Clinical trials: Gaming
Stroke, Upper Extremity Dysfunction
EMG-controlled Virtual Reality to Improve Upper Extremity Function in Chronic Stroke Patients
This is a single subject design study to investigate the effectiveness of electromyography-controlled virtual reality and serious gaming treatment on upper extremity functionality in patients in the chronic recovery stage after…
- Trial name
- NCT04154371
- Testing
- Electromyography-controlled virtual and augmented reality using serious gaming
- Where
- Sweden
- Volunteers
- 6 people
- Sponsor
- Chalmers University of Technology
Physical Activity, Serious Game
BOOSTH: Serious Gaming in Combination With Physical Activity Promotion
Physical inactivity is considered to be one of the ten principal risk factors for death worldwide. Children need to perform one hour of daily moderate-to-vigorous intensity physical activity whereof at least twice a week these…
- Conditions
- Physical Activity, Serious Game, Childhood Obesity, Overweight and Obesity
- Trial name
- NCT03435575
- Testing
- Boosth
- Where
- Netherlands
- Volunteers
- 52 people
- Sponsor
- Maastricht University Medical Center
Cerebral Palsy, Acquired Brain Injury
Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury
The purpose of this pilot feasibility study is to assess the feasibility of using the Playstation Xbox 360 and Rutgers V-step via a Kinect Sensor with active video game software as a part of a physical therapy intervention to…
- Trial name
- NCT03386968
- Testing
- Active video gaming, Usual care physical therapy
- Where
- United States
- Volunteers
- 4 people
- Sponsor
- Blythedale Children's Hospital
Autism Spectrum Disorders
Gaming for Autism to Mold Executive Skills Project
The goal of the project is to better understand executive control-how children manage complex or conflicting information in the service of a goal.
- Trial name
- GAMES (NCT02361762)
- Testing
- Computerized executive control training
- Where
- United States
- Volunteers
- 70 people
- Sponsor
- Boston Children's Hospital
Breast Cancer, Physical Activity
Pink Warrior 2: Teleconference-based Gaming Support
Breast cancer survivors, from diagnosis until the end of life, go through many transitions. One major transition is the significant decrease of physical activity immediately after diagnosis.
- Trial name
- PW2 (NCT04259905)
- Testing
- Active video game teleconference support group, Standard support group + pedometer
- Where
- 2 sites in United States
- Volunteers
- 20 people
- Sponsor
- The University of Texas Medical Branch, Galveston
Sedentary Lifestyle
Gaming and Training Combined to Help Adolescents Get More Physically Active
The purpose of this study is to investigate if playing a newly developed videogame that requires physical activity (e.g. exergame), leads to increased physical activity and health benefits in children and adolescents who do not…
- Trial name
- NCT03663699
- Testing
- Exergaming
- Where
- Norway
- Volunteers
- 29 people
- Sponsor
- Norwegian University of Science and Technology
Child Obesity
Using Video Gaming to Evaluate Front of Pack Labeling With Children
Regulated nutrition information is complex, using decimal places and percentages. Front of pack (FOP) labels provide simplified nutrition information on the front of packages.
- Trial name
- NCT03482336
- Testing
- Four FOP label designs
- Where
- United States
- Volunteers
- 80 people, healthy volunteers welcome
- Sponsor
- Michigan State University
Gaming Disorder
Predicting Response to Naltrexone With Eye Tracking in Gaming Disorder
It is a double blind controlled study to test the hypothesis that it's possible to predict the response to naltrexone in Videogame Disorder with the use of Eye Tracking device, during a period of 12 weeks
- Trial name
- NCT04649892
- Testing
- Naltrexone group A, Naltrexone, Psychoeducational
- Where
- Brazil
- Volunteers
- 40 people
- Sponsor
- University of Sao Paulo
Autism Spectrum Disorder
Gaming Open Library for Intervention in Autism at Home (GOLIAH /MICHELANGELO)
To meet the required intensive intervention hour for treating children with autism spectrum disorder (ASD), the investigators developed an automated serious gaming platform (11 games) to deliver intensive intervention at home…
- Trial name
- MICHELANGELO (NCT02560415)
- Testing
- Experimental, Comparator
- Volunteers
- 24 people
- Sponsor
- Assistance Publique - Hôpitaux de Paris
Internet Gaming Disorder
Mechanism of BCI-Based Dual-Target Neurofeedback Training in Improving Cognitive Control Deficits in Internet Gaming Disorder
Addressing the three core issues in research on cognitive control deficits in Internet Gaming Disorder (IGD)-unclear neural mechanisms, limited intervention targets, and poor patient compliance-this project innovatively…
- Trial name
- NCT07843615
- Testing
- "Activate Neural Circuits + Promote Social Rewards" Dual-target Neurofeedback Training, "Activate Only the Neural Circuits" Neurofeedback Training
- Where
- China
- Volunteers
- 120 people
- Sponsor
- The First Affiliated Hospital of Bengbu Medical University
Problematic Video Gaming
Effects of Temporary Abstinence and Expressive Writing on Gaming
The goal of this clinical trial is to investigate if an intervention combining temporary abstinence and expressive writing can mitigate gaming problems in young adult regular gamers.
- Trial name
- NCT07068035
- Testing
- Temporary abstinence and expressive writing, Gaming as per usual and control writing
- Where
- Singapore
- Volunteers
- 321 people, healthy volunteers welcome
- Sponsor
- National University of Singapore
Gaming Disorder
A Study for the Disrupted Interpersonal Interaction Among Gaming Disorder Individuals and Treatment
Aiming at the major problems of unclear brain mechanism of gaming disorder and lack of effective assessment intervention tools, this project started by exploring the brain mechanism of abnormal interpersonal interaction and…
- Trial name
- NCT06208358
- Testing
- tACS
- Where
- China
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Shanghai Mental Health Center
Digital Technology, Technology Addiction
The Effect of Health Education Based Laughter Yoga Applied to Adolescents on Stress and Digital Gaming Habits
Adolescents may turn to digital games as a coping mechanism for stress, which can lead to addiction and various health problems.
- Conditions
- Digital Technology, Technology Addiction, Internet Addiction Disorder, Laughter Yoga
- Trial name
- Digital Habits (NCT07032090)
- Testing
- Health education, Laughter Yoga
- Where
- Turkey (Türkiye)
- Volunteers
- 68 people, healthy volunteers welcome
- Sponsor
- Saglik Bilimleri Universitesi Gulhane Tip Fakultesi
Chronic Low Back Pain, Fear of Pain
The VIGOR Study - Virtual Immersive Gaming to Optimize Recovery in Low Back Pain
This study will measure the effects of interactive, whole-body video games on movement behavior in people with chronic low back pain.
- Conditions
- Chronic Low Back Pain, Fear of Pain, Fear of Injury
- Trial name
- VIGOR (NCT03463824)
- Testing
- Experimental Group 1, Experimental Group 2
- Where
- United States
- Volunteers
- 154 people
- Sponsor
- Virginia Commonwealth University
Healthy Lifestyle
Cognitive Training Through Gaming and Walking
This pilot study evaluated the feasibility of combining daily walking and gamified inhibitory control training. Feasibility was defined by recruitment, retention, and adherence to arm requirements, with secondary, exploratory…
- Trial name
- NCT04638413
- Testing
- Walking (W), Walking + PolyRules! (W+PolyRules!)
- Where
- United States
- Volunteers
- 32 people, healthy volunteers welcome
- Sponsor
- Cedars-Sinai Medical Center
Internet Gaming Disorder
Reducing Internet Gaming
The fifth revision of the Diagnostic and Statistical Manual for Mental Disorders includes in its research appendix a potential new diagnosis-Internet gaming disorder.
- Trial name
- NCT02726880
- Testing
- Behavioral therapy, Referral for care
- Where
- United States
- Volunteers
- 36 people
- Sponsor
- UConn Health
Cognitive Performance in Healthy Volunteers
The Effect of Aerobic Exercise and Gaming on Cognitive Performance
Many studies have examined the effects of aerobic exercise and playing video games effects on cognitive performance, which results of which have shown to increase cognitive performance.
- Trial name
- NCT02437097
- Testing
- Aerobic exercise, Video Gaming, Aerobic exercise and Video Gaming
- Where
- United States
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- New York Institute of Technology
Pediatric ALL, Cancer
A Phase II Randomized Controlled Trial to Determine the Efficacy of an auGmented reAlity gaMe in pediatrIc caNcer Patients Who Are Opioid Naïve Undergoing Surgery to Reduce Postoperative Opioid Use (GAMING-ON Study)
To learn if playing an augmented reality game called SpellBound can reduce pain and the need for opioids in young patients scheduled for surgery.
- Trial name
- NCT05466994
- Testing
- IPAD, Augmented Reality
- Where
- 2 sites in United States
- Volunteers
- 29 people
- Sponsor
- M.D. Anderson Cancer Center
Internet Gaming Disorder
Neurofeedback for Internet Gaming Addiction
The primary aim of this study is to evaluate the therapeutic potential of real-time functional magnetic resonance imaging (MRI) neurofeedback in alleviating internet gaming disorder (IGD) symptoms by training individuals with…
- Trial name
- NCT06063642
- Testing
- Neurofeedback training
- Where
- Macau
- Volunteers
- 20 people, healthy volunteers welcome
- Sponsor
- University of Macau
Internet Gaming Disorder
A Cognitive Behavioral Therapy Intervention for Internet Gaming Disorder
This RCT study develops a brief group-based CBT intervention. The primary objective is to evaluate the efficacy of the CBT in reducing IGD, compare to a wait-list control group.
- Trial name
- NCT04257890
- Testing
- Cognitive behavioral therapy, Education material about IGD, Education material about CBT
- Where
- 6 sites in China, Hong Kong
- Volunteers
- 226 people
- Sponsor
- Chinese University of Hong Kong