Clinical trials: Video Games
Metabolic Syndrome
Development of an Exergame to Deliver a Sustained Dose of High-Intensity Training
Males from areas of social deprivation within the town of Middlesbrough (UK) were targetted and recruited on to a high-intensity, exergaming intervention over a 6-week period.
- Trial name
- NCT03477773
- Testing
- High-intensity exergaming
- Where
- United Kingdom
- Volunteers
- 24 people, healthy volunteers welcome
- Sponsor
- Sheffield Hallam University
Obesity
Mommio: Training in Vegetable Parenting
A 20 episode video game called Mommio simulates parent-child feeding interactions for parents of 3-5 year old children within a storyline addressing a problem commonly reported by parents (getting their 3-5 yo to taste a…
- Trial name
- NCT02215421
- Testing
- Mommio
- Where
- United States
- Volunteers
- healthy volunteers welcome
- Sponsor
- Archimage, Inc.
Healthy Young Adults
An Evaluation of the Energy Expenditure From Wii Fit Games
The purpose of this study is to provide energy expenditure data on Wii Fit / Wii Fit Plus games as compared with resting and treadmill walking/running.
- Trial name
- NCT01561716
- Testing
- Wii Fit
- Where
- United States
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- University of Rochester
Mild Cognitive Impairment, Acquired Brain Injury
Long-term Tablet-computer Based Casual Puzzle Video Game Intervention in Healthy Older and Cognitively Impaired Persons
This study aims at investigating the effects of tablet-based puzzle video games on cognitive function and emotional well-being. This study extends preliminary findings of studies looking at short-term benefits of playing puzzle…
- Conditions
- Mild Cognitive Impairment, Acquired Brain Injury, Cognitive Impairment, Healthy
- Trial name
- NCT03139799
- Testing
- Experimental - Puzzle Video Game Intervention, Control - Tablet Newspaper Reading Intervention
- Where
- Switzerland
- Volunteers
- 15 people, healthy volunteers welcome
- Sponsor
- University of Bern
Peripheral Vestibular Disorder, Benign Paroxysmal Positional Vertigo
Effect of Peripheral Vestibular Disease Location on Outcomes Following Home-based Virtual Reality Vestibular Therapy
This parallel-group randomized controlled trial aims to determine if the location of the lesion(s) in the vestibular system (unilateral versus bilateral, lateral semi-circular canal versus otolith) impacts the effectiveness of…
- Conditions
- Peripheral Vestibular Disorder, Benign Paroxysmal Positional Vertigo, Meniere Disease, Vestibular Neuritis
- Trial name
- VR-PVD-RCT (NCT05424302)
- Testing
- Standard Vestibular Rehabilitation with Adjunct At Home Virtual Reality Vestibular Rehabilitation, Standard Vestibular Rehabilitation with Adjunct Auditory Intervention
- Where
- Canada
- Volunteers
- 50 people, healthy volunteers welcome
- Sponsor
- University of British Columbia
Internet Addiction, Game Addiction, Video
Motivational Interviewing and Addiction
The increasing use of the internet makes understanding games among adolescents different by moving it to the virtual environment and increases the digital game addiction risk.
- Trial name
- MI-IA-DGA (NCT06721702)
- Testing
- Motivational interviewing
- Where
- Turkey (Türkiye)
- Volunteers
- 88 people, healthy volunteers welcome
- Sponsor
- Gazi University
Game Addiction, Video
Efficacy of Digital Game Addiction Awareness Training for Parent
The study will be conducted with the randomized controlled experimental method. The purpose of this research is to determine the effect of digital game addiction awareness training given to parents of 6th-grade secondary school…
- Trial name
- NCT06188117
- Testing
- 'Digital Game Addiction Awareness Training'
- Where
- Turkey (Türkiye)
- Volunteers
- 73 people, healthy volunteers welcome
- Sponsor
- Maltepe University
Aging, Healthy
Cognitive Aging and Training With Video-games
The ageing of the population will inevitably lead to a growing number of older people living alone and in need of care. Given the high cost of geriatric care, a critical research issue is exploring ways to improve or maintain…
- Trial name
- NCT02007616
- Testing
- Non-action video game training
- Where
- Spain
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Universidad Nacional de Educación a Distancia
Problematic Video Gaming, Cognitive Skill
Comparison of the Dual Task, Cognitive Skills and Physical Activity With Problematic Game Players and Control Subjects
This study was conducted to compare the cognitive skills, dual-task and physical activity status of individuals who play problem video games and healthy individuals, and to determine how much these skills are affected.
- Conditions
- Problematic Video Gaming, Cognitive Skill, Dual Task, Physical Activity
- Trial name
- NCT04860557
- Testing
- cognitive skill, dual task and physical activity assessment
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Cagtay Maden
Cerebral Palsy
Task-oriented Game Therapy Using Enhances Functions in Children With Cerebral Palsy.
Cerebral Palsy is an umbrella definition that refers to a disorder that occurs after a problem affecting a person's brain functions and has symptoms such as sensory, motor and mental deficits.
- Trial name
- NCT06071182
- Testing
- Task-oriented Fruit ninja game
- Where
- Turkey (Türkiye)
- Volunteers
- 20 people, healthy volunteers welcome
- Sponsor
- Erzurum Technical University
Amputation, Prosthesis User
Myoelectric Game Training and Outcomes
The purpose of this study is to evaluate the effects of myo-electric training tools on prosthesis functional outcomes.
- Conditions
- Amputation, Prosthesis User, Prosthesis
- Trial name
- NCT04354493
- Testing
- Myo-electric Gaming Interface
- Where
- United States
- Volunteers
- 5 people, healthy volunteers welcome
- Sponsor
- Liberating Technologies, Inc.
Physical Activity, Body Image
THE EFFECTS OF GAME-BASED EXERCISE PROGRAMS
Studies comparing aerobic exercise with virtual reality or video game technologies to traditional games and classical exercise have been conducted in healthy adolescents, but no studies comparing virtual reality and video game…
- Conditions
- Physical Activity, Body Image, Exercise Perception, Balance
- Trial name
- NCT07660822
- Testing
- Conventional Physical Exercise Program, Xbox Console-Based Exercise Program, Virtual Reality-Based Exercise Program
- Where
- Turkey (Türkiye)
- Volunteers
- 48 people, healthy volunteers welcome
- Sponsor
- Gaziantep Islam Science and Technology University
EEG Brain Oscillations, Balance Exercises
The Effect of Balance Exercises on Cognitive Function
The aim of our study is to examine the effects of balance exercises performed in virtual and real environments on visual-spatial attention and mental rotation in healthy young adult individuals using EEG brain oscillations.
- Trial name
- NCT06151093
- Testing
- Video-based games intervention, Balance exercises
- Where
- Turkey (Türkiye)
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Istanbul Medipol University Hospital
Sedentary Lifestyle
Testing Health Games for Adolescent Physical Activity
This is a RWJF funded study that will apply behavioral choice theory and learning theory principles to 'map' exergames to determine how behavior change principles influence sustained use of health games by adolescents.
- Trial name
- NCT01171261
- Testing
- Health Games Field Trial
- Where
- United States
- Volunteers
- 63 people, healthy volunteers welcome
- Sponsor
- University of California, San Diego
Gaming Disorder, Sedentary Behavior
The Effects of Video Based Training and Aerobic Exercise Training in Individuals With Internet Gaming Disorder
In this study, video-based training, aerobic training and both training will be applied to individuals with internet gaming disorder. Addiction levels and functional performance will be evaluated before and after treatment.
- Trial name
- NCT04226677
- Testing
- aerobic exercise, Video based exercise, Control group
- Where
- Turkey (Türkiye)
- Volunteers
- 45 people, healthy volunteers welcome
- Sponsor
- Cagtay Maden
Self-Perception, Body Weight
Effects of Active Video Games in Physically Inactive Children
Inactivity was reported to be high in children and considered to be the fourth common cause of death in all ages. The reason for children is usually the increasing indoor use of sedentary screen time.
- Trial name
- AVGAME (NCT03720938)
- Testing
- Active Video Games
- Volunteers
- 106 people, healthy volunteers welcome
- Sponsor
- Abant Izzet Baysal University
HIV, Risk Reduction
An Interactive Game for HIV Prevention in Early Adolescents
The purpose of this study is to evaluate, through a randomized clinical trial, the efficacy of an interactive video game the investigators are developing at reducing risk behaviors in at-risk teens.
- Trial name
- NCT01666496
- Testing
- Experimental Video Game, Off the Shelf Video Game
- Where
- United States
- Volunteers
- 333 people, healthy volunteers welcome
- Sponsor
- Yale University
Dietary Habits, Nutrition Knowledge
The Impact of a Health Video Game on User-Game Engagement and Dietary Choices
Pediatric obesity is one of the most serious public health challenges of the 21st century. It is a serious problem that is expected to create lifelong health challenges and potentially overwhelm the ability of healthcare…
- Trial name
- NCT04156919
- Testing
- fooya!™, WordSearch
- Where
- Botswana
- Volunteers
- 89 people, healthy volunteers welcome
- Sponsor
- Oteng Ntsweng
Dental Anxiety, Child, Only
Books, Videos And Mobile Games İn Pediatric Dentistry
The objective of this study was to examine the impact of educational video viewing, reading educational books, and playing educational mobile games on children's dental anxiety prior to dental examinations.
- Trial name
- NCT06463067
- Testing
- playing mobile game, reading book, watching video
- Where
- Turkey (Türkiye)
- Volunteers
- 160 people, healthy volunteers welcome
- Sponsor
- Bulent Ecevit University
Attentional Processing, Adolescent Behavior
Games & Well-Being Study
This project is focused on the neural and behavioral correlates of two different videos games that will be used as training tools.
- Trial name
- GWB (NCT01886911)
- Testing
- Attention Training Intervention Game, Prosocial Training Intervention Game, Control for Attention Intervention
- Where
- United States
- Volunteers
- 192 people, healthy volunteers welcome
- Sponsor
- University of Wisconsin, Madison