Clinical trials: Game Based Learning
General Population of Children Aged 3 to 5 Years Old
Early Development of Academic Skills in the Classroom
This is a two-arm cluster randomized controlled trial. The two arms will be: 1) Intervention group, where the stimulation program will be implemented; and 2) Comparison group (active).
- Trial name
- JAPI (NCT05224700)
- Testing
- JAPI, Painting group
- Volunteers
- 754 people, healthy volunteers welcome
- Sponsor
- University of Talca
Surgical Hand Preparation Education
Clear Hands Challenge: A Digital Serious Game for Surgical Hand Preparation Training in Nursing Students
This pilot study evaluated the use of Clear Hands Challenge!, a digital serious game designed to support surgical hand preparation training in nursing students.
- Trial name
- CHC (NCT07842822)
- Testing
- Clear Hands Challenge! Digital Serious Game
- Where
- Turkey (Türkiye)
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Bozok University
Safe Intravenous Therapy Practices in Nursing Students
Puzzle-Assisted Learning IV: Information Retention and Motivation
This study aims to evaluate the effect of puzzle-based education on nursing students' knowledge level, knowledge retention, and learning motivation regarding safe intravenous therapy practices.
- Trial name
- IV:Intravenous (NCT07669311)
- Testing
- Puzzle-based intravenous therapy education
- Where
- Turkey (Türkiye)
- Volunteers
- 81 people, healthy volunteers welcome
- Sponsor
- Aydin Adnan Menderes University
Well-being in Elementary School Children, Mental Health in Elementary School Children
A Cluster-randomized Control Trial of PAX Good Behavior Game in Swedish Elementary Schools
Two important challenges that primary school in Sweden is confronted by are increasing levels of mental illness among children and adolescents and increasing rates of stress related symptoms and sick leave associated with mental…
- Conditions
- Well-being in Elementary School Children, Mental Health in Elementary School Children, Work-related Stress in Teachers, Academic Performance in Elementary School Children
- Trial name
- NCT05407623
- Testing
- PAX Good Behavior Game, Count on Me!, Collegial Learning Community
- Where
- Sweden
- Volunteers
- 2,184 people
- Sponsor
- Linnaeus University
Self Efficacy, Breast Feeding, Exclusive
Digital Game Supported Breastfeeding Self-Efficacy, Breastfeeding Success
Purpose: This study will be conducted to determine the effect of digital game supported web-based breastfeeding education and counseling on breastfeeding self-efficacy, breastfeeding success and breast problems.
- Trial name
- NCT05435586
- Testing
- Web Based Breastfeeding Education and Counseling with Digital Game Support
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Lokman Hekim University
Stress Response
Comparison of the Escape Room and Storytelling Methods in Learning the Stress Response
The goal of this randomised controlled study is to evaluate the effects of storytelling and escape room methods on the level of learning about stress response of nursing students and students' opinions about these methods.
- Trial name
- NCT05865509
- Testing
- Escape room, Storytelling
- Where
- Turkey (Türkiye)
- Volunteers
- 35 people, healthy volunteers welcome
- Sponsor
- Ankara Medipol University
Healthy
Mediterranean Diet Interventions for Eating Behavior and Cognitive Performance Among Older Adults in the Community
The object is to investigate the effects of a modified Mediterranean diet learning intervention program with a Mini-flipped game strategy on dietary behavior and cognitive function of elderly people in the community.
- Trial name
- NCT04788446
- Testing
- Mini-flipped Game-based Learning, Balanced diet
- Where
- Taiwan
- Volunteers
- 84 people
- Sponsor
- National Yang Ming Chiao Tung University
Neurodevelopmental Disorders, Autism Spectrum Disorder
A Game-based Neurodevelopmental Assessment for Young Children
The aim of this study is to evaluate a novel tablet game-based neurodevelopmental assessment tool for young children aged 3 to 8 years old.
- Conditions
- Neurodevelopmental Disorders, Autism Spectrum Disorder, Attention Deficit Hyperactivity Disorder, Dyslexia
- Trial name
- BRIGHTEN (NCT05780853)
- Testing
- Tablet Game-based Assessment - YARN assessment service, Adaptive Behavior Assessment System, Third Edition (ABAS-3), Demographic questionnaire
- Where
- United Kingdom
- Volunteers
- 590 people, healthy volunteers welcome
- Sponsor
- Brightlobe Limited
Vestibular Diseases
Computerized Vestibular Rehabilitation
Disorders of vestibular function and balance are an important component of many conditions that commonly affect veterans, such as inner ear diseases, diabetes, and traumatic brain injury.
- Trial name
- NCT03589859
- Testing
- VOR Test, Computer Game, Nausea Scale
- Where
- United States
- Volunteers
- 24 people, healthy volunteers welcome
- Sponsor
- VA Office of Research and Development
Gender Prediction, Dating Violence
Comparison of Escape Room and Branching Scenario Games in Nursing Education
The aim of this study is to examine the effects of a web-based escape room (EQUITY-ROOM) and a web-based branching scenario (EQUITY-PATH) simulation added to standardized video-based education on nursing students' gender…
- Conditions
- Gender Prediction, Dating Violence, Nursing Education
- Trial name
- NCT07886086
- Testing
- EQUITY-ROOM (Web-based Escape Room Game), EQUITY-PATH (Web-based Branching Scenario Game), Standardized Video-Based Education
- Where
- Turkey (Türkiye)
- Volunteers
- 72 people, healthy volunteers welcome
- Sponsor
- Karamanoğlu Mehmetbey University
Nursing Skill, Game-Based Learning
Effectiveness of Virtual Simulation Game in Teaching Venous Blood Sampling Skills to Nursing Students
The goal of this randomized controlled trial is to evaluate the effectiveness of the Virtual Simulation Game (VSG) method in teaching venous blood sampling (VBS) skills to second-year nursing students.
- Conditions
- Nursing Skill, Game-Based Learning, Students, Nursing, Gamification
- Trial name
- VSG-Venous (NCT06714474)
- Testing
- Virtual Simulation Game, Traditional Training
- Where
- Turkey (Türkiye)
- Volunteers
- 200 people, healthy volunteers welcome
- Sponsor
- Sinop University
Digital Escape Room, Game-Based Learning
Game-Based Psychological First Aid Training for Midwifery Students
Purpose: This study aims to evaluate the effects of an educational digital escape room game-based Psychological First Aid (PFA) training on the PFA self-efficacy and problem-solving levels of undergraduate midwifery students.
- Trial name
- NCT07669480
- Testing
- Digital Escape Room Game via Genially, Standardized Theoretical Psychological First Aid (PFA) Training
- Volunteers
- 84 people, healthy volunteers welcome
- Sponsor
- Saglik Bilimleri Universitesi
Clinical Decision-Making and Problem-Solving Skills in Nursing Education
Mobile Game Simulation for Nursing Students' Decision-Making
This study will test whether an interactive mobile game-based simulation program helps first-year nursing students improve their decision-making and problem-solving skills.
- Trial name
- NCT07774026
- Testing
- Interactive Mobile Game-Based Simulation Educational Program
- Volunteers
- 258 people, healthy volunteers welcome
- Sponsor
- Delta University for Science and Technology
Nursing Education, Vital Signs
Game-Based 3D Simulation for Vital Signs Training in Nursing Education
This study aims to improve nursing students' skills in measuring vital signs using a 3D animation-based game simulation. Measuring vital signs is a key responsibility for nurses and requires both knowledge and hands-on practice.
- Conditions
- Nursing Education, Vital Signs, Animation, Academic Acheivement
- Trial name
- NCT07009275
- Testing
- The game-based simulation application developed using 3D animation technology
- Where
- Turkey (Türkiye)
- Volunteers
- 73 people, healthy volunteers welcome
- Sponsor
- Kocaeli University
Pressure Ulcer Knowledge, Nursing Education
Escape Room in Pressure Ulcer Education
This randomized controlled trial (RCT) with a pretest-posttest design aimed to determine the effect of a game-based escape room teaching method on intern nursing students' knowledge levels regarding pressure ulcers.
- Conditions
- Pressure Ulcer Knowledge, Nursing Education, Game-Based Learning
- Trial name
- NCT07563348
- Testing
- Escape Room-Based Learning, Theoretical Instruction
- Where
- Turkey (Türkiye)
- Volunteers
- 51 people, healthy volunteers welcome
- Sponsor
- Aydin Adnan Menderes University
Surgical Site Infections, Education
the Impact of a Digital Game-based Learning Activity on Nursing Students' Understanding of Surgical Site Infections
The aim of this randomized controlled trial was to evaluate the effect of a digital game-based learning activity on students' learning of interventions to prevent surgical site infections.This study will seek answers to the…
- Trial name
- NCT06755879
- Testing
- digital game-based learning activity, traditional method
- Where
- Turkey (Türkiye)
- Volunteers
- 75 people, healthy volunteers welcome
- Sponsor
- Yuzuncu Yil University
Game-Based Learning, Pre-hospital Triage
EXAMINATION OF THE EFFECTIVENESS OF GAME-BASED LEARNING METHOD IN START TRIAGE TRAINING IN DISASTERS
In the study titled "Investigating the Effect of Game-Based Learning Method in Disaster Triage Training," researchers aim to compare the effectiveness of game-based learning methods with classical face-to-face learning…
- Conditions
- Game-Based Learning, Pre-hospital Triage, Paramedical Professionals
- Trial name
- NCT07416305
- Testing
- Game-based learning activity in disaster response triage, face-to-face learning, start triage game in disasters
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- sureyya gumussoy
Health Literacy, Human Papillomavirus (HPV) Infection
Comparing Digital and Collaborative Gamified Reinforcement Strategies for HPV Literacy and Retention Among Nursing Students
This randomized comparative study aims to evaluate the effectiveness of two gamified reinforcement strategies, Gimkit and Escape Room, on human papillomavirus (HPV) literacy, short-term retention, and gameful learning experiences…
- Conditions
- Health Literacy, Human Papillomavirus (HPV) Infection, Nursing Education
- Trial name
- NCT07667127
- Testing
- Escape Room-Based Gamified Reinforcement, Gimkit-Based Gamified Reinforcement
- Volunteers
- 64 people, healthy volunteers welcome
- Sponsor
- Aydin Adnan Menderes University
Robotic Surgery, Simulator
Video Gaming Improves Robotic Surgery Simulator Success
Investigators aimed to investigate the effects of video game habits, duration of experience, and training in different surgical clinics on the success of robotic surgery simulators.
- Trial name
- NCT05510960
- Testing
- Video game & Robotic surgery simulator success
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Ege University
Nursing Teaching Pedagogy, Conversational AI Nursing Education Serious Game
Artificial Intelligence-Based Emergency Triage Education Tool in Enhancing Clinical Critical Thinking and Triage Practice
The study aims to develop an artificial intelligence (AI) based emergency triage education tool for providing critical thinking and questioning skills training to nursing students.
- Trial name
- NCT06811987
- Testing
- Instructor-led AI-Triage educational serious game, Self play AI-Triage educational serious game
- Volunteers
- 350 people, healthy volunteers welcome
- Sponsor
- Hong Kong Metropolitan University