Clinical trials: Virtual Reality Physical Activity
Mild Cognitive Impairment, Exercise Training
Concurrent Aerobic Exercise and Cognitive Training to Prevent Alzheimer's in At-risk Older Adults
In this research, a unique "Exergame" has been developed and is being tested. The Exergame consists of unique Virtual Reality Cognitive Training (VRCT) games combined with concurrent cycling on a recumbent stationary cycle.
- Trial name
- Exergames (NCT04311736)
- Testing
- Exergame, Cycling, Stretching
- Where
- United States
- Volunteers
- 96 people, healthy volunteers welcome
- Sponsor
- Moai Technologies LLC
Degenerative Lumbar Spinal Stenosis, Degenerative Disc Disease
Clinical Decision-Making and Virtual Reality Exercise
Degenerative lumbar spine disease (DLSD) is common in elderly individuals and can result in pain, muscle weakness, and paresthesia.
- Conditions
- Degenerative Lumbar Spinal Stenosis, Degenerative Disc Disease, Degenerative Spondylolisthesis, Degenerative Intervertebral Discs
- Trial name
- NCT05375201
- Testing
- VR skateboarding training
- Where
- Taiwan
- Volunteers
- 200 people, healthy volunteers welcome
- Sponsor
- National Taiwan University Hospital
Exercise, Healthy
Proprioceptive Neuromuscular Facilitation Exercise on Early Shoulder Muscle Activation in Healthy Individuals
The study explores the effect of proprioceptive neuromuscular facilitation (PNF) exercises combined with virtual reality (VR) motion capture system and concurrent feedback (CF), on early shoulder muscle activation in healthy…
- Trial name
- PNF (NCT06667115)
- Testing
- PNF exercise, PNF exercise with virtual reality gaming, PNF with concurrent feedback
- Where
- United States
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Dominican University New York
Nursing Caries, Copd
The Effect of Virtual Reality on Self-Efficacy and Quality of Life in COPD Patients
Introduction: Chronic obstructive pulmonary disease (COPD) is a serious chronic disease worldwide with significant adverse effects on patients' quality of life, family economic burden and social health care burden.
- Conditions
- Nursing Caries, Copd, Cough, Quality of Life
- Trial name
- NCT07001683
- Testing
- VR SHINECON VIRTUAL REALITY GLASES
- Where
- Turkey (Türkiye)
- Volunteers
- 62 people, healthy volunteers welcome
- Sponsor
- Emrah Ay
Healthy, Older Adults (65 Years and Older)
Trajectories for Active and Healthy Aging
The objective of the present study is to identify which psychological and motivational factors can help foster Virtual Reality (VR)-based interventions.
- Conditions
- Healthy, Older Adults (65 Years and Older), Virtual Reality, Physical Activity
- Trial name
- NCT06939621
- Testing
- VR-based physical activity with motivational stimuli, VR-based physical activity without motivational stimuli, Standard Physical Activity with motivational stimuli
- Where
- Italy
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- University of Roma La Sapienza
Healthy
Immersive Virtual Reality Bicycling for Healthy Adults
This study has four objectives about healthy younger and older adults during immersive virtual reality bicycling: Determine the effect of visual feedback and competition for younger healthy adults during virtual bicycling on user…
- Trial name
- NCT05253703
- Testing
- Virtual reality bicycling
- Where
- United States
- Volunteers
- 50 people, healthy volunteers welcome
- Sponsor
- Rutgers, The State University of New Jersey
Functional Fitness, Virtual Reality
Effects of a 12-week VR Intervention on the Functional Fitness of Adults of Different Age Ranges
This study aimed to evaluate the effects of a 12-week VR fitness intervention on the functional fitness of adults of different age ranges.
- Trial name
- NCT05582863
- Testing
- Virtual reality exercise intervention
- Where
- Taiwan
- Volunteers
- 86 people, healthy volunteers welcome
- Sponsor
- National Taiwan Normal University
Randomized Controlled Trial
Effect of Virtual Reality-Based Relaxation Exercise on Postoperative Pain and Kinesiophobia After Total Knee Replacement
The aim of this study is to evaluate the effect of virtual reality-based relaxation exercise on pain and kinesiophobia in patients after total knee arthroplasty.
- Trial name
- NCT06591832
- Testing
- Exercise
- Where
- 2 sites in Turkey (Türkiye)
- Volunteers
- 78 people, healthy volunteers welcome
- Sponsor
- Aksaray University
Brain, Virtual Reality
Comparing Brain Cortical Activity in Real and Immersive Virtual Reality Manual Dexterity Tasks
With advances in technology, virtual reality (VR) is increasingly used in various fields, including rehabilitation, motor learning, and neuroscience.
- Conditions
- Brain, Virtual Reality, EEG, fNIRS
- Trial name
- NCT06897332
- Testing
- Real-world manual dexterity task, Immersive virtual reality with controllers, Immersive virtual reality with hand-tracking
- Where
- Belgium
- Volunteers
- 12 people, healthy volunteers welcome
- Sponsor
- Cliniques universitaires Saint-Luc- Université Catholique de Louvain
Stress, Resilience
Virtual Reality (VR) for Stress Management
This is a randomized pilot trial that aims to examine the impact of smartphone-based Virtual Reality (VR) intervention, MindCo Relief, in reducing stress levels and perceived anxiety, depression, and quality of life among young…
- Conditions
- Stress, Resilience, Quality of Life, Depressive Symptoms
- Trial name
- NCT06970652
- Testing
- virtual reality
- Where
- United States
- Volunteers
- 70 people, healthy volunteers welcome
- Sponsor
- City University of New York, School of Public Health
HTLV-1
Sensorimotor Exercises in Virtual Reality Platform in Individuals With Human T-lymphotropic Virus
Testing the effectiveness of an exercise protocol engines sensory performed through a virtual reality platform in individuals infected with HTLV-1
- Trial name
- NCT02877030
- Testing
- Video game
- Where
- Brazil
- Volunteers
- 42 people, healthy volunteers welcome
- Sponsor
- Pedreira, Érika, M.D.
Healthy Participants
Real-Time Avatar Feedback in Virtual Reality Exercise
The goal of this study is to examine whether real-time feedback provided by a virtual trainer avatar during virtual reality (VR) exercise influences participants' exercise well-being and movement accuracy.
- Trial name
- NCT07384065
- Testing
- VR Exercise With No Avatar Feedback, VR Exercise With Verbal Avatar Feedback, VR Exercise With Verbal and Gestural Avatar Feedback
- Where
- Poland
- Volunteers
- 28 people, healthy volunteers welcome
- Sponsor
- National Information Processing Institute
University Students
Active Young, Healthy Mind. The YoungFitT Project
The main objective of YoungFitT Project is to study the effect and neuro-psycho-biological mechanisms of mind and body interventions, also in the form of virtual reality (VR), on brain health, cognitive and psychological…
- Trial name
- YoungFitT (NCT06406283)
- Testing
- High-Intensity Functional Training (HIFT), Mindfulness-Based Stress Reduction Program (MBSR), Qigong
- Where
- Spain
- Volunteers
- 219 people, healthy volunteers welcome
- Sponsor
- University of Barcelona
Virtual Reality
Comparison Of Effects Virtual Reality and Short Foot Exercises On Balance and Performance in Pes Planus
Virtual reality exercises have become increasingly popular in recent years. After the increase in usage areas in daily life, its use in healthcare has become widespread.
- Trial name
- NCT04283357
- Testing
- Exercise, Virtual Reality
- Where
- Turkey (Türkiye)
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Hacettepe University
Aging Disorder, Parkinson Disease
Contribution of Virtual Reality and Modelling in Falling Risk Assessment in Elderly and Parkinson's Disease Patients
The process of ageing affects at the same time the sensory, cognitive and driving functions. Furthermore, ageing is often accompanied by pathologies increasing the effects of the senescence.
- Trial name
- PrévSim (NCT03848897)
- Testing
- Metrology of motor behavior
- Where
- France
- Volunteers
- 116 people, healthy volunteers welcome
- Sponsor
- Central Hospital, Nancy, France
Postural Malalignment, Forward Head Posture
Virtual Reality Versus Traditional Exercise on EMG Activity in Postural Malalignment
This study aims to investigate the immediate effects of virtual reality (VR)-based exercise compared with traditional Active free exercise on trapezius muscle activation in adults with and without postural malalignment.
- Conditions
- Postural Malalignment, Forward Head Posture, Rounded Shoulder Posture
- Trial name
- EMG (NCT07854678)
- Testing
- Virtual reality exercise, Active free Exercise
- Where
- United States
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- Hofstra University
Healthy Adult
Exploring Innovative Strategies to Enhance Eye-Hand Coordination and Cognitive Functions Through Drone Catching Exercise.
Eye-hand coordination (EHC) is a critical cognitive-motor function that enables individuals to interact effectively with their environment through visually guided hand movements.
- Trial name
- NCT07394231
- Testing
- Real Object-Based Catching System, Virtual Object-Based Catching System
- Where
- Taiwan
- Volunteers
- 38 people, healthy volunteers welcome
- Sponsor
- National Cheng-Kung University Hospital
Healthy Aging
Virtual Reality Study - COVID-19 Protocol
The overarching goal of this pilot clinical trial is to use a novel virtual reality (VR)-based intervention that simultaneously engages physical and cognitive activity aimed at improving brain and cognitive outcomes in older…
- Trial name
- NRVR (NCT04678778)
- Testing
- Physical and Cognitive Activity
- Where
- United States
- Volunteers
- 14 people, healthy volunteers welcome
- Sponsor
- University of Southern California
Vestibular Diseases
Effects of Exergames on Vestibular Function in Healthy Community Dwellers.
The aim is to assess the effects of virtual reality-based intervention on vestibular functions in healthy community dwellers.
- Trial name
- NCT03160352
- Testing
- Exergame
- Where
- Switzerland
- Volunteers
- 12 people, healthy volunteers welcome
- Sponsor
- University of Zurich
Cerebral Palsy
Different Virtual Reality Devices in People With Cerebral Palsy
A computer program was developed with the same task, but with two possibilities of user interaction: a) interface with contact: in which the individual touches the computer screen to finish the task and b) interface without…
- Trial name
- NCT03352440
- Testing
- Cerebral Palsy - Kinect, Cerebral Palsy - Touchscreen, Control Group - Kinect
- Where
- Brazil
- Volunteers
- 57 people, healthy volunteers welcome
- Sponsor
- University of Sao Paulo