Clinical trials: Internet Gaming Disorder
Internet Gaming Disorder, Internet Addiction
Family Centered Treatment for Problematic Gaming and Excessive Screen Use
The general increase in screen time as a time-consuming leisure activity among children and youth has been a puzzle to the adult world.
- Trial name
- NCT06098807
- Testing
- Family Centered Treatment for Problematic Gaming and Excessive Screen Use
- Where
- Sweden
- Volunteers
- 10 people
- Sponsor
- Region Skane
Internet Gaming Disorder
Effect of Computer-Based Game and HIIT Towards Symptoms, Executive Function and Neuroplasticity in Teens with IGD
The goal of this clinical trial is to learn how effective a combined therapy of computer-based game and also high-intensity interval training (HIIT) physical exercise to improve the clinical symptoms, executive function and…
- Trial name
- NCT06582979
- Testing
- Computer-Based Game Therapy, High-Intensity Interval Training
- Where
- Indonesia
- Volunteers
- 44 people
- Sponsor
- Universitas Indonesia
Mental Disorders
Efficacy of Internet Use Disorder Prevention
Background. The reduction of prevalence rates of Internet Use Disorder (IUD) and its effective treatment are at high priority in both public health and educational policies.
- Trial name
- PROTECT (NCT02907658)
- Testing
- PROTECT intervention group
- Volunteers
- 480 people, healthy volunteers welcome
- Sponsor
- Pädagogische Hochschule Heidelberg
Internet Gaming Disorder
Intergenerational Transmission & IGD
This study aims to test the longitudinal association between parental IGD and adolescent IGD, after controlling for covariates at personal, interpersonal and familial levels and the mediation effects of parenting on the…
- Trial name
- NCT05289778
- Testing
- Survey
- Where
- Hong Kong
- Volunteers
- 1,270 people
- Sponsor
- Chinese University of Hong Kong
Pathological Gambling, Internet Gaming Disorder
Treatment Study for Problematic Gaming and Gambling
The aim of the study is twofold: 1) to evaluate an Relaps Prevention(RP) treatment for Problematic Gaming (PG) and Internet Gaming Disorder (IGD) patients recruited from child and youth psychiatry (CAP) clinics and 2) to test…
- Trial name
- NCT05506384
- Testing
- Relaps Preventions Therapy, Treatment as usual
- Where
- Sweden
- Volunteers
- 160 people
- Sponsor
- Region Skane
Digital Technology Use, Social Media Addiction
Improving Digital Wellbeing in Saudi Adolescents
Background: In Saudi Arabia, the rapid expansion of digital technology use-particularly among adolescents-has raised growing concerns about internet addiction and its impact on mental health and overall wellbeing.
- Conditions
- Digital Technology Use, Social Media Addiction, Internet Gaming Disorder
- Trial name
- NCT07344142
- Testing
- Digital Wellbeing Unit, Parent WhatsApp Groups, Online Teacher Training
- Where
- Saudi Arabia
- Volunteers
- 2,600 people, healthy volunteers welcome
- Sponsor
- Johns Hopkins Bloomberg School of Public Health
Internet Gaming Disorder, Gaming Disorder
CBT Treatment for Internet Gaming Disorder
For most people, gaming is perceived as a positive activity. In some cases, however, gaming may turn into an addiction with consequences for the individual health, quality of life and everyday life.
- Trial name
- NCT05328596
- Testing
- CBT-treatment, Wait list control
- Where
- Sweden
- Volunteers
- 160 people
- Sponsor
- Sahlgrenska University Hospital
Mental Health Issue
The Relationship Between Internet-use Behavior and Mental Health in Youth
Introduction: WHO defines youth as 15-24 years age group. At this stage, the brain is still under development, with high impulsiveness, being fond of stimulation and yearning for peer life.
- Trial name
- NCT06284551
- Where
- Taiwan
- Volunteers
- 50 people, healthy volunteers welcome
- Sponsor
- National Taiwan University Hospital
Psychiatric Disorder
Internet Gaming Disorder and Psychiatric Disorder
The fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) recently identified Internet gaming disorder as a new potential psychiatric disorder which need further research.
- Trial name
- IGDPD (NCT03366948)
- Testing
- IGDT-10 self-administered questionnaire
- Where
- 5 sites in France
- Volunteers
- 102 people
- Sponsor
- Hospices Civils de Lyon
Digital Technology, Technology Addiction
The Effect of Health Education Based Laughter Yoga Applied to Adolescents on Stress and Digital Gaming Habits
Adolescents may turn to digital games as a coping mechanism for stress, which can lead to addiction and various health problems.
- Conditions
- Digital Technology, Technology Addiction, Internet Addiction Disorder, Laughter Yoga
- Trial name
- Digital Habits (NCT07032090)
- Testing
- Health education, Laughter Yoga
- Where
- Turkey (Türkiye)
- Volunteers
- 68 people, healthy volunteers welcome
- Sponsor
- Saglik Bilimleri Universitesi Gulhane Tip Fakultesi
Internet Gaming Disorder
Collective Motivational Interviewing (CMI) for Adolescents With Internet Gaming Disorder
The present study examines the efficacy of CMI in reducing adolescent IGD symptoms and enhancing social support given by CSOs among adolescents with high risk of IGD (probable IGD cases screened positive by validated tools).
- Trial name
- NCT05917977
- Testing
- Collective Motivational Interviewing plus Education Materials, Control group (Education Materials)
- Where
- Hong Kong
- Volunteers
- 172 people
- Sponsor
- Hong Kong College of Technology
Mental Disorder
Effects of an Internet Use Disorder and Internet Gaming Disorder Early Intervention Program
Background. In the last two decades Internet usage has grown vastly. Pathological Internet usage (IUD; Internet Use Disorder) is associated with severe mental health problems affecting social, academic and daily life functioning.
- Trial name
- PROTECT+ (NCT03582839)
- Testing
- PROTECT+
- Volunteers
- 54 people, healthy volunteers welcome
- Sponsor
- Pädagogische Hochschule Heidelberg
Social Media Addiction, Internet Gaming Disorder
My Journey: A Brief Contextual Behavioural Intervention Based on Meaning and Connection
The present study will explore the underlying mechanisms of problematic Internet and smartphone use by focusing on how and when environmental factors affect the positive psychological intervention factors.
- Conditions
- Social Media Addiction, Internet Gaming Disorder, Smartphone Addiction, Quality of Life
- Trial name
- NCT05479344
- Testing
- A Brief Contextual Behavioural Intervention Based on Strengths, Meaning, Hope and Connection
- Where
- China
- Volunteers
- 106 people, healthy volunteers welcome
- Sponsor
- City University of Hong Kong
Internet Gaming Disorder
A Cognitive Behavioral Therapy Intervention for Internet Gaming Disorder
This RCT study develops a brief group-based CBT intervention. The primary objective is to evaluate the efficacy of the CBT in reducing IGD, compare to a wait-list control group.
- Trial name
- NCT04257890
- Testing
- Cognitive behavioral therapy, Education material about IGD, Education material about CBT
- Where
- 6 sites in China, Hong Kong
- Volunteers
- 226 people
- Sponsor
- Chinese University of Hong Kong
Internet Gaming Disorder, Social Media Addiction
Chatbot Intervention to Reduce Common Digital Addictions, Sedentary Behaviors and Mental Distress Among Adolescents
The goal of the study is to investigate the efficacy of a secondary low-intensity stage of change (SoC) and motivational interviewing (MI)-based Chatbot-assisted intervention in reducing digital addictions in adolescents with…
- Trial name
- NCT06821373
- Testing
- Chatbot, Control
- Where
- Hong Kong
- Volunteers
- 330 people, healthy volunteers welcome
- Sponsor
- Chinese University of Hong Kong
Internet Gaming Disorder
Investigation of the Relationship Between Internet Gaming Disorder and Sensorimotor Functions in Adolescents
Using computer for long have been shown to cause vision problems, musculoskeletal pain particularly in neck, postural deviations, obesity and physical inactivity in several studies.
- Trial name
- NCT04631523
- Where
- Turkey (Türkiye)
- Volunteers
- 78 people, healthy volunteers welcome
- Sponsor
- Istanbul University - Cerrahpasa
Adolescent Behavior, Social Media Addiction
Evaluation of a Family-centered Program for Problematic Gaming/Excessive Screen Use
The Family-Centered Program for Problematic Gaming and Excessive Screen Use (FAME) is a pioneering initiative designed to address the growing challenges of excessive screen use and gaming among children and adolescents…
- Conditions
- Adolescent Behavior, Social Media Addiction, Gaming Disorder, Family Relations
- Trial name
- S-FAME (NCT07245862)
- Testing
- Family-centered Program for Problematic Gaming/Excessive Screen Use in a child and adolescent population within Social Services, Control
- Where
- Sweden
- Volunteers
- 170 people
- Sponsor
- Region Skane
Internet Addiction Disorder
Examining of Occupational Balance, Executive Functions, and Quality of Life of Adolescents with Internet Gaming Disorder
Internet gaming disorder leads to social problems and isolation, neglect of daily responsibilities, behavioral disorders, and cognitive and physical impairments.
- Trial name
- NCT06497166
- Where
- Turkey (Türkiye)
- Volunteers
- 62 people, healthy volunteers welcome
- Sponsor
- Bezmialem Vakif University
Internet Gaming Disorder
Efficacy of Indigenously Adapted Cognitive Behavioral Therapy for Reducing Gaming Addiction Among Adolescents
Research evidence identified internet gaming as an emerging problem in youth across the globe and a lot of interventions are being used for managing gaming and associated psychological problems considering cultural aspects.
- Trial name
- NCT05927883
- Testing
- Indigenously Adapted Cognitive Behavioral Therapy
- Where
- Pakistan
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Bahria University
Internet Gaming Disorder, Internet Addiction
Neurotrophic Factors, Impulsivity, and Reward Sensitivity in Children With Internet Gaming Disorder
Research and knowledge regarding the neurobiology of behavioral addictions and Internet Gaming Disorder (IGD) remain limited compared to substance and alcohol use disorders.
- Trial name
- NCT07590180
- Testing
- Clinical Evaluation and Biochemical Sampling
- Where
- Turkey (Türkiye)
- Volunteers
- 120 people, healthy volunteers welcome
- Sponsor
- Istanbul Saglik Bilimleri University