Clinical trials: Gaming Disorder
Dementia
Group Digital Gaming: Experiences of Older Adults Living With Dementia in an Activity for Cognitive Impairment
The study examines the effects of a group digital gaming intervention on cognitive function, mood, and behaviors in people with early to moderate levels of dementia, using Obie Technology by employing a pretest and posttest…
- Trial name
- PLwD (NCT07541144)
- Testing
- Group-Based Digital Gaming
- Where
- United States
- Volunteers
- 24 people
- Sponsor
- George Mason University
Internet Gaming Disorder
The Effect of Web-based Education Given to Parents on Children's Internet Gaming Disorder
Internet Gaming Disorder (IOB) is an important problem that is increasingly prevalent all over the world and can be prevented before it develops.
- Trial name
- NCT05632471
- Testing
- web-based "I know digital games" training for intervation grup, The control group was not trained
- Where
- Turkey (Türkiye)
- Volunteers
- 96 people, healthy volunteers welcome
- Sponsor
- Mersin University
Depressive Disorder, Depression in Children
Assessment of Daily Stressors in Children With Depressive Symptoms for the Development of a Gamified Emotion Regulation App
Digital interventions, such as serious games, are becoming increasingly important in the context of prevention and treatment approaches of mental disorders.
- Conditions
- Depressive Disorder, Depression in Children, Depressive Symptoms
- Trial name
- SG4ChildD (NCT07159347)
- Where
- Germany
- Volunteers
- 15 people
- Sponsor
- Ludwig-Maximilians - University of Munich
Vestibular Diseases, Disturbance; Balance, Labyrinth
The Efficacy of Balance Gaming as an Adjunct to Vestibular Rehabilitation Therapy
Patients with a unilateral vestibular loss often complain of dizziness and imbalance. Movement usually increases these symptoms often resulting in patients avoiding these movements, causing further limitations in their activities…
- Trial name
- NCT01305278
- Testing
- Use of Nintendo Wii Balance Gaming system
- Where
- Canada
- Volunteers
- 7 people
- Sponsor
- University Health Network, Toronto
Cardiovascular Disease, Obesity
STEP AND GO: A Study of Technology-based Exercise Promotion
The purpose of the study is to test an intervention that uses a mobile game to encourage increased physical activity among adults.
- Conditions
- Cardiovascular Disease, Obesity, Cancer, Diabetes
- Trial name
- NCT01953224
- Testing
- Game-based intervention, Smartphone
- Where
- United States
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- The University of Texas Medical Branch, Galveston
Medication Adherence, HIV/AIDS
A Mobile Gaming App to Improve Adherence to PrEP
In this study, the investigators will test the mobile game, Viral Combat, for efficacy and acceptability among diverse participants, ages 15-34 years, receiving PrEP care in clinical settings in New England and Mississippi.
- Trial name
- NCT05762705
- Testing
- Multilevel Gaming Adherence Intervention, Treatment as Usual +
- Where
- 3 sites in United States
- Volunteers
- 200 people, healthy volunteers welcome
- Sponsor
- Rhode Island Hospital
Addiction, Internet Gaming Disorder
The Effectiveness of tDCS on Internet Game Addiction
In this study, the investigators aimed to investigate the effect of transcranial direct current stimulation (tDCS) on clinical status of Internet game addiction.
- Trial name
- NCT03347643
- Testing
- tDCS with real stimulation
- Where
- South Korea
- Volunteers
- 31 people
- Sponsor
- Seoul National University Hospital
Internet Gaming Disorder
Efficacy of Indigenously Adapted Cognitive Behavioral Therapy for Reducing Gaming Addiction Among Adolescents
Research evidence identified internet gaming as an emerging problem in youth across the globe and a lot of interventions are being used for managing gaming and associated psychological problems considering cultural aspects.
- Trial name
- NCT05927883
- Testing
- Indigenously Adapted Cognitive Behavioral Therapy
- Where
- Pakistan
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Bahria University
Stroke, Stroke Gait Rehabilitation
MINT Conditioning to Improve Gait
This study will test the ability of myoelectric interface for neurorehabilitation (MINT) training to improve walking function.
- Trial name
- NCT07041775
- Testing
- myoelectric interface for neurorehabilitation (MINT) conditioning, One muscle myoelectric feedback
- Where
- 2 sites in United States
- Volunteers
- 72 people
- Sponsor
- Northwestern University
Broca's Aphasia
Virtual Reality Based Sensorimotor Speech Therapy
The purpose of this study is to determine whether VR based language rehabilitation scenario based on the core premises of ILAT has a beneficial effect on the linguistic performance (faster retrieval of the target lexicon and…
- Trial name
- NCT02928822
- Testing
- VR-based sensorimotor aphasia therapy, Control Group (conventional aphasia rehabilitation)
- Where
- 2 sites in Spain
- Volunteers
- 18 people
- Sponsor
- Universitat Pompeu Fabra
Internet Gaming Disorder
Collective Motivational Interviewing (CMI) for Adolescents With Internet Gaming Disorder
The present study examines the efficacy of CMI in reducing adolescent IGD symptoms and enhancing social support given by CSOs among adolescents with high risk of IGD (probable IGD cases screened positive by validated tools).
- Trial name
- NCT05917977
- Testing
- Collective Motivational Interviewing plus Education Materials, Control group (Education Materials)
- Where
- Hong Kong
- Volunteers
- 172 people
- Sponsor
- Hong Kong College of Technology
Evaporative Dry Eye
Impact of Tear Substitute Use on Dry Eye in Gamers.
Clinical, prospective, comparative, controlled, single-blind study, on the signs and symptoms of dry eye before and after 3 days of playing video games with the use of artificial tears (Hyabak) versus no intervention.
- Trial name
- HYAGAME (NCT05536661)
- Testing
- Preservative free hyaluronic acid artificial tear
- Where
- Spain
- Volunteers
- 56 people, healthy volunteers welcome
- Sponsor
- Laboratorios Thea, Spain
Cerebral Palsy
Telehealth Virtual Reality Gaming on Cardiometabolic Health Among Youth With Cerebral Palsy
The primary purpose of this study is to examine the preliminary efficacy of 12-weeks of home-based exercise using consumer available virtual reality gaming technology, compared with a 12 week wait-list control group.
- Trial name
- NCT05336227
- Testing
- Virtual Reality Exergaming
- Where
- United States
- Volunteers
- 32 people, healthy volunteers welcome
- Sponsor
- University of Alabama at Birmingham
Dyspnea
Point-of-care Ultrasound in Prehospital Dyspnea
Point-of-care ultrasound in patients with dyspnoea has been shown to alter patient treatment and the time to correct treatment when performed in emergency departments.
- Trial name
- NCT03905460
- Testing
- Point-of-care ultrasound
- Where
- Denmark
- Volunteers
- 219 people
- Sponsor
- University of Aarhus
Stroke
Effect of Constraint-Induced Gaming Therapy in an Acute Care Setting
Current protocols for therapy on a rehabilitation unit call for intensive rehabilitation composed of high intensity, long duration therapy.
- Trial name
- CIT (NCT03578536)
- Testing
- Recovery Rapids
- Where
- United States
- Volunteers
- 3 people
- Sponsor
- VA Office of Research and Development
Cerebral Palsy
Physical and Social Benefits of Multi-Player Interactive Computer Play Games in Youth With Cerebral Palsy
As children with cerebral palsy (CP) become teenagers, they experience a decrease in their physical function and mobility. Decreased mobility leads to increased social isolation for the teens and impacts negatively on their…
- Trial name
- NCT01901211
- Testing
- Exergaming Intervention
- Where
- Canada
- Volunteers
- 11 people
- Sponsor
- Holland Bloorview Kids Rehabilitation Hospital
Digital Game Addiction, Sleep Deprivation
School-Based Self-Regulation Intervention for Digital Game Addiction and Sleep Deprivation
This study evaluates the effectiveness of a school-based self-regulation intervention designed to reduce digital game addiction and sleep deprivation among adolescents aged 10-14 years.
- Conditions
- Digital Game Addiction, Sleep Deprivation, Problematic Digital Gaming, Adolescent Behavioral Health
- Trial name
- SRDGA (NCT07423689)
- Testing
- School-Based Self-Regulation Program
- Where
- 2 sites in Turkey (Türkiye)
- Volunteers
- 110 people, healthy volunteers welcome
- Sponsor
- Turkan Akyol Guner
Peripheral Vestibular Disorders, Vestibular Syndromes &/or Disorders (Labyrinthine)
Home-based Computer Gaming in Vestibular Rehabilitation
It is hypothesized that a home-based computer gaming rehabilitation program will improve gaze control and balance impairments in those with peripheral vestibular disorders (PVD).
- Conditions
- Peripheral Vestibular Disorders, Vestibular Syndromes &/or Disorders (Labyrinthine), Vestibular Neuronitis
- Trial name
- NCT01943955
- Testing
- home-based computer gaming
- Where
- Canada
- Volunteers
- 10 people
- Sponsor
- University of Manitoba
Psychiatric Disorder
Internet Gaming Disorder and Psychiatric Disorder
The fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) recently identified Internet gaming disorder as a new potential psychiatric disorder which need further research.
- Trial name
- IGDPD (NCT03366948)
- Testing
- IGDT-10 self-administered questionnaire
- Where
- 5 sites in France
- Volunteers
- 102 people
- Sponsor
- Hospices Civils de Lyon