Clinical trials: Serious Gaming
Advanced Cardiac Life Support
Comparing the Outcomes of Virtual Reality Based Serious Gaming and Lecture Based Training for Advanced Life Support
The hypothesis of this study is to reveal whether virtual reality(VR) based Advanced Life Support(ALS) serious game module can replace classroom-based ALS lecture, which is part of existing ALS training protocol in addition to…
- Trial name
- NCT05798910
- Testing
- ALS VR (VR based serious gaming module for advanced life support training), Lecture based training for advanced life support
- Where
- Turkey (Türkiye)
- Volunteers
- 2 people, healthy volunteers welcome
- Sponsor
- Acibadem University
Anterior Cruciate Ligament Rupture
Improving Maximal Strength in the Initial Postoperative Phase After Anterior Cruciate Ligament Reconstruction Surgery: Randomized Controlled Trial of an App-Based Serious Gaming Approac
The investigators designed a prospective randomized trial to evaluate whether an app based active muscle training program (GenuSport) can improve the postoperative strength by starting rehabilitation immediately after primary…
- Trial name
- NCT04224376
- Testing
- App based Serious Gaming with the Genu Sport knee trainer
- Volunteers
- 26 people
- Sponsor
- Hannover Medical School
Vestibular Disorder, Balance; Distorted
Individualized Vestibular Rehabilitation for Elderly With Self-Management and Gaming Elements
The aim of this study is to test whether when using the Vestibular Rehabilitation App older patients perform rehabilitation in a similar manner as when directly instructed by a clinician.
- Conditions
- Vestibular Disorder, Balance; Distorted, Vestibular Diseases
- Trial name
- NCT05436067
- Testing
- Vestibular rehabilitation app, Traditional Physical Therapy
- Where
- United States
- Volunteers
- 40 people
- Sponsor
- CFD Research Corporation
Education, Medical
The Gaming for Medical Education Research (G4MER) Program
The "G4MER" Program aims to investigate whether serious games add value to medical education in comparison to an online learning package or clinical practice guidelines.
- Trial name
- G4MER (NCT03666468)
- Testing
- PlayMed, Online Package, Paper Guidelines
- Where
- Australia
- Volunteers
- 264 people, healthy volunteers welcome
- Sponsor
- The University of New South Wales
Smoking Cessation
An Innovation to Increase Smoking Quit Rate
An Innovation involving Self-Surveillance and Serious Gaming to Increase Smoking Quit rate: Protocol for a randomized controlled trial.
- Trial name
- STEADES-2 (NCT04630340)
- Testing
- STEADES-2
- Where
- Singapore
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- SingHealth Polyclinics
Physical Activity, Serious Game
BOOSTH: Promoting Physical Activity in Primary Schools in Combination With Serious Gaming
Physical inactivity is considered to be one of the ten principal risk factors for death worldwide. Children need to perform one hour of daily moderate-to-vigorous intensity physical activity whereof at least twice a week these…
- Conditions
- Physical Activity, Serious Game, Child Behavior, School Intervention
- Trial name
- NCT03440580
- Testing
- BOOSTH
- Where
- Netherlands
- Volunteers
- 713 people, healthy volunteers welcome
- Sponsor
- Maastricht University Medical Center
Chronic Low Back Pain
Virtual Reality and Pain Perception During Exercises for Patients With Chronic Non-specific Low Back Pain
Immersion in a virtual reality environment has been shown to reduce pain during a variety of painful medical procedures, such as wound care for burn patients and dental care.
- Trial name
- NCT02679300
- Testing
- Virtual reality exercise group, Conventional exercise group (control group)
- Where
- Belgium
- Volunteers
- 84 people
- Sponsor
- Hasselt University
Neoplasms, Chemotherapy-induced Nausea and Vomiting
Serious Gaming for Chemotherapy-induced Nausea and Vomiting
The purpose of this study is to examine the effectiveness of a technology-based intervention for managing nausea and vomiting in older adults with cancer.
- Trial name
- NCT05838638
- Testing
- eSSET-CINV
- Where
- 2 sites in United States
- Volunteers
- 610 people
- Sponsor
- University of Central Florida
Falls (Accidents) in Old Age
Effects of an Adapted Physical Activity With an Interactive Gaming Platform on Fear of Falling and Risk of Falling
This study evaluates the effects of an adapted physical activity with an interactive gaming platform on fall apprehension and risks.
- Trial name
- NCT04134988
- Testing
- Medimoov, Standard psychomotor therapy
- Where
- France
- Volunteers
- 50 people
- Sponsor
- Joel Belmin
Autism Spectrum Disorder
Gaming Open Library for Intervention in Autism at Home (GOLIAH /MICHELANGELO)
To meet the required intensive intervention hour for treating children with autism spectrum disorder (ASD), the investigators developed an automated serious gaming platform (11 games) to deliver intensive intervention at home…
- Trial name
- MICHELANGELO (NCT02560415)
- Testing
- Experimental, Comparator
- Volunteers
- 24 people
- Sponsor
- Assistance Publique - Hôpitaux de Paris
Advanced Cardiac Life Support, Artificial Intelligence
Enhancing Immersion in Virtual Reality Based Advanced Life Support Training
Virtual Reality based training modulues have become a part of simulation based medical education and are nowadays used for undergraduate and postgraduate level training of healthcare professionals.In parallel to the advancements…
- Trial name
- NCT06458452
- Testing
- Using Virtual Reality based serious gaming module for Advanced Cardiac Life Support
- Where
- Turkey (Türkiye)
- Volunteers
- 67 people, healthy volunteers welcome
- Sponsor
- Acibadem University
Acquired Brain Injury, Executive Dysfunction
A Single-case Design to Investigate a Compensatory Strategy Game Supporting Goal Management Training
The main cognitive complaint in brain-injured patients is often the everyday disorganization caused by executive function (EF) deficits. In order to minimize the everyday disorganization, effective EF interventions are required.
- Conditions
- Acquired Brain Injury, Executive Dysfunction, Goal Management Training, Compensatory Strategy Training
- Trial name
- NCT05737238
- Testing
- Intervention during phase B: Compensatory brain game supporting Goal Management Training intervention
- Where
- Netherlands
- Volunteers
- 4 people
- Sponsor
- Klimmendaal Revalidatiespecialisten
Serious Game, Videogames
Video-Based Gaming Therapy in Pes Planus Rehabilitation
Purpose: It is aimed to evaluate the effect of structured exercise, wii-based exergame and wii-based serious game exercise protocols on functional parameters in individuals with pes planus.
- Conditions
- Serious Game, Videogames, Pes Planus, Virtual Reality
- Trial name
- NCT05679219
- Testing
- Structured Pes Planus Exercises, Wii Based Exergame, Wii Based Serious Game
- Where
- Turkey (Türkiye)
- Volunteers
- 69 people
- Sponsor
- Istanbul Medipol University Hospital
Depressive Disorder, Depression in Children
Assessment of Daily Stressors in Children With Depressive Symptoms for the Development of a Gamified Emotion Regulation App
Digital interventions, such as serious games, are becoming increasingly important in the context of prevention and treatment approaches of mental disorders.
- Conditions
- Depressive Disorder, Depression in Children, Depressive Symptoms
- Trial name
- SG4ChildD (NCT07159347)
- Where
- Germany
- Volunteers
- 15 people
- Sponsor
- Ludwig-Maximilians - University of Munich
Stroke, Upper Extremity Dysfunction
EMG-controlled Virtual Reality to Improve Upper Extremity Function in Chronic Stroke Patients
This is a single subject design study to investigate the effectiveness of electromyography-controlled virtual reality and serious gaming treatment on upper extremity functionality in patients in the chronic recovery stage after…
- Trial name
- NCT04154371
- Testing
- Electromyography-controlled virtual and augmented reality using serious gaming
- Where
- Sweden
- Volunteers
- 6 people
- Sponsor
- Chalmers University of Technology
Healthy Young Adults
Acute Effect of Immersive VR Technology on Postural Control and Reaction Time in Young Adults
This study investigates the acute effects of short-term immersive virtual reality (VR) exposure on sensory organization and reaction time in young adults aged 18-25 years. It is designed as a randomized controlled trial.
- Trial name
- NCT07709065
- Testing
- Virtual reality gamified motor coordination task
- Where
- Poland
- Volunteers
- 81 people, healthy volunteers welcome
- Sponsor
- University of Rzeszow
Physical Activity, Serious Game
BOOSTH: Serious Gaming in Combination With Physical Activity Promotion
Physical inactivity is considered to be one of the ten principal risk factors for death worldwide. Children need to perform one hour of daily moderate-to-vigorous intensity physical activity whereof at least twice a week these…
- Conditions
- Physical Activity, Serious Game, Childhood Obesity, Overweight and Obesity
- Trial name
- NCT03435575
- Testing
- Boosth
- Where
- Netherlands
- Volunteers
- 52 people
- Sponsor
- Maastricht University Medical Center
Acquired Brain Injury, Depressive Symptoms
A Single-case Design to Investigate a Compensatory Brain Game Supporting Goal Management Training Intervention in a Psychiatric Brain Injury Population
The main cognitive complaint in brain-injured patients is often the everyday disorganization caused by Executive Function (EF) deficits. EF deficits are often seen in patients with psychiatric disorders i.e.
- Conditions
- Acquired Brain Injury, Depressive Symptoms, Anxiety, Executive Dysfunction
- Trial name
- NCT06352346
- Testing
- Compensatory brain game supporting Goal Management Training intervention
- Where
- Netherlands
- Volunteers
- 4 people
- Sponsor
- ProPersona
Laparoscopic Surgery
Laparoscopic Skills Acquisition Using an AI-enhanced Game-based Simulation Tool Compared With a Laparoscopic Simulator Box Trainer
The goal of this clinical trial is to learn whether an AI-enhanced, game-based laparoscopic simulation tool can improve laparoscopic skills training and help increase surgical capacity in surgical trainees and other healthcare…
- Trial name
- CAMELs-RCT (NCT07276022)
- Testing
- AI-enhanced game-based simulation tool (Laptitude), Laparoscopic simulator box trainer (SurgTrac)
- Where
- 3 sites in Guatemala, India and 1 more
- Volunteers
- 157 people
- Sponsor
- University of Edinburgh
Phantom Limb Pain
Phantom Motor Execution Via MPR, VR/AR, and SG, as a Treatment of PLP
This international, multi-center, double-blind, randomized, controlled clinical trial aims to evaluate the efficacy of Phantom Motor Execution (PME) and Phantom Motor Imagery (PMI) as treatments of Phantom Limb Pain (PLP).
- Trial name
- NCT03112928
- Testing
- Phantom Motor Execution, Phantom Motor Imagery
- Where
- 9 sites in United States, Canada and 5 more
- Volunteers
- 77 people
- Sponsor
- Integrum