Clinical trials: Video Game
Diabetes Mellitus, Type 1, Diabetes Mellitus, Type 2
Educational Efficacy Assessment of a Serious Game to Teach Insulin Therapy to Primary Care Physicians
Background: Physicians´ lack of knowledge contributes to underuse of insulin and poor glycemic control in adults with diabetes mellitus (DM).
- Conditions
- Diabetes Mellitus, Type 1, Diabetes Mellitus, Type 2, Knowledge, Attitudes, Practice
- Trial name
- NCT01759953
- Testing
- Game, Traditional CME
- Where
- Brazil
- Volunteers
- 170 people, healthy volunteers welcome
- Sponsor
- Universidade Estadual de Londrina
Caries, Tooth Decay
Improving Oral Health With Serious Games
This study investigated if computer games can be effective at changing the way children take care of their teeth. We a museum exhibit with 3D virtual reality games called "Attack of the S.
- Conditions
- Caries, Tooth Decay, Cavities, Gingivitis
- Trial name
- AOTSM (NCT02027597)
- Testing
- Attack of the S. Mutans, Follow-up, SnowWorld
- Where
- United States
- Volunteers
- 161 people, healthy volunteers welcome
- Sponsor
- University of Washington
Airway Obstruction
Video Game Training on Intervention in Adult Airway Obstruction
Foreign body aspiration occurs as a result of partial or complete airway obstruction. In the case of complete obstruction, mechanical asphyxia can lead to insufficient ventilation and oxygenation, leading to death.
- Trial name
- NCT06843694
- Testing
- video game
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Kahramanmaras Sutcu Imam University
Obesity
Effects of Playing Video Games on Energy Balance
The aim of this study is to examine the effects of playing video games on various components of energy balance and substrate metabolism as well as on glucose homeostasis and relevant hormonal systems that might be involved in the…
- Trial name
- NCT01013246
- Testing
- 1-hour video game play
- Where
- Denmark
- Volunteers
- 22 people, healthy volunteers welcome
- Sponsor
- University of Copenhagen
Down's Syndrome, Fine Motor Skills
Effect of Virtual Video Reality Gaming on Fine Motor Skills in Children With Down's Syndrome
Down's syndrome is genetic disorder caused by trisomy 21. Children with Down's syndrome are characterized by awkward movements, gait, increased flexibility of joints, timing of mastering of basic skills, under development of fine…
- Trial name
- NCT05392322
- Testing
- Self-help skills, Virtual video reality gaming
- Where
- Pakistan
- Volunteers
- 18 people, healthy volunteers welcome
- Sponsor
- Riphah International University
Dental Anxiety, Child, Only
Books, Videos And Mobile Games İn Pediatric Dentistry
The objective of this study was to examine the impact of educational video viewing, reading educational books, and playing educational mobile games on children's dental anxiety prior to dental examinations.
- Trial name
- NCT06463067
- Testing
- playing mobile game, reading book, watching video
- Where
- Turkey (Türkiye)
- Volunteers
- 160 people, healthy volunteers welcome
- Sponsor
- Bulent Ecevit University
Exergame, Active Video Games (AVG)
Affective and Physiological Outcomes of Virtual and Mixed Reality Workplace Exergames
The aim of this study was to compare the acute effects of virtual reality (VR) and mixed reality (MR) based exergame practices on physical and psychological health indicators during micro-breaks among university administrative…
- Conditions
- Exergame, Active Video Games (AVG), Virtual Reality, Mood Changes
- Trial name
- NCT06830772
- Testing
- Experimental, Active comparator
- Where
- Turkey (Türkiye)
- Volunteers
- 33 people, healthy volunteers welcome
- Sponsor
- Akdeniz University
Physical Inactivity in Children
Active Video Games and Sustainable Physical Activity
The purpose of this study is to test the effect of active video game play on physical activity of 9-13 year old children in their natural home environments.
- Trial name
- Exergames (NCT01024153)
- Testing
- Active video game play
- Where
- United States
- Volunteers
- 84 people, healthy volunteers welcome
- Sponsor
- Baylor College of Medicine
Psychology, Social, Adolescent Behavior
Exposure to Gun Violence in Video Games Increases Interest in Real Guns
More American children die by accidental gun use than children in other developed countries. One factor that can influence children's interest in guns is exposure to media containing guns.
- Trial name
- NCT03259139
- Testing
- Video games and violence
- Where
- United States
- Volunteers
- 250 people, healthy volunteers welcome
- Sponsor
- Ohio State University
Health, Vaccination Hesitancy
Nursing Strategies to Increase Vaccination Rates in Adolescents: Education, Video Animation and Games
Purpose: This study aims to evaluate how immunization education, video animation, and game interventions based on the Health Belief Model (HBM) affect the immunization decisions of late adolescents.
- Conditions
- Health, Vaccination Hesitancy, Adolescent Health
- Trial name
- Adolescent Vax (NCT06832670)
- Testing
- intervention, active comparator
- Where
- Turkey (Türkiye)
- Volunteers
- 210 people, healthy volunteers welcome
- Sponsor
- Kahramanmaras Sutcu Imam University
Depression, Anxiety
A Novel ACT-based Video Game
A feasibility study to explore whether an acceptance and commitment therapy (ACT) can reduce mental health outcomes (stress, anxiety, depression) and increase psychological flexibility.
- Conditions
- Depression, Anxiety, Stress, Emotional, Quality of Life
- Trial name
- NCT04566042
- Testing
- Acceptance and commitment therapy video game
- Where
- United Kingdom
- Volunteers
- 29 people, healthy volunteers welcome
- Sponsor
- Swansea University
Multiple Sclerosis
Video Games Therapy on Balance and Cognitive Functions in Mild to Moderate Impaired Multiple Sclerosis Patients.
Multiple Sclerosis (MS) is often characterized by the presence of balance and cognitive impairments. Cognitive functions play a key role in balance control.
- Trial name
- NCT03353974
- Testing
- Video game therapy, Balance platform therapy
- Where
- 2 sites in Italy
- Volunteers
- 48 people, healthy volunteers welcome
- Sponsor
- University Hospital of Ferrara
Child, Only, Inhalation Therapy; Complications
Active and Passive Distraction Techniques
Treatment methods with nebulizers are used in the treatment of many diseases such as asthma, bronchitis, bronchiolitis and cystic fibrosis in children.
- Trial name
- NCT05242939
- Testing
- Video game, Watching cartoons
- Where
- Turkey (Türkiye)
- Volunteers
- 99 people, healthy volunteers welcome
- Sponsor
- Akdeniz University
Cerebral Palsy
The Engineer-Built System, Video-Game Based Kinect Sensor in Upper Extremities Problems in Cerebral Palsy Children
There are 3 phases of this project. First phase is to study the satisfaction in healthy children aged 10-15 years old when they are playing our computer games. The sample size of this phase was 10.
- Trial name
- NCT05311358
- Testing
- The engineer-built system, video-game based Kinect sensor
- Where
- Thailand
- Volunteers
- 10 people, healthy volunteers welcome
- Sponsor
- Mahidol University
Wounds and Injuries
A Trial of a Video Game Intervention to Recalibrate Physician Heuristics
The objective of this study is to compare the efficacy of a video game designed to recalibrate physician heuristics in trauma triage with a standard educational program.
- Trial name
- NCT02857348
- Testing
- Night Shift, Educational Module
- Volunteers
- 368 people, healthy volunteers welcome
- Sponsor
- University of Pittsburgh
Cerebral Palsy
The Effect of Video-based Game Therapy on Treatment Intensity in Children With Cerebral Palsy
In a recent review by Kolobe et al., It was reported that there was no study investigating the effects of treatment intensity on upper or lower extremity function in children with traumatic brain injury and cerebral palsy.
- Trial name
- NCT03883815
- Testing
- Active Video Games Therapy
- Where
- Turkey (Türkiye)
- Volunteers
- 20 people, healthy volunteers welcome
- Sponsor
- Medipol University
Breast Cancer, Obesity
Self-monitoring Activity: a Randomized Trial of Game-oriented Applications
The purpose of this study is to compare an enhanced intervention that includes narrative and game components to a standard intervention that only targets self-monitoring.
- Trial name
- SMARTGOAL (NCT02341235)
- Testing
- Game intervention, Standard intervention
- Where
- United States
- Volunteers
- 90 people, healthy volunteers welcome
- Sponsor
- The University of Texas Medical Branch, Galveston
Exergame, Active Video Games (AVG)
Effects of VR and MR Exergaming on Mood and Executive Function During Workplace Microbreaks
This study aims to evaluate the effects of virtual reality (VR) and mixed reality (MR) exergaming interventions during workplace microbreaks on mood and executive functions.
- Conditions
- Exergame, Active Video Games (AVG), Mood State, Executive Function (Cognition)
- Trial name
- NCT06889597
- Testing
- Experimental
- Where
- Turkey (Türkiye)
- Volunteers
- 28 people, healthy volunteers welcome
- Sponsor
- Akdeniz University
ADHD, Conduct
Variance of Video Games Playing Patterns Among Adolescents With Psychiatric Disorders
As the use of video games (VG) is rapidly increasing, many studies have tries to understand the effects of VG on the children and adolescents playing them.
- Conditions
- ADHD, Conduct, Depression, Anxiety
- Trial name
- NCT01621815
- Testing
- Video Game
- Where
- Israel
- Volunteers
- 46 people, healthy volunteers welcome
- Sponsor
- Shalvata Mental Health Center
Healthy
A Study To Evaluate The Difference In iPad-Based Cognitive Video Game (Akili Interactive's Project: EVO) Performance In Amyloid-Positive Versus Amyloid-Negative Healthy Elderly Volunteers
The purpose of the study is to evaluate the difference in learning and performance measures associated with repeated use of an iPad video game (Akili Interactive's Project: EVO) in healthy elderly volunteers based on amyloid…
- Trial name
- NCT02265718
- Testing
- Ritalin
- Where
- 4 sites in United States
- Volunteers
- 97 people, healthy volunteers welcome
- Sponsor
- Pfizer