Clinical trials: Serious Games
Chronic Stroke
Exergame-Based Upper-Limb Rehabilitation in Adults With Chronic Stroke
This study is a randomized controlled trial designed to evaluate the effectiveness of a semi-autonomous upper-limb rehabilitation program based on exergames in adults with chronic stroke.
- Trial name
- NCT07423091
- Testing
- Exergame-Based Upper-Limb Training, Conventional Individual Rehabilitation
- Volunteers
- 32 people
- Sponsor
- Marina Castel Sánchez
Mild Cognitive Impairment, Dementia
An Open Platform of Serious Games for Cognitive Intervention
Computer games are increasingly utilized as tools for studying cognitive skills, aging, individual differences, and development.
- Conditions
- Mild Cognitive Impairment, Dementia, Alzheimer Disease, Aging
- Trial name
- NCT06366867
- Testing
- VibrantMinds
- Where
- Canada
- Volunteers
- 26 people
- Sponsor
- University of Alberta
Heart Disease
Digital Cardiovascular Health Promotion Among School-going Adolescents in Nepal
The goal of this HRIDAYA project is to see if a digital mobile game can improve knowledge about heart disease among school-going adolescents. The researchers will divide adolescents of public and private schools into two groups.
- Trial name
- HRIDAYA (NCT06668675)
- Testing
- A serious game known as the 'Happy Heart' will be used as the intervention.
- Where
- Nepal
- Volunteers
- 345 people, healthy volunteers welcome
- Sponsor
- Kathmandu Medical College and Teaching Hospital
Pain, Chronic
Usability Evaluation of a Mindfulness-based Serious Game
The purpose of this study is to evaluate the usability of a mindfulness-based serious game developed for pediatric and adolescent patients who require pain management during their disease treatment.
- Trial name
- NCT06522425
- Testing
- mindfulness-based serious games
- Where
- South Korea
- Volunteers
- 19 people
- Sponsor
- Samsung Medical Center
Schizophrenia
Planning Your Everyday Life in Virtual Reality : a Study in Schizophrenia;
Patients with schizophrenia , who visit frenquently day-care or day-care activities clinics, often experience difficulties of daily living and cognitive deficits. Living independently is a key for recovery.
- Trial name
- PlaniRev (NCT04011774)
- Testing
- PLANI-REV, RELAXATION
- Where
- 4 sites in France
- Volunteers
- 144 people
- Sponsor
- Centre Hospitalier St Anne
Smoking Cessation
An Innovation to Increase Smoking Quit Rate
An Innovation involving Self-Surveillance and Serious Gaming to Increase Smoking Quit rate: Protocol for a randomized controlled trial.
- Trial name
- STEADES-2 (NCT04630340)
- Testing
- STEADES-2
- Where
- Singapore
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- SingHealth Polyclinics
Serious Games, Transition-age Youth
Aim 3: Pilot Study of a Serious Game to Promote Transition Readiness Skills
This study involves testing a new video game designed to support adolescents with congenital heart disease (CHD) in preparing to manage their health independently.
- Conditions
- Serious Games, Transition-age Youth, Transition to Adult Care, Congenital Heart Defect
- Trial name
- NCT07042334
- Testing
- Serious game for transition readiness
- Where
- United States
- Volunteers
- 150 people
- Sponsor
- University of Utah
Compensation Strategies, Serious Games
Feasibility of the Glenrose Grocery Game for Cognitive and Functional Outcomes in Older Inpatients
Older adults could benefit from computer serious games as a strategy for improving not only their cognitive functions but also their functioning and performance in daily activities, which are often compromised with age.
- Trial name
- NCT07584408
- Testing
- Experimental: Glenrose Grocery Game sessions, Standard cognitive rehabilitation
- Where
- Canada
- Volunteers
- 15 people, healthy volunteers welcome
- Sponsor
- University of Alberta
Stroke, Unilateral Spatial Neglect
Serious Game Therapy in Neglect Patients
The growing field of new technologies offers new perspectives for neurorehabilitation. Serious games are a promising solution in the rehabilitation of cognitive impairments, and they may be useful in the rehabilitation of…
- Trial name
- NCT05805748
- Testing
- serious game rehabilitation
- Where
- France
- Volunteers
- 12 people
- Sponsor
- Hopitaux de Saint-Maurice
Aged
Virtual Reality Games for Elderly Socialization
A minimum of 23 people aged 60 years and older, of both sexes, from an informatics course for beginners will participate in the study.
- Trial name
- NCT02798081
- Testing
- Single arm study
- Where
- Brazil
- Volunteers
- 52 people, healthy volunteers welcome
- Sponsor
- Faculdade de Medicina do ABC
Older Adults, Aging Well
Self-Adaptive Immersive Virtual Reality Serious Game to Enhance Motor Skill Learning and Attention in Older Adults
While scientific evidence emphasizes the detrimental effect of sedentary behavior on health, the literature suggests that, on average, older adults spend 75% of their days in a sedentary manner, and often isolated (Petrusevski…
- Conditions
- Older Adults, Aging Well, Aging
- Trial name
- SAVinGs (NCT06141642)
- Testing
- Self-adaptive serious game, Non-adaptive serious game
- Where
- Canada
- Volunteers
- 33 people, healthy volunteers welcome
- Sponsor
- Laval University
Physical Activity, Health Behavior
Effectiveness of and Engagement in a Mobile Exergame With Tailored Feedback
The aim of this study is to investigate the effectiveness of the 'SmartLife' intervention on reducing sedentary behavior and increasing physical activity among adolescents and to investigate the engagement in the exergame.
- Trial name
- NCT03659604
- Testing
- 'SmartLife' with tailored feedback, 'SmartLife' without tailored feedback, No game
- Where
- Belgium
- Volunteers
- 240 people, healthy volunteers welcome
- Sponsor
- University Ghent
Stroke
Neurorehabilitation With Mindlenses in Stroke Patients
This study aims to describe the use of MindLenses, a rehabilitation device that integrates prism adaptation with serious game-based cognitive exercises, in individuals undergoing cognitive rehabilitation after stroke.
- Trial name
- NCT07322614
- Testing
- MindLenses Cognitive Training
- Where
- Italy
- Volunteers
- 60 people
- Sponsor
- I.R.C.C.S. Fondazione Santa Lucia
Leukemia, Childhood, Solid Tumor, Childhood
Observational MyPal-Child Study on the ePRO-based Early Palliative Care Digital System in Paediatric Oncology Patients
The main aim of the study is the evaluation of the feasibility of comprehensive service which has been developed while considering patient-orientated needs.
- Trial name
- MyPal4Kids (NCT04381221)
- Where
- 3 sites in Czechia, Germany
- Volunteers
- 100 people
- Sponsor
- Centre for Research and Technology Hellas
Deafness, Hearing Loss
Benefits of Tablet-based Serious Games to Promote Speech Production in Young Children With Hearing Disabilities
Learning to speak is a major challenge for children with hearing impairments. Nowadays, special devices such as conventional hearing aids, bone-anchored hearing aids (BAHA) or cochlear implants (CI) allow successful…
- Trial name
- FunSpeech (NCT04454255)
- Testing
- FunSpeech, Control
- Where
- Switzerland
- Volunteers
- 13 people
- Sponsor
- University Hospital, Geneva
Education, Nursing, Critical Thinking
The Effect of Serious Game Developed for Nursing Students
The aim of the study is to assess whether students' knowledge level, critical thinking, and problem-solving skills have increased after the serious game and standard patients practice.
- Conditions
- Education, Nursing, Critical Thinking, Problem Solving, Self-Confidence
- Trial name
- NCT05321303
- Testing
- Serious Game, Standard Patients
- Where
- Turkey (Türkiye)
- Volunteers
- 72 people, healthy volunteers welcome
- Sponsor
- Hacettepe University
Functional Autonomy
Effects of a Serious Game With Elderly People
Assessment of the effect of a 12 weeks serious game based exercises program on physical performance in older adults living in nursing homes, in comparison with a control group that benefits from a classical exercise training…
- Trial name
- NCT03836911
- Testing
- serious game, classic program
- Where
- 15 sites in France
- Volunteers
- 136 people
- Sponsor
- University Hospital, Montpellier
Myocardial Infarction (MI), Cardiac Rehabilitation
Avatar-Based Serious Game for Cardiac Rehabilitation After Heart Attack
This study looks at whether a tablet-based education game helps people recover better after a heart attack. When people leave the hospital after a heart attack, they are usually given advice about their medicines, follow-up…
- Trial name
- NCT07704827
- Testing
- Avatar-based discharge education application, Standard discharge education
- Where
- Turkey (Türkiye)
- Volunteers
- 75 people
- Sponsor
- Suleyman Demirel University
Diabetes Mellitus Risk, Diabetes Mellitus
A Real-World Study of a Mobile Device-based Serious Health Game on Session Attendance in the National Diabetes Prevention Program
The overall prevalence of type 2 diabetes in the United States (US) is estimated at more than 30 million people, with an estimated 88 million more adults meeting the criteria for having prediabetes and being at risk for…
- Trial name
- NCT05039970
- Testing
- WellQuest™
- Where
- United States
- Volunteers
- 550 people, healthy volunteers welcome
- Sponsor
- BioCentric, Inc.
Intellectual Disability, Serious Mental Illness
Virtual Reality Task-Oriented Physical Activity in Adults With Mental Disabilities
The goal of this clinical study was to examine the effects of virtual reality task-oriented physical activity on physical and task performance and brain activity in adults with mental disabilities.
- Trial name
- NCT07844525
- Testing
- Virtual Reality Task-Oriented Physical Activity Training
- Where
- Taiwan
- Volunteers
- 37 people
- Sponsor
- National Taiwan Normal University