Clinical trials: the Effect of Virtual Reality on Stroke Rehabilitation
the Effect of Virtual Reality on Stroke Rehabilitation
Effect of Robotic Therapy on Upper Extremity With Stroke
The purpose of this study is to determine how adding virtual reality assisted robotic treatment to traditional rehabilitation affects stroke patients' pain levels, functional status, and daily living activities.After conventional…
- Trial name
- NCT05815823
- Testing
- robotic exercise therapy, conventional therapy
- Volunteers
- 40 people
- Sponsor
- Istanbul Physical Medicine Rehabilitation Training and Research Hospital
Stroke, Virtual Reality
The Effects of Balance Trainer
The trunk is reference and key region of body in terms of both mobility and stability. Sufficient stability in the trunk is essential for the execution of intentional extremity movements.
- Trial name
- NCT06166004
- Testing
- Balance Training, Person-Specific Rehabilitation Program
- Where
- Turkey (Türkiye)
- Volunteers
- 42 people
- Sponsor
- Ankara Yildirim Beyazıt University
Stroke
Rehabilitation Effects on Balance With Kinect for Xbox Virtual Reality Games
Virtual reality balance training has already been used in stroke rehabilitation, and previous studies supported that could improve balance ability.
- Trial name
- NCT02735265
- Testing
- Virtual reality, Standard treatment
- Volunteers
- 60 people
- Sponsor
- Taipei Medical University Shuang Ho Hospital
Stroke
Investigation of the Effects of Mixed Reality Application on the Upper Extremity in Individuals With Hemiparetic Stroke
The aim of this study is to investigate the effectiveness of mixed reality (MR)-based rehabilitation applications in improving motor functions, trunk stability, and upper extremity performance in stroke patients.
- Trial name
- NCT07693413
- Testing
- Traditional therapy, virtual reality
- Where
- Turkey (Türkiye)
- Volunteers
- 42 people
- Sponsor
- Emine Ece Bedir Ayar
Stroke
Upper Extremity Recovery Post Stroke Using Virtual Occupations
The purpose of this study is to explore the efficacy of the SaeboVR rehabilitation system for improving functional outcomes related to upper extremity motor recovery in stroke survivors. The specific objectives are: 1.
- Trial name
- NCT03886480
- Testing
- SaeboVR
- Where
- Canada
- Volunteers
- 2 people
- Sponsor
- University of Manitoba
Stroke, Upper Extremity Paresis
Virtual Reality Based Mirror Therapy
The aim of this study is to examine the effectiveness of 3D virtual reality assisted mirror therapy based rehabilitation applications compared to classical methods used in stroke rehabilitation.
- Conditions
- Stroke, Upper Extremity Paresis, Upper Extremity Paralysis
- Trial name
- NCT06152328
- Testing
- Virtual reality applications based on mirror therapy, Conventional treatment, Mirror therapy
- Where
- Turkey (Türkiye)
- Volunteers
- 56 people
- Sponsor
- Abant Izzet Baysal University
Chronic Stroke Patients
Comparıson of vırtual realıty-Based walkıng and treadmıll exercıse Effects on Balance and Balance ın Chronic Stroke
The aim of this study is to compare the effects of virtual reality-based walking exercises and treadmill walking exercises on balance, fear of falling, motor function, respiratory function, and fatigue in individuals who have had…
- Trial name
- NCT07715526
- Testing
- Virtual Reality-Based Walking Exercise, Treadmill Walking Exercise Group
- Where
- Turkey (Türkiye)
- Volunteers
- 26 people
- Sponsor
- Istinye University
Stroke Patients
Virtual Reality-Based Rehabilitation After Stroke: A Randomized Controlled Trial
To determine the added value of integrating virtual reality therapy (VRT) based balance training into conventional therapy (CT) for improving balance and gait in subacute stroke patients, and to evaluate the usability and patient…
- Trial name
- NCT07409116
- Testing
- Standard Conventional Rehabilitation, Virtual Reality Rehabilitation Program
- Where
- Belgium
- Volunteers
- 34 people
- Sponsor
- Erasme University Hospital
Stroke
Effects of Intensive Virtual Reality-Based Balance and Gait Training on Activity Performance and Quality of Life in Subacute Stroke Patients
Stroke is one of the leading causes of long-term disability worldwide, and balance and gait impairments are common in the subacute phase, limiting activity performance and quality of life.
- Trial name
- NCT07431151
- Testing
- Virtual Reality-Based Balance and Gait Training, Conventional Physiotherapy
- Where
- Turkey (Türkiye)
- Volunteers
- 48 people
- Sponsor
- Ankara Yildirim Beyazıt University
Stroke
Effects of PlayStation®VR on the HRQOL in Stroke Patients Undergoing Inpatient Rehabilitation
Compared to conventional rehabilitation therapy, the full-immersive commercial game (CG) system, in the form of available video game, could safely provide more positive effect on health-related quality of life (HRQOL) and motor…
- Trial name
- NCT04441177
- Testing
- PlayStation®VR training
- Where
- Taiwan
- Volunteers
- 80 people
- Sponsor
- Chang Gung Memorial Hospital
STROKE REHABİLİTATİON
The Effect of Dual Task Training on Upper Extremity Functions in Stroke Patients
Purpose: To investigate the effect of upper extremity single and double task training using virtual reality on upper extremity functions, cognitive functions and dual task performance in stroke patients.
- Trial name
- NCT06128187
- Testing
- Control Group, Study Group
- Where
- 2 sites in Turkey (Türkiye)
- Volunteers
- 36 people
- Sponsor
- Muş Alparslan University
Stroke, Hemineglect
Effect of Immersive Virtual Reality With Multisensory Stimulation on the Functional Impact of Hemineglect Secondary to a Right-Sided Stroke
A stroke is a common and potentially serious condition that affects 130,000 people each year in France. It is the second leading cause of major cognitive disorders after Alzheimer's disease.
- Conditions
- Stroke, Hemineglect, Neuropsychology, Virtual Reality
- Trial name
- NEGLISENS (NCT06719063)
- Testing
- Multisensory Virtual Reality
- Where
- France
- Volunteers
- 3 people
- Sponsor
- Hopital La Musse
Hemiplegia
The Effect of Virtual Reality-Mediated Rehabilitation in Ischemic Stroke Patients
The aim of the study was to investigate the effectiveness of virtual reality-mediated upper extremity rehabilitation added to the conventional rehabilitation program on upper extremity, quality of life, range of motion and…
- Trial name
- NCT05869786
- Testing
- Virtual Reality Mediated Upper Extremity Rehabilitation (SensoRehab®), conventional rehabilitation program, Exercise
- Where
- Turkey (Türkiye)
- Volunteers
- 32 people
- Sponsor
- Istanbul University
Stroke, Hemiplegia and/or Hemiparesis Following Stroke
The Effect of Virtual Reality Therapy on Upper Extremity Functions in Subacute Stroke Patients Receiving Rehabilitation
Stroke ranks second among the leading causes of death worldwide and third among the causes of disability. In stroke patients, motor impairment typically affects facial movements and the upper and lower extremities unilaterally.
- Trial name
- NCT07299162
- Testing
- Virtual Reality, Conventional rehabilitation, Action observation therapy
- Where
- Turkey (Türkiye)
- Volunteers
- 38 people
- Sponsor
- Istanbul Physical Medicine Rehabilitation Training and Research Hospital
Stroke, Chronic Stroke
Effects of Different Doses of Virtual Reality Therapy in Chronic Stroke Patients
This study aimed to compare the effects of different doses of Wii Fit-based virtual reality (VR) therapy added to conventional rehabilitation in patients with chronic stroke.
- Trial name
- NCT07656987
- Testing
- Wii Fit-Based Virtual Reality Balance Training, Conventional Physiotherapy and Rehabilitation
- Where
- Turkey (Türkiye)
- Volunteers
- 43 people
- Sponsor
- Istanbul Physical Medicine Rehabilitation Training and Research Hospital
Stroke
The Effects of Lokomat Virtual Reality Applications on Balance and Gait in Stroke Patients
The effectiveness of applying robot-assisted walking training together with conventional physiotherapy is widely accepted. Virtual reality is another component and its contribution to rehabilitation is important.
- Trial name
- NCT05419791
- Testing
- Robot Asisted Gait Training with Lokomat (Endurance), Robot Asisted Gait Training with Lokomat (Attention and Motivation), Robot Asisted Gait Training with Lokomat (Activity Timing)
- Where
- Turkey (Türkiye)
- Volunteers
- 56 people
- Sponsor
- Ankara Yildirim Beyazıt University