Clinical trials: Gaming Disorder
Depression, Sleep
Exergame on Sleep and Emotion Among Students
This study aims to investigate the feasibility and the potential efficacy of using Xbox 360 Kinect game among healthcare undergraduate students.
- Conditions
- Depression, Sleep, Anxiety, Stress
- Trial name
- NCT03906396
- Testing
- Xbox 360 Kinect
- Where
- Malaysia
- Volunteers
- 36 people, healthy volunteers welcome
- Sponsor
- National University of Malaysia
Stroke
Home-based Balance Training Using Wii Fit After Stroke: A Feasibility Study
BACKGROUND: Virtual gaming systems offer new possibilities for home-based exercises (HBE) in rehabilitation. Pilot studies with stroke patients indicate that the application of Nintendo Wii® (WII) is practicable and can improve…
- Trial name
- WiiMobil (NCT02251470)
- Testing
- HBE Wii (EG), HBE Control (CG)
- Where
- 2 sites in Germany
- Volunteers
- 14 people
- Sponsor
- Martin-Luther-Universität Halle-Wittenberg
Heart Failure, Motivation
Development of an Educational Video Game to Improve Nursing Students' Reasoning With Acute Heart Failure Patients
The aim of this study is to appreciate, using quantitative and qualitative empirical methods, the contribution of an educational video game to the engagement, the motivation, and the development of nursing students'…
- Trial name
- NCT04592432
- Testing
- SIGN@L-A, SIGN@L-B
- Where
- Canada
- Volunteers
- 28 people, healthy volunteers welcome
- Sponsor
- Marc-André Maheu-Cadotte
Addiction
Validation of a Tool for Assessing Gambling Problems Related to the Practice of Poker: the Copenhagen Poker Screen (CHAPS)
If the addiction to games of chance and gambling is a disease of increasing knowledge, the emergence of poker rout evaluation procedures, prevention and treatment usually offered to players in need.
- Trial name
- CHAPS (NCT02847520)
- Testing
- Canadian Index Excessive Game
- Where
- France
- Volunteers
- 729 people, healthy volunteers welcome
- Sponsor
- Nantes University Hospital
Stroke
Self-Directed Upper Extremity Gaming in Inpatients With Stroke
STRIVE uses a camera mounted on the in-room TV and a connected laptop to track arm and hand movements during gameplay via markerless motion capture.
- Trial name
- NCT07806097
- Testing
- Self-Directed Therapeutic Rehab using In-room Virtual Entertainment (STRIVE)
- Where
- United States
- Volunteers
- 30 people
- Sponsor
- Milap Sandhu
Stroke
Effect of Constraint-Induced Gaming Therapy in an Acute Care Setting
Current protocols for therapy on a rehabilitation unit call for intensive rehabilitation composed of high intensity, long duration therapy.
- Trial name
- CIT (NCT03578536)
- Testing
- Recovery Rapids
- Where
- United States
- Volunteers
- 3 people
- Sponsor
- VA Office of Research and Development
Stroke, Upper Extremity Dysfunction
EMG-controlled Virtual Reality to Improve Upper Extremity Function in Chronic Stroke Patients
This is a single subject design study to investigate the effectiveness of electromyography-controlled virtual reality and serious gaming treatment on upper extremity functionality in patients in the chronic recovery stage after…
- Trial name
- NCT04154371
- Testing
- Electromyography-controlled virtual and augmented reality using serious gaming
- Where
- Sweden
- Volunteers
- 6 people
- Sponsor
- Chalmers University of Technology
Sickle Cell Disease
Gaming Technology to Engage Adolescent Sickle Cell Patients in Pain Management
Sickle cell disease (SCD) is a common genetic disorder characterized by episodes of pain, yet assessments to identify type, intensity, frequency, and phase of pain among SCD adolescents is lacking.
- Trial name
- NCT03291613
- Testing
- Pinpoint App
- Where
- 2 sites in United States
- Volunteers
- 13 people, healthy volunteers welcome
- Sponsor
- Klein Buendel, Inc.
Parkinson Disease, Balance
Effects of Exer Gaming on Balance and Gait in Parkinson's Patients
To compare the effects of exer-gaming with conventional physiotherapy on balance and gait in Parkinson's patients
- Trial name
- NCT05043727
- Testing
- Exer gaming, conventional treatment plan
- Where
- Pakistan
- Volunteers
- 16 people
- Sponsor
- Riphah International University
Vestibular Diseases, Disturbance; Balance, Labyrinth
The Efficacy of Balance Gaming as an Adjunct to Vestibular Rehabilitation Therapy
Patients with a unilateral vestibular loss often complain of dizziness and imbalance. Movement usually increases these symptoms often resulting in patients avoiding these movements, causing further limitations in their activities…
- Trial name
- NCT01305278
- Testing
- Use of Nintendo Wii Balance Gaming system
- Where
- Canada
- Volunteers
- 7 people
- Sponsor
- University Health Network, Toronto
Addiction, Internet Gaming Disorder
The Effectiveness of tDCS on Internet Game Addiction
In this study, the investigators aimed to investigate the effect of transcranial direct current stimulation (tDCS) on clinical status of Internet game addiction.
- Trial name
- NCT03347643
- Testing
- tDCS with real stimulation
- Where
- South Korea
- Volunteers
- 31 people
- Sponsor
- Seoul National University Hospital
Heart Failure
Sensor-controlled Digital Game for Heart Failure Self-management
This study evaluates a sensor-controlled digital game (SCDG) to motivate self-management behaviors of weight monitoring and physical activity in older adults with heart failure (HF).
- Trial name
- NCT03947983
- Testing
- Sensor-controlled digital game (SCDG), Sensor Only
- Where
- 2 sites in United States
- Volunteers
- 38 people
- Sponsor
- University of Texas at Austin
Internet Gaming Disorder
Evaluation of Interventions to Promote Work-Life Balance Among Students at Gaming Schools
Introduction : Internet Gaming Disorder (IGD) affects an estimated 14% of French adolescents, with consequences ranging from sleep disorders and academic failure to social and mental health difficulties.
- Trial name
- JERRI (NCT07887659)
- Testing
- Online health promotion interventions for gaming school students, In person health promotion interventions for gaming school students
- Where
- France
- Volunteers
- 200 people, healthy volunteers welcome
- Sponsor
- Assistance Publique - Hôpitaux de Paris
Gaming Disorder
A Study to Evaluate the Effectiveness of Group Gaming Interventions for Individuals With Problematic Gaming Behavior and Gaming Disorder.
This is a randomized, parallel-group, two-arm study design registered with the Chinese Clinical Trial Registry. The study divides participants into an intervention group and a control group in the same ratio.
- Trial name
- NCT07363850
- Testing
- group gaming interventions
- Where
- China
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- Shanghai Mental Health Center
Cerebral Palsy, Movement Disorder
Rehabilitation Gaming System for Cerebral Palsy
In this study the investigators evaluate the effectivity of Virtual Reality-based rehabilitation protocols for preventing motor deterioration in patients with cerebral palsy.
- Trial name
- NCT02938754
- Testing
- VR-based motor training, Conventional Therapy
- Where
- Spain
- Volunteers
- 14 people
- Sponsor
- Universitat Pompeu Fabra
Stroke, Cardiovascular Stroke
Exer-gaming on Upper Extremity Function and Activities of Daily Living in Sub-acute Stroke Patient.
Stroke is one of the leading cause of death, in adult stroke causes permanent disability. Stoke impact the life of a person significantly including the quality of life of an individual and especially performing the task of daily…
- Conditions
- Stroke, Cardiovascular Stroke, Cerebrovascular Accident
- Trial name
- NCT04750746
- Testing
- Control group, Experimental Group
- Where
- Pakistan
- Volunteers
- 32 people
- Sponsor
- Riphah International University
Internet Addiction Disorder
Examining of Occupational Balance, Executive Functions, and Quality of Life of Adolescents with Internet Gaming Disorder
Internet gaming disorder leads to social problems and isolation, neglect of daily responsibilities, behavioral disorders, and cognitive and physical impairments.
- Trial name
- NCT06497166
- Where
- Turkey (Türkiye)
- Volunteers
- 62 people, healthy volunteers welcome
- Sponsor
- Bezmialem Vakif University
Cystic Fibrosis
Video Game Exercise Effectiveness of a Domiciliary Pulmonary Rehabilitation Program in Cystic Fibrosis Patients
The aim of this study is to evaluate the efficacy of a long-term domiciliary exercise program using the Wii video game platform as a training modality in Cystic Fibrosis (CF) patients.
- Trial name
- NCT02552043
- Testing
- Nintendo Wii exercise program
- Where
- Spain
- Volunteers
- 41 people
- Sponsor
- Universidad Autonoma de Madrid
Respiratory Tract Diseases, Pediatric Disorders
The Effect of Using Virtual Reality Glasses and Gaming Cards on Fear, Anxiety, and Physiological Parameters in Children Administered Inhaler Medication
This study aims to evaluate the effects of using virtual reality headsets and play cards during the administration of inhaler medication in pediatric patients.
- Conditions
- Respiratory Tract Diseases, Pediatric Disorders, Anxiety, Fear
- Trial name
- NCT07780331
- Testing
- Virtual Reality Goggles (VR BOX), Interactive Distraction Cards (DistrACTION® Cards), Standard Clinical Care
- Where
- Turkey (Türkiye)
- Volunteers
- 150 people, healthy volunteers welcome
- Sponsor
- Bandırma Onyedi Eylül University
Internet Gaming Disorder
A Psychotherapy Development Study for Internet Gaming
The fifth edition of the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) introduces Internet Gaming disorder (IGD) as a Substance-Related and Addictive Disorder in Section 3, Conditions for Further Study.
- Trial name
- NCT03220581
- Testing
- Referral for care, Behavioral therapy
- Where
- United States
- Volunteers
- 60 people
- Sponsor
- UConn Health