Clinical trials: Gaming Disorder
Internet Addiction, Internet Gaming Disorder
Prevalence of IA and IGD Disorders Among Assiut University Students
identifying the Prevalence of internet addiction and internet gaming disorder among Assiut university students
- Trial name
- NCT04965363
- Volunteers
- 1,000 people
- Sponsor
- Assiut University
Breast Cancer, Physical Activity
Pink Warrior 2: Teleconference-based Gaming Support
Breast cancer survivors, from diagnosis until the end of life, go through many transitions. One major transition is the significant decrease of physical activity immediately after diagnosis.
- Trial name
- PW2 (NCT04259905)
- Testing
- Active video game teleconference support group, Standard support group + pedometer
- Where
- 2 sites in United States
- Volunteers
- 20 people
- Sponsor
- The University of Texas Medical Branch, Galveston
Cerebral Palsy, Cerebral Palsy (CP)
Validity Assessment of Sensors for Movement Tracking With Children/Youth With Diverse Neuromotor Abilities
The overall goal of this study is to establish the clinical utility and accuracy of markerless motion captures systems for tracking therapy exercises and movement during game play. Specific aims are: 1.
- Trial name
- MOCAP (NCT07360171)
- Testing
- Validity Assessment of Sensors for Movement Tracking With Children/Youth With Diverse Neuromotor Abilities
- Where
- Canada
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- Holland Bloorview Kids Rehabilitation Hospital
Cerebrovascular Accident
Efficacy Study of the LARA Wheelchair System for Subacute Stroke Patients
This study will test the effectiveness of a new lever drive wheelchair, LARA - Lever Actuated Resonance Assistance. LARA facilitates patients in performing a high amount of practice using their moderate to severely impaired upper…
- Trial name
- NCT02830893
- Testing
- LARA, Standard
- Where
- United States
- Volunteers
- 23 people
- Sponsor
- University of California, Irvine
Sickle Cell Disease, Sickle Cell Anemia in Children
PINPOINT: Gaming Technology for SCD Pain
Sickle cell disease (SCD) is a common genetic disorder characterized by episodes of pain, yet programs to assist SCD adolescents with better identification and communication about pain are lacking.
- Conditions
- Sickle Cell Disease, Sickle Cell Anemia in Children, Sickle Cell Thalassemia, Sickle Cell SC Disease
- Trial name
- Pinpoint II (NCT04579926)
- Testing
- Pinpoint app
- Where
- 2 sites in United States
- Volunteers
- 24 people, healthy volunteers welcome
- Sponsor
- Klein Buendel, Inc.
Gaming Disorder, Internet Gaming Disorder
Psychological Therapy for Gaming Disorder
Gaming is a common leisure activity, both for children and adult, and while it is generally a positive experience for most, it can lead to problems for some individuals.
- Trial name
- NCT06018922
- Testing
- Psychological treatment
- Where
- Sweden
- Volunteers
- 68 people
- Sponsor
- Region Skane
Autism Spectrum Disorder
Gaming Open Library for Intervention in Autism at Home (GOLIAH /MICHELANGELO)
To meet the required intensive intervention hour for treating children with autism spectrum disorder (ASD), the investigators developed an automated serious gaming platform (11 games) to deliver intensive intervention at home…
- Trial name
- MICHELANGELO (NCT02560415)
- Testing
- Experimental, Comparator
- Volunteers
- 24 people
- Sponsor
- Assistance Publique - Hôpitaux de Paris
Upper Limb Amputation at the Wrist, Pediatric
Level Up! Adaptive Gaming for Children With Upper Limb Differences
The goal of this clinical trial is to test a new one-handed video game controller adapter to determine if it helps improve how video games are played and enjoyed in children with an upper limb difference on one side.
- Conditions
- Upper Limb Amputation at the Wrist, Pediatric, Upper Limb Amputation, Upper Limb Amputation at the Hand
- Trial name
- NCT05981664
- Testing
- One Handed Video Game Controller Adapter
- Where
- Canada
- Volunteers
- 20 people
- Sponsor
- University of Manitoba
Internet Gaming Disorder
Intergenerational Transmission & IGD
This study aims to test the longitudinal association between parental IGD and adolescent IGD, after controlling for covariates at personal, interpersonal and familial levels and the mediation effects of parenting on the…
- Trial name
- NCT05289778
- Testing
- Survey
- Where
- Hong Kong
- Volunteers
- 1,270 people
- Sponsor
- Chinese University of Hong Kong
Internet Gaming Disorder
A Cognitive Behavioral Therapy Intervention for Internet Gaming Disorder
This RCT study develops a brief group-based CBT intervention. The primary objective is to evaluate the efficacy of the CBT in reducing IGD, compare to a wait-list control group.
- Trial name
- NCT04257890
- Testing
- Cognitive behavioral therapy, Education material about IGD, Education material about CBT
- Where
- 6 sites in China, Hong Kong
- Volunteers
- 226 people
- Sponsor
- Chinese University of Hong Kong
Stroke, Stroke Gait Rehabilitation
MINT Conditioning to Improve Gait
This study will test the ability of myoelectric interface for neurorehabilitation (MINT) training to improve walking function.
- Trial name
- NCT07041775
- Testing
- myoelectric interface for neurorehabilitation (MINT) conditioning, One muscle myoelectric feedback
- Where
- 2 sites in United States
- Volunteers
- 72 people
- Sponsor
- Northwestern University
Amblyopia, Anisometropic, Amblyopia Strabismic
Validation of New Virtual Reality Treatment for Children With Lazy Eye Using the Vedea Amblyopia Therapy (VAT)
The purpose of this clinical study is to validate the effectiveness of the Vedea Amblyopia Therapy (VAT) as a treatment for children with lazy eye.
- Conditions
- Amblyopia, Anisometropic, Amblyopia Strabismic, Amblyopia
- Trial name
- VAT (NCT05620173)
- Testing
- Vedea Amblyopia Therapy (VAT), Occlusion therapy
- Where
- 2 sites in Netherlands
- Volunteers
- 74 people
- Sponsor
- Vedea Healthware BV
Cystic Fibrosis
Gaming Console Home-Based Exercise for Adults With Cystic Fibrosis
Physical activity and exercise have become an accepted and valued component of cystic fibrosis care. Regular physical activity and exercise can slow the rate of decline of pulmonary function, improve physical fitness, and enhance…
- Trial name
- NCT02277860
- Testing
- Exercise
- Where
- United States
- Volunteers
- 11 people
- Sponsor
- University of Alabama at Birmingham
Internet Gaming Disorder, Gaming Disorder
CBT Treatment for Internet Gaming Disorder
For most people, gaming is perceived as a positive activity. In some cases, however, gaming may turn into an addiction with consequences for the individual health, quality of life and everyday life.
- Trial name
- NCT05328596
- Testing
- CBT-treatment, Wait list control
- Where
- Sweden
- Volunteers
- 160 people
- Sponsor
- Sahlgrenska University Hospital
Internet Gaming Disorder, Light Therapy
Light Therapy for Internet Gaming Disorder
This project aims to investigate (1) the efficacy of light therapy on internet gaming disorder (IGD); (2) the underlying neural mechanisms of such efficacy
- Trial name
- NCT06165549
- Testing
- Light therapy, Emotion Bias Modification Training
- Where
- 2 sites in China
- Volunteers
- 104 people
- Sponsor
- Jinan University Guangzhou
Internet Gaming Disorder
Virtual Reality Exercise for Young Adults at Risk of Digital Gaming Addiction
Digital game addiction is associated with reduced physical activity, increased sedentary behavior, and adverse physical and psychosocial health outcomes in young adults.
- Trial name
- VR-GAME (NCT07718763)
- Testing
- Traditional Aerobic Exercise, Virtual Reality-Based Aerobic Exercise
- Volunteers
- 34 people, healthy volunteers welcome
- Sponsor
- Istanbul Nisantasi University
Childhood Obesity
Gaming Technology to Encourage Healthy Weight and Activity in Youth
The goal of the proposed randomized controlled trial is to test the efficacy of exergaming (i.e. video gaming that involves physical activity) to reduce adiposity in overweight and obese children.
- Trial name
- GameSquad (NCT02560493)
- Testing
- Exergaming Condition
- Where
- United States
- Volunteers
- 46 people
- Sponsor
- Pennington Biomedical Research Center
Depressive Disorder, Depression in Children
Assessment of Daily Stressors in Children With Depressive Symptoms for the Development of a Gamified Emotion Regulation App
Digital interventions, such as serious games, are becoming increasingly important in the context of prevention and treatment approaches of mental disorders.
- Conditions
- Depressive Disorder, Depression in Children, Depressive Symptoms
- Trial name
- SG4ChildD (NCT07159347)
- Where
- Germany
- Volunteers
- 15 people
- Sponsor
- Ludwig-Maximilians - University of Munich
Dementia
Group Digital Gaming: Experiences of Older Adults Living With Dementia in an Activity for Cognitive Impairment
The study examines the effects of a group digital gaming intervention on cognitive function, mood, and behaviors in people with early to moderate levels of dementia, using Obie Technology by employing a pretest and posttest…
- Trial name
- PLwD (NCT07541144)
- Testing
- Group-Based Digital Gaming
- Where
- United States
- Volunteers
- 24 people
- Sponsor
- George Mason University
Heart Failure
Increasing Exercise Capacity of Patients With Heart Failure by Wii Gaming
The study objectives are to determine the effectiveness of structured access to a Wii game computer compared to motivational support only in heart failure patients on exercise capacity and daily activity.
- Trial name
- HF-Wii (NCT01785121)
- Testing
- Structured access to a Wii game computer (Wii), Motivational support only
- Where
- 10 sites in United States, Germany and 4 more
- Volunteers
- 605 people
- Sponsor
- Linkoeping University