Clinical trials: Video Games
Learning, Spatial, Cognitive Change
Playing AVI During Tennis Training Process
Developing movement capabilities and efficiently acquiring and assimilating movement information and knowledge in middle childhood stages is of great importance for performing complex movement structures in later stages of life.
- Trial name
- AVIT (NCT03946436)
- Testing
- Active video games, tennis training process
- Where
- Slovenia
- Volunteers
- 55 people, healthy volunteers welcome
- Sponsor
- Marusic
Aging, Aging Problems
Gaming Applied to the Promotion of Active Aging
Active aging programs have been recommended by the World Health Organization to help deal with the progressive aging of the population. However, older adults have difficulties in accessing these programs.
- Trial name
- GAMAPEA (NCT03643237)
- Testing
- Video game-based intervention, Control group
- Where
- Spain
- Volunteers
- 180 people, healthy volunteers welcome
- Sponsor
- University of Santiago de Compostela
Sleep, Video Gamers
Assessment and Characterization of Sleep Among Video Game Adult Players Without Video Game Use Disorder : a Feasability Study
The primary objective of the SLEEPLAY study is to assess the feasibility of a research protocol investigating the impact of video games on sleep in adults.
- Trial name
- SLEEPLAY (NCT07411404)
- Testing
- Sleep Assessment Protocol
- Where
- France
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- Centre Hospitalier Universitaire de Besancon
Anxiety
Pediatric Anxiety Intervention With an Entertaining Video Game: Feasibility Study
This research study aims to test the feasibility and effectiveness of using an entertaining video game as an addition to traditional therapy for the treatment of anxiety disorders in youth, particularly those youth who may have…
- Trial name
- NCT02713425
- Testing
- Entertaining Video Game
- Where
- United States
- Volunteers
- 20 people, healthy volunteers welcome
- Sponsor
- Mayo Clinic
Aging, Aging Problems
Development and Evaluation of a Psychological Intervention in Videogame Format for the Promotion of Active Aging
The social and health challenges of the aging population have led to the recommendation of active aging programs to increase the number of healthy and independent elderly people.
- Trial name
- GAMEPROAGING (NCT04982497)
- Testing
- Video game based intervention, Control group
- Where
- Spain
- Volunteers
- 548 people, healthy volunteers welcome
- Sponsor
- University of Santiago de Compostela
Robotic Surgery, Simulator
Video Gaming Improves Robotic Surgery Simulator Success
Investigators aimed to investigate the effects of video game habits, duration of experience, and training in different surgical clinics on the success of robotic surgery simulators.
- Trial name
- NCT05510960
- Testing
- Video game & Robotic surgery simulator success
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Ege University
Interstitial Lung Disease
Efficacy of Video-Based Interactive Game Therapy in Interstitial Lung Patients
Interstitial lung disease (ILD) is a heterogeneous group of diseases consisting of variable amounts of inflammation and fibrosis and a wide variety of acute and chronic pulmonary disorders affecting both the interstitium and lung…
- Trial name
- NCT06087692
- Testing
- Exercise
- Where
- Turkey (Türkiye)
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Istanbul University
Obesity, Physical Activity
PRESENCE 2: Predicting Sedentary Entertainment Choices and Effects
The purpose of this study is to determine whether playing motion-controlled video games produces low caloric intake and higher caloric expenditure than watching TV or playing traditional video games.
- Trial name
- NCT01523795
- Testing
- Motion-controlled video gaming, Traditional video gaming, Television watching
- Where
- United States
- Volunteers
- 120 people, healthy volunteers welcome
- Sponsor
- University of North Carolina, Chapel Hill
Alcohol Drinking, Self Efficacy
ChangeGradients: Promoting Adolescent Health Behavior Change
As most adolescents visit a healthcare provider once a year, health behavior change interventions linked to clinic-based health information technologies hold significant promise for improving healthcare quality and subsequent…
- Conditions
- Alcohol Drinking, Self Efficacy, Adolescent Behavior, Risk-Taking
- Trial name
- NCT04110756
- Testing
- ChangeGradients
- Where
- United States
- Volunteers
- 200 people, healthy volunteers welcome
- Sponsor
- University of California, San Francisco
Physical Inactivity, Mental Health Issue
Effects of Active Video Games on Chinese Overweight and Obese College Students' Physical and Mental Health
Globally, overweight and obesity have become a major health concern and are present at all ages in both developed and developing countries.
- Conditions
- Physical Inactivity, Mental Health Issue, Body Weight Changes
- Trial name
- NCT06078150
- Testing
- Active video games intervention(1-6weeks), Active video games intervention(7-12weeks)
- Where
- China
- Volunteers
- 58 people, healthy volunteers welcome
- Sponsor
- Universiti Putra Malaysia
Compression; Vein, Compression; Artery
Lower Leg Compression in Extended Video Game Play: A Pilot Study
Compression garments are used to exert external pressure on the lower extremities to reduce vascular wall tension and prevent gravity form pooling blood in the lower extremities which will improve venous return and lymphatic…
- Conditions
- Compression; Vein, Compression; Artery, Sedentary Behavior, DVT of Legs
- Trial name
- NCT05212363
- Testing
- Lower extremity compression garments, Active break
- Where
- United States
- Volunteers
- 12 people, healthy volunteers welcome
- Sponsor
- New York Institute of Technology
Cognitive Ability, General
INSIGHT, A Comprehensive, Multidisciplinary Brain Training System
Adaptive reasoning and problem-solving are critical skills that allow for accurate decisions to be made based on varying levels of information.
- Trial name
- INSIGHT (NCT02780739)
- Testing
- Cognitive Training - 48 sessions, Fitness, Active Control
- Where
- United States
- Volunteers
- 521 people, healthy volunteers welcome
- Sponsor
- University of Illinois at Urbana-Champaign
Appetitive Behavior
Active Video-game Playing and Food Intake in Children
The purpose of this experiment is to investigate the effect of active video game playing for 30 minutes on food intake and subjective appetite.
- Trial name
- NCT03722251
- Testing
- Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing
- Where
- Canada
- Volunteers
- 27 people, healthy volunteers welcome
- Sponsor
- Toronto Metropolitan University
Dementia, Mild Cognitive Impairment
Video Games to Track Cognitive Health
The purpose of this study is to assess cognitive function using a rapid, portable, computerized neurocognitive testing device in a wide variety of clinical settings.
- Conditions
- Dementia, Mild Cognitive Impairment, Cognitive Impairment, Cognitive Decline
- Trial name
- NCT03608722
- Testing
- SLUMS, MMSE, MoCA
- Volunteers
- 2,500 people, healthy volunteers welcome
- Sponsor
- BrainCheck, Inc.
Mental Health Issue, Development, Child
Development, Usability and Feasibility Pilot Study of a Videogame
Mental health disorders are one of the leading causes of illness globally. The importance of psychosocial skills acquired in early childhood, such as executive functions, inhibitory control, emotional regulation, and social…
- Conditions
- Mental Health Issue, Development, Child, Cognitive Ability, General
- Trial name
- Japi-1 (NCT07048119)
- Testing
- Japi 1.0
- Where
- Chile
- Volunteers
- 317 people, healthy volunteers welcome
- Sponsor
- Universidad de los Andes, Chile
Cardiopulmonary Arrest With Successful Resuscitation
Cardiopulmonary Resuscitation Self-training
Participants were 45 first-year medical students randomly assigned to cardiopulmonary resuscitation (CPR) self-training using either a video-based presentation or a serious game developed in a 3D learning environment for up to 20…
- Trial name
- NCT03729037
- Testing
- CPR self-training
- Volunteers
- 45 people, healthy volunteers welcome
- Sponsor
- Pontificia Universidade Católica do Rio Grande do Sul