Clinical trials: Serious Games
Serious Game, Asthma in Children
Serious gaMes as Emerging E-health Interventions for Young People With neurologicaL or rEspiratory disoRders
The main purpose of 'Serious Games' (SG) is to provide opportunities for constructive learning and training. They are well-accepted instruments in therapeutic interventions and have been found to be efficient to improve cognitive…
- Conditions
- Serious Game, Asthma in Children, Children, Only
- Trial name
- SMILER (NCT05974917)
- Testing
- Serious Game (SG)
- Volunteers
- 30 people
- Sponsor
- Istituto di Farmacologia Traslazionale - sede di Palermo, Consiglio Nazionale delle Ricerche (CNR)
Multiple Sclerosis, Stroke
Telerehabilitation Upper Extremity for Neurological Disorders
The aims of the present study were to: Investigate the feasibility of using a therapeutic gaming system (REHAB@HOME), based on Kinect, to augment upper extremity neurorehabilitation services.
- Trial name
- Telerehab (NCT02764372)
- Testing
- Serious games, Exergames
- Volunteers
- 20 people
- Sponsor
- Fondazione Don Carlo Gnocchi ETS
Chronic Non-specific Neck Pain
Experiences of a Home-based Virtual Reality Serious Game in People With Chronic Non-specific Neck Pain
Background: Immersive virtual reality (VR) has been used for several years in the treatment of chronic neck pain. This new type of rehabilitation device, which can be used at home, is promising and seems to be as effective as…
- Trial name
- NCT05244681
- Testing
- Semi-structured interview
- Where
- Belgium
- Volunteers
- 11 people
- Sponsor
- Université Catholique de Louvain
Alzheimer Disease or Associated Disorder
Evaluation of the Effects of Serious Cognitive Games on a Digital Tactile Table for Elderly People with Alzheimer's Disease or Related Disorders
Alzheimer's disease and related disorders are chronic, progressive diseases that have a major impact on the lives of sufferers and their families.
- Trial name
- NCT06781645
- Testing
- The system involves a digital table with a tactile and interactive surface, providing several play areas. It simulates a village and offers different types of serious cognitive games: semantic memory
- Volunteers
- 46 people
- Sponsor
- RIVAGES
Autism Spectrum Disorder, Autism
Using Serious Games to Improve Social Skills in Autism
The investigators will conduct a small-scale randomized control trial comparing the intervention game to an active control game, and will assess outcomes at multiple time points (pre-, post-, 6-month follow-up).
- Trial name
- SAGA (NCT03690661)
- Testing
- Intervention Video Game
- Where
- United States
- Volunteers
- 43 people, healthy volunteers welcome
- Sponsor
- Penn State University
Advanced Cancer, Cancer Pain
Healing Gardens: Leveraging Serious Games to Deliver Accessible Pain-CBT and Pharmacologic Support for Patients With Advanced Cancer Managing Pain
This study is being done to determine the feasibility and acceptability of Healing Gardens, a standalone mobile health serious game designed to deliver pain-CBT and cancer pain education to help patients with advanced cancer…
- Conditions
- Advanced Cancer, Cancer Pain, Chronic Pain
- Trial name
- NCT07825051
- Testing
- Healing Gardens content development/refinement activities, Healing Gardens serious game
- Where
- 2 sites in United States
- Volunteers
- 46 people
- Sponsor
- Dana-Farber Cancer Institute
Operating Room Nursing, Serious Game
The Effect of Serious Games
Today, there is a need to integrate and restructure rapidly developing technology into teaching environments. When web-based applications, which are among the popular and innovative technologies, are examined, it is seen that…
- Conditions
- Operating Room Nursing, Serious Game, Education, Surgical Instrument
- Trial name
- NCT05480540
- Testing
- Serious game
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- Gümüşhane Universıty
Education, Medical, Undergraduate, Out-of-Hospital Cardiac Arrest
Serious Game Versus Online Course to Pre-train Medical Students on the Management of an Adult Cardiac Arrest.
The objective of this study is to compare two forms of pre-training (an online narrative presentation and a serious game) to prepare 2nd year medical students for a hands-on training with physical simulators about out-of-hospital…
- Conditions
- Education, Medical, Undergraduate, Out-of-Hospital Cardiac Arrest, Simulation Training
- Trial name
- NCT02758119
- Testing
- Serious Game, Online course
- Where
- France
- Volunteers
- 82 people, healthy volunteers welcome
- Sponsor
- Ilumens
Out-Of-Hospital Cardiac Arrest, Mobile Phone Use
Impact of Mobile Phone Application Use on Adult BLS
The aim of the study is to investigate whether a serious smartphone game (called MOBI-CPR game) used in the home environment has an impact on the retention of adult basic life support knowledge and skills.
- Conditions
- Out-Of-Hospital Cardiac Arrest, Mobile Phone Use, Stress, Knowledge, Attitudes, Practice
- Trial name
- MOBI-CPR (NCT05784675)
- Testing
- MOBI-CPR game
- Where
- Slovenia
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- Nino Fijačko
Anxiety State
Intervention of a Game About Radiotherapy for Children With Cancer
Background: Radiotherapy (RT) can be stressful and challenging for children exposed to a highly technical environment with large radiation equipment and immobilization devices.
- Trial name
- NCT04728555
- Testing
- Game about radiotherapy
- Where
- Sweden
- Volunteers
- 22 people
- Sponsor
- Uppsala University
Acquired Brain Injury, Executive Dysfunction
A Single-case Design to Investigate a Compensatory Strategy Game Supporting Goal Management Training
The main cognitive complaint in brain-injured patients is often the everyday disorganization caused by executive function (EF) deficits. In order to minimize the everyday disorganization, effective EF interventions are required.
- Conditions
- Acquired Brain Injury, Executive Dysfunction, Goal Management Training, Compensatory Strategy Training
- Trial name
- NCT05737238
- Testing
- Intervention during phase B: Compensatory brain game supporting Goal Management Training intervention
- Where
- Netherlands
- Volunteers
- 4 people
- Sponsor
- Klimmendaal Revalidatiespecialisten
Anterior Cruciate Ligament Injury
Back in the Game: a Smartphone Application to Support Athletes Returning to Sport After Serious Injury
Returning to sport is one of the primary concerns of athletes following injury. Yet, after serious injury, up to 50% of athletes do not return to competitive sport.
- Trial name
- BANG (NCT03959215)
- Testing
- Back in the Game, Usual rehabilitation care
- Where
- 7 sites in Sweden
- Volunteers
- 169 people
- Sponsor
- Karolinska Institutet
Expert Opinion on the Development of Serious Games for Rehabilitation
Development of Serious Games for Rehabilitation: a Delphi Study
This clinical study has been organised to identify the needs and recommendations of experts in the field of rehabilitation technology and gamification on the development of serious games for rehabilitation.
- Trial name
- NCT07460778
- Testing
- Online survey, Focus group discussions, Ranking results
- Where
- Belgium
- Volunteers
- 34 people, healthy volunteers welcome
- Sponsor
- Vrije Universiteit Brussel
Self-Management, Quality of Life
Efficacy of a Self-advocacy Serious Game Intervention
Individuals with cancer must overcome multiple, ongoing challenges ("self-advocate") related to their cancer experience to receive patient-centered care.
- Trial name
- NCT04813276
- Testing
- Strong Together serious game, Enhanced Care as Usual
- Where
- United States
- Volunteers
- 344 people
- Sponsor
- University of Pittsburgh
Advance Care Planning
EFFICACY: Hopewell Hospitalist: A Video Game Intervention to Increase Advance Care Planning by Hospitalists
Hopewell Hospitalist is a theory-based adventure video game designed to increase the likelihood that a physician will engage in an advance care planning (ACP) conversation with a patient over the age of 65.
- Trial name
- NCT04557930
- Testing
- Hopewell Hospitalist Video Game
- Where
- United States
- Volunteers
- 163 people, healthy volunteers welcome
- Sponsor
- Dartmouth-Hitchcock Medical Center
Asthma in Children, Asthma Chronic
Evaluation of Pharmacist-guided Digital-based Asthma Education for Indonesian Children With Asthma
Poor adherence and self-management in children with asthma results in poorly controlled asthma and increased morbidity. Pharmacists could take important roles in delivering asthma education to ensure that children can manage…
- Conditions
- Asthma in Children, Asthma Chronic, Asthma
- Trial name
- MIRACLE (NCT05432440)
- Testing
- The digital asthma education program
- Where
- 4 sites in Indonesia
- Volunteers
- 50 people
- Sponsor
- Udayana University
Cerebral Palsy
Is EMG-based Serious Games Effective in Improving Gait in Children With Cerebral Palsy ? Interest of Electromyography Feedback (EMG)
Cerebral palsy (CP) is a major motor dysfunction manifesting early in childhood, with severe consequences to performance in daily functions.
- Trial name
- SERIOUS GAME (NCT03628261)
- Testing
- Serious Game, physical therapy
- Where
- France
- Volunteers
- 30 people
- Sponsor
- Assistance Publique Hopitaux De Marseille
Cognitive Dysfunction, Mild Cognitive Impairment
Cognitive and Physical Home-rehabilitation by Information and Communications Technology. Games for Older Adults Active Life (GOAL)
Aging is often associated with pathological pathway such as in Mild Cognitive Impairment (MCI), and that pathway may be associated to a high risk of dementia.
- Conditions
- Cognitive Dysfunction, Mild Cognitive Impairment, Vascular Cognitive Impairment
- Trial name
- GOAL (NCT03383549)
- Testing
- Tele-rehabilitation
- Where
- Italy
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Fondazione Don Carlo Gnocchi ETS
Type 1 Diabetes, Asthma
EmoTIChealth: Promoting Adolescent Health Through a Serious Game.
The intervention program targets adolescents between 12 and 16 years of age. The intervention program is designed for adolescents during a critical developmental stage marked by significant life transitions, where building strong…
- Conditions
- Type 1 Diabetes, Asthma, Allergic Rhinitis, Food Allergy
- Trial name
- NCT07212530
- Testing
- EmoTIChealth
- Where
- Spain
- Volunteers
- 600 people, healthy volunteers welcome
- Sponsor
- University of Valencia
Serious Game on Hospitalized Children
The Effect of Serious Game on Hospitalized Children's Anxiety, Fear, Knowledge, and Anxiety Levels in Their Parents
Children may view hospitalization as a stressful experience. Children who are hospitalized show high levels of anxiety symptoms.
- Trial name
- NCT05775640
- Testing
- serious game
- Where
- Turkey (Türkiye)
- Volunteers
- 64 people, healthy volunteers welcome
- Sponsor
- Pamukkale University