Clinical trials: Gaming
Cardiovascular Disease, Obesity
STEP AND GO: A Study of Technology-based Exercise Promotion
The purpose of the study is to test an intervention that uses a mobile game to encourage increased physical activity among adults.
- Conditions
- Cardiovascular Disease, Obesity, Cancer, Diabetes
- Trial name
- NCT01953224
- Testing
- Game-based intervention, Smartphone
- Where
- United States
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- The University of Texas Medical Branch, Galveston
Physical Activity
Effect of a Specific and General Physical Exercise Intervention on Gaming and E-Sport Performance
The goal of this randomized control intervention study is to test the effect of i) a specific physical training for e-sport and ii) a general physical training on e-sport performance, compared to iii) not training physically at…
- Trial name
- E-SPORT (NCT06264375)
- Testing
- Physical exercise
- Where
- Austria
- Volunteers
- 28 people, healthy volunteers welcome
- Sponsor
- Universitaet Innsbruck
Cognitive Function, Video Gamers
Efficacy of a Microalgae Extract PhaeoSOL Combined With Natural Stimulant on Cognitive Function and Gaming Performance of Video Gamers
Considering the important growing development of gaming in the world, this research area has developed considerably over the last few years.
- Trial name
- PHAEOSOL-TWO (NCT04851899)
- Testing
- Phaeosol low dose, Phaeosol high dose
- Where
- United States
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Microphyt
Child Malnutrition, Behavior, Maternal
Mobile Gaming App to Improve Child Nutrition in Nigeria
Undernutrition among children born to teenage mothers deserves urgent attention in Nigeria, where 27.2% of girls (15-19 years) living in rural areas have begun childbearing.
- Trial name
- NCT05181293
- Testing
- Mobile Gaming App for Nutrition Intervention
- Where
- Nigeria
- Volunteers
- 216 people, healthy volunteers welcome
- Sponsor
- University of Texas at Austin
Infection Control, COVID-19
A Blended Gaming COVID-19 Training System (BGCTS) With WHO Guidelines for Staff in Residential Care Homes
188 healthcare personnel from 20 residential care homes (RCHs) will be recruited to assess the effect of 2-week implementation of Blended Gaming COVID-19 Training System (BGCTS) on RCH staffs' infection control practices.
- Trial name
- BGCTS (NCT04783025)
- Testing
- Blended Gaming COVID-19 Training System (BGCTS), Usual care, infection control briefing
- Where
- Hong Kong
- Volunteers
- 188 people, healthy volunteers welcome
- Sponsor
- The Hong Kong Polytechnic University
Falls, Accidental
A Pilot Study of the Wii Fit as a Low-Cost Virtual Reality System to Evaluate Balance Ability in Older Adults
Accidental falls in older adults are highly prevalent and a major source of morbidity. Over 30% of people aged 65 or older fall each year with about half of these cases being recurrent.
- Trial name
- WiiFit (NCT01229969)
- Testing
- Wii Fit Balance Games, NeuroCom EquiTest® System
- Where
- United States
- Volunteers
- 20 people, healthy volunteers welcome
- Sponsor
- Atlanta VA Medical Center
Appetitive Behavior
Active Video-game Playing and Food Intake in Children
The purpose of this experiment is to investigate the effect of active video game playing for 30 minutes on food intake and subjective appetite.
- Trial name
- NCT03722251
- Testing
- Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing
- Where
- Canada
- Volunteers
- 27 people, healthy volunteers welcome
- Sponsor
- Toronto Metropolitan University
Problematic Video Gaming
Effects of Temporary Abstinence and Expressive Writing on Gaming
The goal of this clinical trial is to investigate if an intervention combining temporary abstinence and expressive writing can mitigate gaming problems in young adult regular gamers.
- Trial name
- NCT07068035
- Testing
- Temporary abstinence and expressive writing, Gaming as per usual and control writing
- Where
- Singapore
- Volunteers
- 321 people, healthy volunteers welcome
- Sponsor
- National University of Singapore
Education, Medical
The Gaming for Medical Education Research (G4MER) Program
The "G4MER" Program aims to investigate whether serious games add value to medical education in comparison to an online learning package or clinical practice guidelines.
- Trial name
- G4MER (NCT03666468)
- Testing
- PlayMed, Online Package, Paper Guidelines
- Where
- Australia
- Volunteers
- 264 people, healthy volunteers welcome
- Sponsor
- The University of New South Wales
Digital Technology Use, Social Media Addiction
Improving Digital Wellbeing in Saudi Adolescents
Background: In Saudi Arabia, the rapid expansion of digital technology use-particularly among adolescents-has raised growing concerns about internet addiction and its impact on mental health and overall wellbeing.
- Conditions
- Digital Technology Use, Social Media Addiction, Internet Gaming Disorder
- Trial name
- NCT07344142
- Testing
- Digital Wellbeing Unit, Parent WhatsApp Groups, Online Teacher Training
- Where
- Saudi Arabia
- Volunteers
- 2,600 people, healthy volunteers welcome
- Sponsor
- Johns Hopkins Bloomberg School of Public Health
Healthy Lifestyle
Cognitive Training Through Gaming and Walking
This pilot study evaluated the feasibility of combining daily walking and gamified inhibitory control training. Feasibility was defined by recruitment, retention, and adherence to arm requirements, with secondary, exploratory…
- Trial name
- NCT04638413
- Testing
- Walking (W), Walking + PolyRules! (W+PolyRules!)
- Where
- United States
- Volunteers
- 32 people, healthy volunteers welcome
- Sponsor
- Cedars-Sinai Medical Center
Cognitive Performance in Healthy Volunteers
The Effect of Aerobic Exercise and Gaming on Cognitive Performance
Many studies have examined the effects of aerobic exercise and playing video games effects on cognitive performance, which results of which have shown to increase cognitive performance.
- Trial name
- NCT02437097
- Testing
- Aerobic exercise, Video Gaming, Aerobic exercise and Video Gaming
- Where
- United States
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- New York Institute of Technology
No Disease
Beat Saber Exergaming and Isometric Strength in Youth Basketball Players
This randomized study compared two types of virtual reality gaming in male basketball players aged 10 to 12 years. The study examined whether a structured Beat Saber exergaming program produced greater improvements in isometric…
- Trial name
- BS-VR Strength (NCT07753213)
- Testing
- Structured Virtual Reality Exergaming, Self-Selected Virtual Reality Gaming
- Where
- Romania
- Volunteers
- 80 people, healthy volunteers welcome
- Sponsor
- Babes-Bolyai University
Internet Gaming Disorder
Efficacy of Indigenously Adapted Cognitive Behavioral Therapy for Reducing Gaming Addiction Among Adolescents
Research evidence identified internet gaming as an emerging problem in youth across the globe and a lot of interventions are being used for managing gaming and associated psychological problems considering cultural aspects.
- Trial name
- NCT05927883
- Testing
- Indigenously Adapted Cognitive Behavioral Therapy
- Where
- Pakistan
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Bahria University
Gaming, Gambling
Vulnerability Markers in Pathological Gambling
Addictions without substances are an emergent problem giving rise to a recent and increasing request of care. Among these new addictions, pathological gambling and pathological online video gaming which are up.
- Trial name
- GambleMMORe (NCT02873572)
- Testing
- step 1: online assessment, step2: biomarkers of gamblers/gamers
- Where
- France
- Volunteers
- 80 people, healthy volunteers welcome
- Sponsor
- Centre Hospitalier Universitaire de Besancon
Cerebral Palsy, Cerebral Palsy (CP)
Validity Assessment of Sensors for Movement Tracking With Children/Youth With Diverse Neuromotor Abilities
The overall goal of this study is to establish the clinical utility and accuracy of markerless motion captures systems for tracking therapy exercises and movement during game play. Specific aims are: 1.
- Trial name
- MOCAP (NCT07360171)
- Testing
- Validity Assessment of Sensors for Movement Tracking With Children/Youth With Diverse Neuromotor Abilities
- Where
- Canada
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- Holland Bloorview Kids Rehabilitation Hospital
Older Adults
VR Gaming and Its Impact on Functional Status and Quality of Life in Seniors
This project examined the impact of virtual reality (VR)-based physical activity on the functional status and quality of life (QoL) of older residents in a nursing home.
- Trial name
- NCT06864325
- Testing
- VR-training
- Where
- 2 sites in Poland
- Volunteers
- 39 people, healthy volunteers welcome
- Sponsor
- The Opole University of Technology
Internet Addiction Disorder
Examining of Occupational Balance, Executive Functions, and Quality of Life of Adolescents with Internet Gaming Disorder
Internet gaming disorder leads to social problems and isolation, neglect of daily responsibilities, behavioral disorders, and cognitive and physical impairments.
- Trial name
- NCT06497166
- Where
- Turkey (Türkiye)
- Volunteers
- 62 people, healthy volunteers welcome
- Sponsor
- Bezmialem Vakif University
Physical Activity
Virtual Reality: Its Effect on Physical Activity Intensity and Pain Sensitivity
The purpose of this research study is to evaluate physical activity intensity levels, enjoyment, and pain perception during virtual reality (VR) active games in healthy young adults.
- Trial name
- NCT04221139
- Testing
- Virtual Reality games
- Where
- United States
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Indiana University
Depression, Sleep
Exergame on Sleep and Emotion Among Students
This study aims to investigate the feasibility and the potential efficacy of using Xbox 360 Kinect game among healthcare undergraduate students.
- Conditions
- Depression, Sleep, Anxiety, Stress
- Trial name
- NCT03906396
- Testing
- Xbox 360 Kinect
- Where
- Malaysia
- Volunteers
- 36 people, healthy volunteers welcome
- Sponsor
- National University of Malaysia