Clinical trials: Mobile Game
Scapular Dyskinesis
Game-Based Rehab for Scapular Dyskinesia
Scapular dyskinesia (SD) is a disorder defined by aberrant scapular placement and movement, which can have a substantial impact on athletes' performance, particularly those who participate in throwing sports like Frisbee.
- Trial name
- Experimental (NCT07504653)
- Testing
- game based mobile application scapular stabilisation exercises, Postural correction exercises
- Where
- Malaysia
- Volunteers
- 54 people
- Sponsor
- INTI International University
Neck Pain
Therapeutic Exercise Through Exergames on Mobile Devices for Cervical Rehabilitation
The objective of this study is to determine whether performing cervical therapeutic exercises using a serious game through a mobile application enhances treatment adherence compared to performing the same exercises at home…
- Trial name
- RehbeCa (NCT06794528)
- Testing
- RehbeCa mobile application, Home exercise program
- Where
- Spain
- Volunteers
- 60 people
- Sponsor
- Universitat de les Illes Balears
HIV Treatment Adherence
Piloting the Incentivized Text-Based Adherence Game Intervention.
This project will develop and test a novel intervention to improve HIV treatment adherence among young adults with HIV who attend an HIV clinic in Kumasi, Ghana.
- Trial name
- iTAG (NCT07115498)
- Testing
- iTAG
- Where
- Ghana
- Volunteers
- 21 people
- Sponsor
- Providence College
FMF
The Effect of Video Game on Children With Familial Mediterranean Fever
This study was planned to be carried out as a pretest-posttest control group design in experimental type and randomized groups in order to determine the effect of educating children aged 8-14 with a diagnosis of Familial…
- Trial name
- NCT05980780
- Testing
- video game group, Education booklet group
- Where
- Turkey (Türkiye)
- Volunteers
- 45 people
- Sponsor
- Istanbul University - Cerrahpasa
Autism, Autism Spectrum Disorder
A Lead-in Study Evaluating Efficacy of GuessWhat Mobile App Therapy for Children With Autism
The following study aims to assess the efficacy, safety data, and best outcome measurements of the mobile game platform, GuessWhat, in delivering behavioral therapy to children with Autism Spectrum Disorder (ASD).
- Trial name
- NCT04739982
- Testing
- GuessWhat Mobile App
- Where
- United States
- Volunteers
- 541 people, healthy volunteers welcome
- Sponsor
- Stanford University
Major Depression
ESTIA: Computerized Intervention Targeting Cognitive Control Deficits in Depressed Adults
Project:EVO is a video-game based intervention that targets neural networks associated with cognitive control. The same networks have been implicated in poor treatment response in middle and older aged adults suffering from major…
- Trial name
- NCT02891564
- Testing
- Band Together, Control Mobile 3D video game
- Where
- 2 sites in United States
- Volunteers
- 79 people, healthy volunteers welcome
- Sponsor
- University of Washington
Down Syndrome
Performance Analysis in Down Syndrome on Mobile Phone
The game Marble Maze Classic® will be used, in which the participants have to move the mobile phone to conduct a virtual marble through a maze design.
- Trial name
- NCT02882698
- Testing
- Down Syndrome Group 1, Down Syndrome Group 2, Typical Development Group 1
- Where
- Brazil
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- University of Sao Paulo
Math Knowledge
Modification and Evaluation of the Educational Mobile Games Heroes of Knowledge in Children
The goal of the proposed research is to adapt and rigorously evaluate educational mobile games, designed as a downloadable mobile apps to be played on smartphones or tablets.
- Trial name
- NCT02546245
- Testing
- Heroes of Knowledge, Attention/Time Control Game
- Where
- United States
- Volunteers
- 133 people, healthy volunteers welcome
- Sponsor
- Yale University
Asthma in Children, Life Style
The Effect of Mobile Application Game Training Designed for Children
The aim of this research is to examine the effect of mobile application game training designed for children aged 8-16 years on asthma management and quality of life.
- Conditions
- Asthma in Children, Life Style, Quality of Life
- Trial name
- NCT05633823
- Testing
- Mobile Application Game Training
- Where
- Turkey (Türkiye)
- Volunteers
- 74 people
- Sponsor
- Tarsus University
Burns, Acute Pain
VR for Burn Dressing Changes at Home
This study will evaluate the impact of our smartphone-based Virtual Reality Pain Alleviation Tool (VR-PAT) during the repeated at-home burn dressing changes of children (5-17 years) with a burn injury in comparison with a control…
- Conditions
- Burns, Acute Pain, Procedural Pain
- Trial name
- NCT04548635
- Testing
- VR-PAT
- Where
- United States
- Volunteers
- 36 people
- Sponsor
- Nationwide Children's Hospital
Autism Spectrum Disorder, Autism
Piloting a Mobile Game for Behavioral Therapy
The following study aims to understand the feasibility of the mobile app and game, GuessWhat, to deliver behavioral therapy to children with autism.
- Trial name
- NCT04450641
- Testing
- GuessWhat Mobile Application
- Where
- United States
- Volunteers
- 186 people, healthy volunteers welcome
- Sponsor
- Stanford University
Health Risk Behaviors
Sexually Active Adolescent Focused Education
SAAFE will be pilot tested in 2 geographically distinct areas (Washington, DC and Deep South) with 100 participants from each site to 1) primarily assess the efficacy of improved self-efficacy, knowledge about HIV/STIs and…
- Trial name
- SAAFE (NCT03646032)
- Testing
- SAAFE, Control
- Where
- 2 sites in United States
- Volunteers
- 178 people, healthy volunteers welcome
- Sponsor
- Benten Technologies, Inc.
Leukemia, Childhood, Solid Tumor, Childhood
Observational MyPal-Child Study on the ePRO-based Early Palliative Care Digital System in Paediatric Oncology Patients
The main aim of the study is the evaluation of the feasibility of comprehensive service which has been developed while considering patient-orientated needs.
- Trial name
- MyPal4Kids (NCT04381221)
- Where
- 3 sites in Czechia, Germany
- Volunteers
- 100 people
- Sponsor
- Centre for Research and Technology Hellas
Upper Extremity Dysfunction After the Stroke
The Development of Upper Extremity Rehabilitation Program Using Virtual Reality for the Stroke Patients
Using the upper extremity rehabilitation program developed by virtual reality would help the recovery upper extremity function in patients with stroke.
- Trial name
- NCT02013999
- Testing
- Virtual reality program for upper extremity rehabilitation, standard occupational therapy
- Where
- South Korea
- Volunteers
- 33 people
- Sponsor
- Seoul National University Bundang Hospital
Alcohol Use Disorder
The Effectiveness of a Mobile Game Intervention in Alcohol Use Disorder
The aim of this study was to evaluate the effectiveness of a mobile game application targeting attentional bias modification for alcohol stimuli in patients with Alcohol Use Disorder.
- Trial name
- Gamification (NCT07103785)
- Testing
- Mobile game app, Akamprosat or Naltrekson or combined medical treatment (Akamprosat and Naltrekson)
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people
- Sponsor
- University of Yalova
Laparoscopic Skills Acquisition, Surgical Education and Skill Acquisition
Effect of Mobile Video Games on Laparoscopic Simulation Skills in Medical Students
This study evaluated whether regular mobile video game play could improve laparoscopic simulation performance among medical students without prior surgical or simulation experience.
- Conditions
- Laparoscopic Skills Acquisition, Surgical Education and Skill Acquisition, Simulation Training, Laparoscopy, Medical Students
- Trial name
- NCT07744399
- Testing
- Mobile Phone Gaming
- Where
- Turkey (Türkiye)
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Marmara University
HIV/AIDS
A Mobile Phone Game to Prevent HIV Among Young Africans
This project will test the feasibility of an electronic game to prevent HIV among African preadolescents, delivered via inexpensive Android smart phones.
- Trial name
- NCT03054051
- Testing
- Tumaini Mobile Phone Game
- Where
- Kenya
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Emory University
Breast Cancer
Effects of Mobile Game on Life Quality of Cancer Patients
The purpose of this study is to determine whether functional games can be used to improve the adherence and quality of life of breast cancer patients with chemotherapy.
- Trial name
- NCT03205969
- Testing
- Functional mobile game
- Volunteers
- 60 people
- Sponsor
- Chung-Ang University Hospital
Interprofessional Education, Serious Games
Impacts of Immersive Virtual Reality (iHealthEd-IVR) and a Mobile Online Game (V-Care) on Interprofessional Education
The goal of this randomised controlled trial is to compare the effectiveness of IVR and game-based learning in Interprofessional education (IPE), with significant implications for IPE delivery.
- Trial name
- NCT07474701
- Testing
- IVR group, web-based group
- Where
- Hong Kong
- Volunteers
- 271 people
- Sponsor
- The Hong Kong Polytechnic University
Inflammatory Bowel Diseases, Anorectal Malformations
StoMakker Mobile Application
The goal of this clinical trial is to investigate if access to the StoMakker application will significantly improve health-related quality of life in children receiving surgery resulting in an ileostomy, colostomy or continent…
- Conditions
- Inflammatory Bowel Diseases, Anorectal Malformations, Spina Bifida, Ostomy
- Trial name
- StoMakker (NCT06065995)
- Testing
- StoMakker
- Where
- Netherlands
- Volunteers
- 30 people
- Sponsor
- Academisch Medisch Centrum - Universiteit van Amsterdam (AMC-UvA)