Clinical trials: Digital Addiction
Digital Technology, Behavior, Addictive
Digital Game Addiction in Adolescents
The research will be carried out on students studying at public secondary schools in the city center of Amasya. First of all, the digital game addiction levels of secondary school students who are randomly divided into…
- Conditions
- Digital Technology, Behavior, Addictive, Adolescent, Motivation
- Trial name
- NCT05339035
- Testing
- Training based on IMB model, motivational interview technique, hippotherapy program
- Where
- Turkey (Türkiye)
- Volunteers
- 62 people, healthy volunteers welcome
- Sponsor
- Aslı Memis
Internet Addiction Disorder
Evaluation of a Therapeutic Education Application in the Treatment of Young People with Moderate or Problematic Screen Use
This single-center, controlled, and randomized study evaluates the effectiveness of the Phonix Care app in regulating screen use among young people aged 11 to 25.
- Trial name
- PHONIX CARE (NCT06648538)
- Testing
- Phonix Care
- Where
- France
- Volunteers
- 139 people, healthy volunteers welcome
- Sponsor
- University Hospital, Grenoble
Adolescence, Digital Addiction
The Effect of Addiction Management Training on Digital Addiction and Psychological Resilience in Secondary School Students: A Randomised Controlled Trial
This study aims to examine the effect of an addiction management programme, applied to sixth-grade middle school students at high risk of digital addiction on digital addiction and psychological resilience.
- Trial name
- NCT06468839
- Testing
- addiction management training
- Where
- Turkey (Türkiye)
- Volunteers
- 80 people, healthy volunteers welcome
- Sponsor
- Ankara University
Parenting, Social Media Addiction
Digital Parenting Education: Impact on Mothers' Social Media Use and Children's Tech Attitudes
The aim of the study was to evaluate the knowledge and attitudes of mothers regarding social media addiction and their children's technology use. The research is a randomized controlled trial.
- Conditions
- Parenting, Social Media Addiction, Internet Addiction
- Trial name
- NCT07008651
- Testing
- Digital parenting education
- Where
- Turkey (Türkiye)
- Volunteers
- 152 people
- Sponsor
- Artvin Coruh University
Digital Technology Use, Social Media Addiction
Improving Digital Wellbeing in Saudi Adolescents
Background: In Saudi Arabia, the rapid expansion of digital technology use-particularly among adolescents-has raised growing concerns about internet addiction and its impact on mental health and overall wellbeing.
- Conditions
- Digital Technology Use, Social Media Addiction, Internet Gaming Disorder
- Trial name
- NCT07344142
- Testing
- Digital Wellbeing Unit, Parent WhatsApp Groups, Online Teacher Training
- Where
- Saudi Arabia
- Volunteers
- 2,600 people, healthy volunteers welcome
- Sponsor
- Johns Hopkins Bloomberg School of Public Health
Supportive Care
The Effect of Care Based on the Salutogenesis Model
On the basis of the Salutogenesis Model, this study is based on the development of individuals' internal and external resources for game addictions and strengthening their sense of integrity.
- Trial name
- NCT06767826
- Testing
- Salutogenesis Models
- Where
- Turkey (Türkiye)
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- TC Erciyes University
Smartphone Addiction, Sedentary Behaviors
High-Intensity Exercise Snacks for Reducing Mobile Phone Addiction in Adolescents
This study is a randomized controlled trial (RCT) designed to evaluate the long-term effectiveness of "Exercise Snacks" (fragmented, high-intensity bouts of exercise) in reducing mobile phone addiction among adolescents.
- Conditions
- Smartphone Addiction, Sedentary Behaviors, Adolescent Behavior
- Trial name
- ES-MPA (NCT07338058)
- Testing
- Exercise Snacks Protocol
- Where
- Hong Kong
- Volunteers
- 386 people
- Sponsor
- Jinan University Guangzhou
Adolescent Behaviour Disorder, Stress Reduction
Mindfulness-Based Stress Reduction for Adolescents: Effects on Game Addiction, Stress, and Sleep
This randomized controlled trial investigated the impact of a Mindfulness-Based Stress Reduction (MBSR) program on digital game addiction, perceived stress, and sleep quality among adolescents.
- Conditions
- Adolescent Behaviour Disorder, Stress Reduction, Sleep Quality, Digital Addiction
- Trial name
- MBSR (NCT07274553)
- Testing
- Mindfulness-Based Stress Reduction Program (MBSR)
- Where
- Turkey (Türkiye)
- Volunteers
- 80 people, healthy volunteers welcome
- Sponsor
- Muş Alparslan University
Cancer
The SUNRISE Project is Dedicated to Enhancing Primary Cancer Prevention Among Adolescents in Europe by Leveraging Innovative Digital Tools and Methodologies. SmartCoach, Developed by Swiss Research Institute for Public Health and Addiction (ISGF), is a Mobile Phone-based Life-skills Training Program
SUNRISE aims to create a comprehensive, engaging, and sustainable digital health promotion program that not only addresses immediate health behaviours but also instills lifelong healthy habits among adolescents.
- Trial name
- SUNRISE_1 (NCT06922201)
- Testing
- SmartCoach
- Where
- 8 sites in Belgium, Cyprus and 6 more
- Volunteers
- 3,500 people, healthy volunteers welcome
- Sponsor
- Biobizkaia Health Research Institute
Digital Addiction
Digital Addiction, Sleep Quality and Orexin-A Level
This study aims to determine the level of digital addiction in university students where technology use is quite common, and to evaluate the relationship between digital addiction and orexin and sleep quality.
- Trial name
- NCT06738524
- Testing
- Fighting with Digital Addiction
- Where
- Turkey (Türkiye)
- Volunteers
- 42 people, healthy volunteers welcome
- Sponsor
- Amasya University
Digital Technology, Technology Addiction
The Effect of Health Education Based Laughter Yoga Applied to Adolescents on Stress and Digital Gaming Habits
Adolescents may turn to digital games as a coping mechanism for stress, which can lead to addiction and various health problems.
- Conditions
- Digital Technology, Technology Addiction, Internet Addiction Disorder, Laughter Yoga
- Trial name
- Digital Habits (NCT07032090)
- Testing
- Health education, Laughter Yoga
- Where
- Turkey (Türkiye)
- Volunteers
- 68 people, healthy volunteers welcome
- Sponsor
- Saglik Bilimleri Universitesi Gulhane Tip Fakultesi
Digital Game Addiction, Sleep Deprivation
School-Based Self-Regulation Intervention for Digital Game Addiction and Sleep Deprivation
This study evaluates the effectiveness of a school-based self-regulation intervention designed to reduce digital game addiction and sleep deprivation among adolescents aged 10-14 years.
- Conditions
- Digital Game Addiction, Sleep Deprivation, Problematic Digital Gaming, Adolescent Behavioral Health
- Trial name
- SRDGA (NCT07423689)
- Testing
- School-Based Self-Regulation Program
- Where
- 2 sites in Turkey (Türkiye)
- Volunteers
- 110 people, healthy volunteers welcome
- Sponsor
- Turkan Akyol Guner
Level of Digital Game Addiction, Level of Cyberbullying
Digital Game Addiction and Cyberbullying in Adolescents
With the widespread use of technology and internet, digital game addiction and cyberbullying behaviors have increased among adolescents. Effective interventions are needed to prevent these behaviors.
- Trial name
- NCT06241989
- Testing
- health education supported by motivational interviewing
- Where
- Turkey (Türkiye)
- Volunteers
- 48 people, healthy volunteers welcome
- Sponsor
- Gazi University
Internet Gaming Disorder, Social Media Addiction
Chatbot Intervention to Reduce Common Digital Addictions, Sedentary Behaviors and Mental Distress Among Adolescents
The goal of the study is to investigate the efficacy of a secondary low-intensity stage of change (SoC) and motivational interviewing (MI)-based Chatbot-assisted intervention in reducing digital addictions in adolescents with…
- Trial name
- NCT06821373
- Testing
- Chatbot, Control
- Where
- Hong Kong
- Volunteers
- 330 people, healthy volunteers welcome
- Sponsor
- Chinese University of Hong Kong
Nutrition, Exercise
Health Promotion Education on Adolescent Digital Addiction and Lifestyle
Adolescence is defined as a unique period between the ages of 10 and 19, essential for the construction of development and health. During this stage, adolescents exhibit rapid physical, cognitive, and psychosocial growth.
- Conditions
- Nutrition, Exercise, Digital Addiction
- Trial name
- NCT07442227
- Testing
- Health Promotıon Model-Based Health Education Program
- Where
- Turkey (Türkiye)
- Volunteers
- 76 people, healthy volunteers welcome
- Sponsor
- Ataturk University
Students
Digital Occupational Balance and Addiction in University Students
Young people, who constitute approximately 1.7 billion of the global population, are significantly affected by screen exposure, cyberbullying, and various digital challenges.
- Trial name
- NCT07454278
- Testing
- Occupational Balance-Focused Digital Well-Being Education Program
- Where
- Turkey (Türkiye)
- Volunteers
- 50 people, healthy volunteers welcome
- Sponsor
- Medipol University
Problematic Smartphone Use, Internet Addiction
Digital Technology Use, Digit Ratio, and Handgrip Strength in University Students
This observational cross-sectional study examined associations among second-to-fourth digit ratio, handgrip strength, problematic smartphone-use symptoms, problematic Internet-use symptoms, and self-reported smartphone usage time…
- Conditions
- Problematic Smartphone Use, Internet Addiction, Healthy Volunteers
- Trial name
- DTU-HGS (NCT07694960)
- Where
- Turkey (Türkiye)
- Volunteers
- 173 people, healthy volunteers welcome
- Sponsor
- Inonu University
Internet Addiction Disorder, Health Promotion
The Effect of Health Education on Digital Game Addiction and Health Promotion Behavior in Adolescents
This study aimed to evaluate the effectiveness of a school nurse-led health education program in reducing digital game addiction and improving health-promoting behaviors among adolescents.
- Conditions
- Internet Addiction Disorder, Health Promotion, Digital Game Addiction, Adolescent
- Trial name
- NCT07002515
- Testing
- Health Education Program
- Where
- Turkey (Türkiye)
- Volunteers
- 160 people, healthy volunteers welcome
- Sponsor
- Saglik Bilimleri Universitesi Gulhane Tip Fakultesi
Internet Addiction, Game Addiction, Video
Motivational Interviewing and Addiction
The increasing use of the internet makes understanding games among adolescents different by moving it to the virtual environment and increases the digital game addiction risk.
- Trial name
- MI-IA-DGA (NCT06721702)
- Testing
- Motivational interviewing
- Where
- Turkey (Türkiye)
- Volunteers
- 88 people, healthy volunteers welcome
- Sponsor
- Gazi University
Digital Literacy, Digital Addiction
The Effect of Digital Literacy Education Based on Social Learning Theory on Digital Addiction and Social Comparison in Fourth-Grade Students
Introduction and Aims: Digital technologies have significantly transformed children's learning levels, communication skills, and socialization patterns.
- Conditions
- Digital Literacy, Digital Addiction, Social Comparison
- Trial name
- NCT07513688
- Testing
- Digital Literacy Education Based on Social Learning Theory
- Volunteers
- 200 people, healthy volunteers welcome
- Sponsor
- Harran University