and improve symptoms.
- Trial name
- NCT06957392
- Testing
- Systematic self-help training program for enhancing social reward, general knowledge about Internet Gaming Disorder .
- Where
- China
- Volunteers
- 60 people
- Sponsor
- The First Affiliated Hospital of Bengbu Medical University
Upper Limb Amputation at the Wrist, Pediatric
Level Up! Adaptive Gaming for Children With Upper Limb Differences
The goal of this clinical trial is to test a new one-handed video game controller adapter to determine if it helps improve how video games are played and enjoyed in children with an upper limb difference on one side.
- Conditions
- Upper Limb Amputation at the Wrist, Pediatric, Upper Limb Amputation, Upper Limb Amputation at the Hand
- Trial name
- NCT05981664
- Testing
- One Handed Video Game Controller Adapter
- Where
- Canada
- Volunteers
- 20 people
- Sponsor
- University of Manitoba