Clinical trials: Gamification
Self Esteem
The Caring Universities Project: EsteemUp RCT
Within the Caring Universities project (study protocol VCWE- 2020-135 accepted by the VCWE), the investigators have developed a guided e-health programme (EsteemUp) designed to increase university students' self-esteem.
- Trial name
- NCT05582954
- Testing
- EsteemUp, EsteemUp-G
- Where
- Netherlands
- Volunteers
- 356 people, healthy volunteers welcome
- Sponsor
- VU University of Amsterdam
Cerebral Palsy
ImGTS for Patients With Cerebral Palsy and With Mobility Limitations
The proposed research project aims to answer the question "Are immersive technology systems effective in the rehabilitation management of pediatric patients with cerebral palsy and with mobility limitations?".
- Trial name
- NCT05299905
- Testing
- Virtual reality using Semi-CAVE, Virtual reality using the HMD
- Where
- Philippines
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Augmented eXperience E-health Laboratory
Pressure Ulcers, Bedsores, Decubitus Ulcer, Nursing Education
The Effect of Gamified Metaverse-Based Training on Nursing Students' Self-Efficacy and Metaverse Perception Regarding Pressure Injury Management
Introduction: Pressure ulcers are a largely preventable clinical problem that negatively impacts the quality of patient care and constitutes a significant economic burden for healthcare systems.
- Conditions
- Pressure Ulcers, Bedsores, Decubitus Ulcer, Nursing Education, Gamification, Self-Efficacy
- Trial name
- NCT07395284
- Testing
- Gamified metaverse-based educational application
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Baskent University
Nursing Education, Intramuscular Injection
Web-Based Gamified Simulation for Teaching Ventrogluteal Injection to First-Year Nursing Students
The goal of this study is to find out whether a web-based simulation with game features helps first-year nursing students learn how to give an injection into the muscle on the side of the hip, known as the ventrogluteal site.
- Trial name
- NCT07861750
- Testing
- Web-Based Gamified Simulation, Traditional Ventrogluteal Injection Training
- Volunteers
- 110 people, healthy volunteers welcome
- Sponsor
- Çankırı Karatekin University
Education, Midwifery Education
Comparison of Gamification Approaches in Midwifery Education
The aim of this study is to compare the effects of puzzle-solving and Kahoot-based learning methods on learning motivation and gaming experience among second-year midwifery students, and to evaluate students' satisfaction levels…
- Conditions
- Education, Midwifery Education, Gameifaction
- Trial name
- NCT07256041
- Testing
- Puzzle, Kahoot
- Where
- Turkey (Türkiye)
- Volunteers
- 39 people, healthy volunteers welcome
- Sponsor
- Agri Ibrahim Cecen University
Physical Inactivity, Health Behavior
OLYMPIC-S: Outcomes of a Life-stYle Multicomponent Physical-activity Intervention in Children at School
OLYMPIC-S is a cluster randomized controlled trial evaluating a four-month school-based intervention designed to increase moderate-to-vigorous physical activity and promote healthy habits among children in the fourth, fifth and…
- Conditions
- Physical Inactivity, Health Behavior, Child Health
- Trial name
- OLYMPIC-S (NCT07737548)
- Testing
- Olympic School
- Where
- Spain
- Volunteers
- 893 people, healthy volunteers welcome
- Sponsor
- Fundacio d'Investigacio en Atencio Primaria Jordi Gol i Gurina
Adolescent
The Effect of Tele-Nursing Gamification Technique
Adolescent health, safety and well-being cause it to be considered as an important and priority problem in terms of public health, as it affects many parts of the society.
- Trial name
- NCT05567146
- Testing
- Experimental group
- Where
- Turkey (Türkiye)
- Volunteers
- 80 people, healthy volunteers welcome
- Sponsor
- Aksaray University
Exercise, Sedentary Behavior
Gamified Versus Regular Exercise Snacks on Stationary Bikes, as One 10-Minute or Two 5-Minute Sessions a Day, for Children in an Inclusive Primary School
The goal of this pilot clinical trial is to learn how short exercise breaks, often called exercise snacks, on stationary exercise bikes can best be offered during the school day to students in Primary 4 to 6 at an inclusive…
- Conditions
- Exercise, Sedentary Behavior, Child Behavior, Special Needs Children
- Trial name
- NCT07885644
- Testing
- Stationary cycling with game display, Stationary cycling with regular display, One 10-minute ride per riding day
- Volunteers
- 48 people, healthy volunteers welcome
- Sponsor
- Macao Polytechnic University
Knowledge of Infection Control, Attitude of Infection Control
Effectiveness of Board Game on Improving Elementary School Students' Infection Control
The goal of this clinical trial is to learn if board game can improve elementary school students' infection control intentions. The investigators use the theory of planned behavior (TPB), which includes three main factors…
- Conditions
- Knowledge of Infection Control, Attitude of Infection Control, Behavioral Intentions of Infection Control
- Trial name
- NCT06402227
- Testing
- gamified instruction, conventional lesson lecture
- Where
- Taiwan
- Volunteers
- 310 people, healthy volunteers welcome
- Sponsor
- HU, HUEY-LAN
Health Behavior
Personalized Recommendation System for Sport Activities
The goal of this clinical trial is to test and compare the effects of a tailored algorithm recommendation of sport activities concreted in challenges to improve some critical performance dimensions.
- Trial name
- NCT06200350
- Testing
- Experimental group, Control group
- Where
- Spain
- Volunteers
- 47 people, healthy volunteers welcome
- Sponsor
- University of Vigo
Physical Activity
STEP Together: An Effectiveness-Implementation Study of Social Incentives and Physical Activity
Higher levels of physical activity have been demonstrated to improve health across a wide range of contexts and reduce cognitive decline as adults become older, but more than half of all adults in the United States do not meet…
- Trial name
- NCT04942535
- Testing
- Social Incentive Gamification, Social Goals through Incentives to Charity, Daily Performance Feedback
- Where
- United States
- Volunteers
- 779 people, healthy volunteers welcome
- Sponsor
- Abramson Cancer Center at Penn Medicine
Gamification
The Use of Escape Room Game in Nursing Students' Learning About Parenteral Drug Administration.
This study was conducted as a randomized controlled experimental design with a pretest-posttest control group in order to determine the effect of the education given to nursing students with the escape room game on the students'…
- Trial name
- NCT05644015
- Testing
- escape room game
- Where
- Turkey (Türkiye)
- Volunteers
- 72 people, healthy volunteers welcome
- Sponsor
- Sakarya University
Nursing Caries, Pressure Injuries
Virtual Escape Room Game About Medical Device in Nurses
The research was planned as a pre-test-post-test single-group, quasi-experimental design in order to develop a web-based digital education game to improve nurses' knowledge level on pressure injuries related to medical devices…
- Trial name
- NCT07081490
- Testing
- Virtual Escape Room Game
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Kahramanmaraş İstiklal University
Obesity, Physical Activity
Incentivizing Physical Activity Using Gamification, A Pilot Study
Juniors and seniors will be recruited to participate in the study, which will begin in the fall 2016 and run through May. The intervention will be a randomized-controlled trial, where students are randomized to either a control…
- Trial name
- NCT02850614
- Testing
- gaming application to encourage physical activity, FitBit
- Where
- United States
- Volunteers
- 105 people, healthy volunteers welcome
- Sponsor
- University of Vermont
Gamification, Nursing Students
Gamification in Disaster Nursing Education
This research will be conducted as a randomized controlled study with a parallel design to evaluate the effectiveness of the disaster nursing training program prepared with a gamification strategy based on multiple intelligence…
- Conditions
- Gamification, Nursing Students, Multiple Intelligence Theory, Disaster Nursing
- Trial name
- NCT06380374
- Testing
- Gamification in Disaster Nursing Education
- Where
- Turkey (Türkiye)
- Volunteers
- 72 people, healthy volunteers welcome
- Sponsor
- Selcuk University
Self Efficacy, Breast Feeding, Exclusive
Digital Game Supported Breastfeeding Self-Efficacy, Breastfeeding Success
Purpose: This study will be conducted to determine the effect of digital game supported web-based breastfeeding education and counseling on breastfeeding self-efficacy, breastfeeding success and breast problems.
- Trial name
- NCT05435586
- Testing
- Web Based Breastfeeding Education and Counseling with Digital Game Support
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Lokman Hekim University
Gamification, Video-Based Learning
Video vs. Game-Based Teaching of Intramuscular Injection
One of the psychomotor skills that must be taught to nursing students is intramuscular injection (IME), which is frequently used among parenteral drug administration techniques and is associated with a higher incidence of medical…
- Conditions
- Gamification, Video-Based Learning, Students, Nursing, Intramuscular Injection
- Trial name
- NCT07272369
- Testing
- Video Based Teaching of Intramuscular Injection, Game-Based Teaching of Intramuscular Injection
- Where
- Turkey (Türkiye)
- Volunteers
- 48 people, healthy volunteers welcome
- Sponsor
- Maltepe University
Digital Escape Room, Gamification
Effect of the MERCI Model in Gamified Disaster Midwifery Education
Midwives play important societal roles during the post-crisis transition and recovery phase. Specific guidelines regarding the roles and responsibilities of midwives, who constitute a significant majority among healthcare…
- Conditions
- Digital Escape Room, Gamification, Disaster, Midwifery Education
- Trial name
- NCT07090642
- Testing
- Gamified Disaster Midwifery Training (MERCI Model)
- Where
- Turkey (Türkiye)
- Volunteers
- 90 people, healthy volunteers welcome
- Sponsor
- Saglik Bilimleri Universitesi
Students, Nursing
Gamified Infection Control Education for Nursing Students: Effects on Self-Efficacy, Motivation, and Learning Outcomes
Infection control is a critical component of nursing education, ensuring the safety of patients and healthcare workers. Gamification, which integrates game-based principles into educational activities, has emerged as a promising…
- Trial name
- NCT06786806
- Testing
- Gamified Infection Control Education Program, Traditional Lecture-Based Instruction
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Lokman Hekim University
Healthy
Gamified Program in Primary School
This study evaluates the effects of an 8-week gamified cooperative exergaming program implemented during regular physical education lessons in primary school children.
- Trial name
- NCT07724015
- Testing
- Gamified Cooperative Exergaming Program, Conventional Physical Education
- Where
- Spain
- Volunteers
- 176 people, healthy volunteers welcome
- Sponsor
- University of Jaén