Clinical trials: Serious Games
Educational Problems, Augmented Reality
Augmented Reality Serious Game Design for Promoting Children's Science Education Cognition
Background:The process of constructing knowledge in the context of children's science education plays a significant role in fostering the development of early scientific literacy.
- Conditions
- Educational Problems, Augmented Reality, Serious Game
- Trial name
- NCT06184022
- Testing
- Augmented reality serious game design for promoting children's science education cognition:
- Where
- China
- Volunteers
- 18 people, healthy volunteers welcome
- Sponsor
- Shanghai Jiao Tong University School of Medicine
Simulation Training
Are Serious Games Scenarios Specifically Designed for Learning Non Technical Skills More Effective Than Baseline Scenarios in Soft Skills Training
The aim of the study is to assess if a training on post-partum hemorrhage management with serious game scenarios specifically designed to teach non technical skills improve non technical skills scoring in a high-fidelity…
- Trial name
- NCT03592953
- Testing
- Serious game simulation training sessions
- Where
- France
- Volunteers
- 36 people, healthy volunteers welcome
- Sponsor
- Ilumens
Nursing Teaching Pedagogy, Conversational AI Nursing Education Serious Game
Artificial Intelligence-Based Emergency Triage Education Tool in Enhancing Clinical Critical Thinking and Triage Practice
The study aims to develop an artificial intelligence (AI) based emergency triage education tool for providing critical thinking and questioning skills training to nursing students.
- Trial name
- NCT06811987
- Testing
- Instructor-led AI-Triage educational serious game, Self play AI-Triage educational serious game
- Volunteers
- 350 people, healthy volunteers welcome
- Sponsor
- Hong Kong Metropolitan University
Type 1 Diabetes, Asthma
EmoTIChealth: Promoting Adolescent Health Through a Serious Game.
The intervention program targets adolescents between 12 and 16 years of age. The intervention program is designed for adolescents during a critical developmental stage marked by significant life transitions, where building strong…
- Conditions
- Type 1 Diabetes, Asthma, Allergic Rhinitis, Food Allergy
- Trial name
- NCT07212530
- Testing
- EmoTIChealth
- Where
- Spain
- Volunteers
- 600 people, healthy volunteers welcome
- Sponsor
- University of Valencia
Fibromyalgia
Serious Game for Fibromyalgia Patients
Aim: To check the applicability of LitEmotion© in people with Fibromyalgia. Design: randomized clinical trial, with pre, post and follow-up evaluation. Researchers and outcome evaluator blinded.
- Trial name
- NCT03906188
- Testing
- LitEmotion
- Where
- Spain
- Volunteers
- 42 people, healthy volunteers welcome
- Sponsor
- Universidad de Burgos
Stroke
EMG-Controlled Game to Retrain Upper Extremity Muscle Activation Patterns Following Stroke
The purpose of this study is to develop and test if upper limb task practice and muscle activity training improve upper limb function in stroke survivors.
- Trial name
- GAM (NCT05628324)
- Testing
- practice muscle activation patterns, task practice
- Where
- United States
- Volunteers
- 62 people, healthy volunteers welcome
- Sponsor
- VA Office of Research and Development
Autism Spectrum Disorder
Improving Daily Living Skills in People With Autism Spectrum Disorder Through a Personalised Serious Game
This study evaluates the efficacy of a rehabilitation intervention for people with Autism Spectrum Disorder through an individualised serious game developed for improving skills related to a specific daily living activity…
- Trial name
- NCT04295746
- Testing
- Serious Game ShopAut
- Where
- Italy
- Volunteers
- 10 people, healthy volunteers welcome
- Sponsor
- Federico II University
Autism Spectrum Disorder, Autism
Using Serious Games to Improve Social Skills in Autism
The investigators will conduct a small-scale randomized control trial comparing the intervention game to an active control game, and will assess outcomes at multiple time points (pre-, post-, 6-month follow-up).
- Trial name
- SAGA (NCT03690661)
- Testing
- Intervention Video Game
- Where
- United States
- Volunteers
- 43 people, healthy volunteers welcome
- Sponsor
- Penn State University
Advance Care Planning
EFFECTIVENESS: Hopewell Hospitalist: A Video Game Intervention to Increase Advance Care Planning by Hospitalists
Hopewell Hospitalist is a theory-based adventure video game designed to increase the likelihood that a physician will engage in an advance care planning (ACP) conversation with a patient over the age of 65.
- Trial name
- NCT04881968
- Testing
- Hopewell Hospitalist Video Game
- Where
- United States
- Volunteers
- 1,261 people, healthy volunteers welcome
- Sponsor
- Dartmouth-Hitchcock Medical Center
First Aid, Health Education in Schoolchildren
Mobile Game-Based Versus Classic First Aid Education in Adolescents: Randomized Controlled Trial
The goal of this three-arm, stratified randomized controlled trial is to learn whether a mobile serious game improves first aid knowledge in high school students aged 14 to 17 years compared with classic first aid education and…
- Conditions
- First Aid, Health Education in Schoolchildren, Adolescent Health
- Trial name
- CanKurtaranRCT (NCT07922057)
- Testing
- Mobile serious game-based first aid education, Classic first aid education, Nutrition education on food label reading (attention control)
- Where
- Turkey (Türkiye)
- Volunteers
- 171 people, healthy volunteers welcome
- Sponsor
- Sakarya University
Health Knowledge, Attitudes, Practice
Serious Games for Training in Oral Rehabilitation
Coronavirus disease-19 (COVID-19) dramatically changed the learning conditions of dental students, with restricted access to training sessions and clinical practice.
- Trial name
- Playdent (NCT05348018)
- Testing
- Playing Serious Games during a four-week test period in addition to conventional lectures
- Where
- France
- Volunteers
- 89 people, healthy volunteers welcome
- Sponsor
- Hôpital Rothschild
COVID-19, Vaccination Hesitancy
An Online Game to Help Canadian Adults Identify COVID-19 Vaccine Misinformation With One-Month Follow-Up
COVID-19 vaccine misinformation contributed to vaccine hesitancy and preventable illness. This study tested whether a brief online game helps Canadian adults identify COVID-19 vaccine misinformation, and whether effects last one…
- Conditions
- COVID-19, Vaccination Hesitancy, Health Misinformation, Communication
- Trial name
- NCT07758296
- Testing
- Gamified misinformation refutation quiz, Refutational text blog post (active control)
- Where
- United States
- Volunteers
- 4,071 people, healthy volunteers welcome
- Sponsor
- University of South Carolina
Interpersonal Relations
The Effectiveness of a Serious Game Targeting Interpersonal Emotion Regulation in Early Adolescents
Background: Adaptive interpersonal emotion regulation (iER) is a vital tool for positive relations. During early adolescence, peer relations become increasingly important, making this age group a relevant target group for…
- Trial name
- NCT04808102
- Testing
- IER AG, BubbleShooter
- Volunteers
- 180 people, healthy volunteers welcome
- Sponsor
- Karl Landsteiner University of Health Sciences
Sexual Health, Sexual Consent
Boys Sexual Health
Sexual health among young people is an important issue for healthcare professionals, educators, and society. The purpose of this study was to examine the effects of a mobile application on emerging adult men's sexual knowledge…
- Conditions
- Sexual Health, Sexual Consent, Intervention Effectiveness, Mobile Application
- Trial name
- boys (NCT07915180)
- Testing
- Boy's serious game
- Where
- Taiwan
- Volunteers
- 174 people, healthy volunteers welcome
- Sponsor
- Kaohsiung Medical University Chung-Ho Memorial Hospital
Cerebral Palsy
Serious Games for Serious Outcomes: Enhancing Cognition, Balance, and Quality of Life in Children With Cerebral Palsy
Children with cerebral palsy (CP) often face challenges with balance, movement, and skills such as memory, problem-solving, and attention. These difficulties can affect not only daily activities but also their quality of life.
- Trial name
- Games4CP (NCT07158424)
- Testing
- Serious games, Intensive rehabilitation, Physical therapy
- Where
- Ukraine
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Nataliya Hrabarchuk
Healthy
Effectiveness of the Serious Game 'Broodles' for Siblings of Children With Visual Impairment and/or Intellectual Disability
The support for siblings of children with disabilities is scarce and fragmented, even though studies have shown that these siblings can benefit from support.
- Trial name
- NCT05376007
- Testing
- Serious game 'Broodles'
- Where
- Netherlands
- Volunteers
- 107 people, healthy volunteers welcome
- Sponsor
- VU University of Amsterdam
Operating Room Nursing, Serious Game
The Effect of Serious Games
Today, there is a need to integrate and restructure rapidly developing technology into teaching environments. When web-based applications, which are among the popular and innovative technologies, are examined, it is seen that…
- Conditions
- Operating Room Nursing, Serious Game, Education, Surgical Instrument
- Trial name
- NCT05480540
- Testing
- Serious game
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- Gümüşhane Universıty
Smoking Cessation
An Innovation to Increase Smoking Quit Rate
An Innovation involving Self-Surveillance and Serious Gaming to Increase Smoking Quit rate: Protocol for a randomized controlled trial.
- Trial name
- STEADES-2 (NCT04630340)
- Testing
- STEADES-2
- Where
- Singapore
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- SingHealth Polyclinics
Endometriosis
Endoexpedition - Use of a Serious Game to Deliver Patient Information and Decision Aid for Individuals With Endometriosis.
Endometriosis is a chronic disease that can negatively affect quality of life, daily functioning, fertility, and psychological well-being.
- Trial name
- NCT07758946
- Testing
- EndoExpedtion Serious game, Standard Written Patient Information
- Where
- 4 sites in Sweden
- Volunteers
- 250 people, healthy volunteers welcome
- Sponsor
- Karolinska Institutet
Education, Medical
The Gaming for Medical Education Research (G4MER) Program
The "G4MER" Program aims to investigate whether serious games add value to medical education in comparison to an online learning package or clinical practice guidelines.
- Trial name
- G4MER (NCT03666468)
- Testing
- PlayMed, Online Package, Paper Guidelines
- Where
- Australia
- Volunteers
- 264 people, healthy volunteers welcome
- Sponsor
- The University of New South Wales