Clinical trials: Video Game
Cerebral Palsy (CP)
Intensive Video-Based Game Therapy Applications in Cerebral Palsy
This study investigates the effectiveness of intensive video game-based rehabilitation and intensive bimanual activity-based therapy for improving motor skills and daily living activities in individuals with spastic cerebral…
- Trial name
- NCT06821815
- Testing
- Video Game Based Therapy, Bimanual Intensive Therapy
- Where
- 2 sites in Turkey (Türkiye)
- Volunteers
- 16 people
- Sponsor
- Medipol University
Sexual Harassment
Ending Sexual Harassment - Teaching Of Principal Investigators
The study targets three aims: Aim 1: focuses on PIs' and mentors' confidence in their ability to intervene on sexual harassment and their attitudes, perceptions, and knowledge (APK) about sexual harassment, civility…
- Trial name
- E-STOP (NCT06171633)
- Testing
- E-STOP online educational program (treatment condition), E-STOP online educational program (control condition)
- Where
- United States
- Volunteers
- 2,160 people
- Sponsor
- Stanford University
Adolescent Idiopathic Scoliosis, Spinal Fusion
Active Video Game-Based Exercise Training and Stability Training After AIS Surgery
The purpose of this clinical trial is to investigate the effects of "Active Video-Based Exercises (AVTE) on postural control and balance in comparison with stabilization exercises is (AIS) after Posterior Spinal Fusion (PSF)…
- Trial name
- NCT06498232
- Testing
- Active Video Based Exercises, Stabilization and Strengthening Exercises, Waiting List-Spine protection principles training
- Where
- Turkey (Türkiye)
- Volunteers
- 51 people
- Sponsor
- Istanbul University - Cerrahpasa
Hypertension
Active Video Game and Potential to Cause Post-exercise Hypotension
The aim of this study was to determine the energy demand and the potential to promote reduce blood pressure of an active video game (AVG).
- Trial name
- NCT02924012
- Testing
- video game active, sedentary video game, walking
- Volunteers
- 14 people
- Sponsor
- Federal University of Paraíba
Parkinson Disease
Nintendo WII and Exercises at Rehabilitation of Individuals With Parkinson's Disease
Patients with Parkinson's disease present motor dysfunctions such as stiffness, tremor, postural instability and bradykinesia, which leads to alterations of balance, necessitating specialized physiotherapeutic treatment.
- Trial name
- NCT03235284
- Testing
- Exercises, Nintendo Wii, Exercises and Nintendo Wii
- Where
- Brazil
- Volunteers
- 45 people
- Sponsor
- Federal University of Bahia
Open Heart Surgery, Physical Fitness
The Effect of Video Game-Based Exercises After Open Heart Surgery
The aim of the study is to investigate the effects of video game-based exercises applied in addition to the cardiac rehabilitation program applied after open heart surgery, on pulmonary function and functional independence in the…
- Conditions
- Open Heart Surgery, Physical Fitness, Sleep Quality
- Trial name
- NCT06203184
- Testing
- video based exercises
- Where
- Turkey (Türkiye)
- Volunteers
- 28 people
- Sponsor
- Sanko University
Gestational Diabetes Mellitus
The Impact of Activity Promoting Video Games on Glycemic Control in Gestational Diabetes Mellitus
Gestational diabetes mellitus (GDM) affects up to 3-5% of all pregnancies. When diagnosed with GDM, women undergo nutritional counseling, blood sugars monitoring and are encouraged to exercise regularly.
- Trial name
- NCT03073551
- Testing
- Wii Group
- Volunteers
- 150 people
- Sponsor
- Unity Health Toronto
Internet Addiction, Game Addiction, Video
Motivational Interviewing and Addiction
The increasing use of the internet makes understanding games among adolescents different by moving it to the virtual environment and increases the digital game addiction risk.
- Trial name
- MI-IA-DGA (NCT06721702)
- Testing
- Motivational interviewing
- Where
- Turkey (Türkiye)
- Volunteers
- 88 people, healthy volunteers welcome
- Sponsor
- Gazi University
Autistic Disorder
Motor Learning and Brain Changes in Autism
The purpose of this pilot study is to determine whether a video-game based motor training can affect postural stability, daily living skills, autism symptoms, and white matter microstructure of the corticospinal tract in…
- Trial name
- NCT02358317
- Testing
- Video Game Motor Training, Sedentary Video Game Training
- Where
- United States
- Volunteers
- 62 people, healthy volunteers welcome
- Sponsor
- University of Wisconsin, Madison
Overweight With Comorbidity, Obesity
Effects of Interactive Video Game Cycling on Obese Adolescent Health
Exercise is an important component in the treatment of of child obesity and associated medical conditions. However, one of the strongest predictors of non-compliance from exercise programs in obese youth is lack of enjoyment…
- Trial name
- NCT00983970
- Testing
- Interactive video game cycling, Cycling to Music
- Where
- Canada
- Volunteers
- 30 people
- Sponsor
- Children's Hospital of Eastern Ontario
Obesity
"Generation Fit and Exerlearning With In the Groove"
In middle schools participating in a statewide program called "Take Time", we are randomizing youth to a 10-12 week intervention using the dance mat games on the Playstation2 (like Dance Dance Revolution).
- Trial name
- NCT00424918
- Testing
- Physical Activity, reduced sedentary behavior
- Where
- United States
- Volunteers
- 85 people, healthy volunteers welcome
- Sponsor
- MaineHealth
Cerebral Palsy
Exercise Intensity Of Interactive Video Gaming in Cerebral Palsy
The purpose of this study is to compare the energy consumption and exercise intensities obtained from an activity classifier obtained from a triaxial acceleration signal collected from the wrist and hip during active video games…
- Trial name
- NCT04759677
- Testing
- Exercise with active video games
- Where
- Turkey (Türkiye)
- Volunteers
- 20 people
- Sponsor
- Medipol University
Below Knee Amputation
Use of an Interactive Video Game as Part of a New Amputee Rehabilitation Program
Purpose: The investigators wish to determine if a rehabilitation program for subjects with new, trans-tibial amputations that has the balance portion of the program augmented by the use of the Nintendo Wii fit ™ balance board…
- Trial name
- NCT01131819
- Testing
- Nintendo Wii fit ™ balance board
- Where
- Canada
- Volunteers
- 8 people
- Sponsor
- University of British Columbia
Problematic Video Gaming, Cognitive Skill
Comparison of the Dual Task, Cognitive Skills and Physical Activity With Problematic Game Players and Control Subjects
This study was conducted to compare the cognitive skills, dual-task and physical activity status of individuals who play problem video games and healthy individuals, and to determine how much these skills are affected.
- Conditions
- Problematic Video Gaming, Cognitive Skill, Dual Task, Physical Activity
- Trial name
- NCT04860557
- Testing
- cognitive skill, dual task and physical activity assessment
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Cagtay Maden
Laparoscopic Skills Acquisition, Surgical Education and Skill Acquisition
Effect of Mobile Video Games on Laparoscopic Simulation Skills in Medical Students
This study evaluated whether regular mobile video game play could improve laparoscopic simulation performance among medical students without prior surgical or simulation experience.
- Conditions
- Laparoscopic Skills Acquisition, Surgical Education and Skill Acquisition, Simulation Training, Laparoscopy, Medical Students
- Trial name
- NCT07744399
- Testing
- Mobile Phone Gaming
- Where
- Turkey (Türkiye)
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Marmara University
Arthropathy of Knee Joint
The Utilization of Nintendo Wii™ in Outpatient Rehabilitation Following Total Knee Replacement
The purpose of this study is to identify whether the utilization of the Nintendo Wii™ gaming system, as an adjunct to conventional outpatient rehabilitation therapy, influence outcomes of patients following total knee replacement…
- Trial name
- NCT01548664
- Testing
- Wii Fit, Lower Extremity Exercise
- Where
- Canada
- Volunteers
- 50 people
- Sponsor
- Manuel Gomez, MD, MSc.
Labor Pain
Music and/or Video Games During Labor
Data are lacking regarding the use of music and video games for the management of pain in labor. Pregnant women that are scheduled for labor induction with Foley bulb after 37 weeks will be approached for participation in the…
- Trial name
- NCT03024411
- Testing
- iPod (Music/video games)
- Where
- United States
- Volunteers
- 253 people, healthy volunteers welcome
- Sponsor
- The University of Texas Medical Branch, Galveston
ADHD, Conduct
Variance of Video Games Playing Patterns Among Adolescents With Psychiatric Disorders
As the use of video games (VG) is rapidly increasing, many studies have tries to understand the effects of VG on the children and adolescents playing them.
- Conditions
- ADHD, Conduct, Depression, Anxiety
- Trial name
- NCT01621815
- Testing
- Video Game
- Where
- Israel
- Volunteers
- 46 people, healthy volunteers welcome
- Sponsor
- Shalvata Mental Health Center
Cognitive Ability, General
INSIGHT, A Comprehensive, Multidisciplinary Brain Training System
Adaptive reasoning and problem-solving are critical skills that allow for accurate decisions to be made based on varying levels of information.
- Trial name
- INSIGHT (NCT02780739)
- Testing
- Cognitive Training - 48 sessions, Fitness, Active Control
- Where
- United States
- Volunteers
- 521 people, healthy volunteers welcome
- Sponsor
- University of Illinois at Urbana-Champaign
Alcohol Drinking, Self Efficacy
ChangeGradients: Promoting Adolescent Health Behavior Change
As most adolescents visit a healthcare provider once a year, health behavior change interventions linked to clinic-based health information technologies hold significant promise for improving healthcare quality and subsequent…
- Conditions
- Alcohol Drinking, Self Efficacy, Adolescent Behavior, Risk-Taking
- Trial name
- NCT04110756
- Testing
- ChangeGradients
- Where
- United States
- Volunteers
- 200 people, healthy volunteers welcome
- Sponsor
- University of California, San Francisco