Clinical trials: Video Game
Neurologic Manifestations, Neurobehavioral Manifestations
Training Cognitive Control Processes in Older Adults
Control processes are classes of brain activity that initiate, coordinate, synchronize, and regulate elemental cognitive functions for the conduct of goal-directed behavior.
- Trial name
- NCT00586638
- Testing
- Video game based training
- Where
- United States
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Columbia University
Video Game Addiction
A Stage-matched Intervention Based on Transtheoretical Model of Change in Changing the Videogaming Behavior
A Stage-matched randomized controlled trial seeks to change the problematic digital gaming behavior among high school male students.
- Trial name
- NCT05949905
- Testing
- Stage-matched interventions
- Where
- Iraq
- Volunteers
- 144 people, healthy volunteers welcome
- Sponsor
- University of Baghdad
Obesity, Type 2 Diabetes
Video Games for Obesity and Diabetes Prevention-Diab & Nano
With the increasing rates of child obesity and diabetes, innovative programs are needed that capture children's attention and permit behavior change messages to get through.
- Trial name
- G4H-DiabNano (NCT01846377)
- Testing
- G4H-Diab-Nano
- Where
- United States
- Volunteers
- 200 people, healthy volunteers welcome
- Sponsor
- Baylor College of Medicine
Healthy Aging
Using Teleneuropsychology to Optimize Cognition in Healthy Aging: the Web-based Breakfast Game
Executive control processes involve initiate, coordinate, synchronize, and regulate elemental cognitive functions for the conduct of goal-directed behavior.
- Trial name
- NCT05506852
- Testing
- Web-based training strategy, Web-based regular training (no strategy)
- Where
- United States
- Volunteers
- 38 people, healthy volunteers welcome
- Sponsor
- Columbia University
Visual Fatigue
The Effect of 3D Autostereoscopic Video-game Play on the Visual Fatigue in Children
This study aims to examine the specific effect that 3D game play has on the control of the eyes horizontal movements. It will examine the youngest group of consumers this technology is marketed to, 7 to 11-year-olds and no…
- Trial name
- NCT02407015
- Testing
- Nintendo 3DS gameplay
- Where
- United Kingdom
- Volunteers
- 41 people, healthy volunteers welcome
- Sponsor
- University of Sheffield
Wounds and Injuries
A Trial of a Video Game Intervention to Recalibrate Physician Heuristics
The objective of this study is to compare the efficacy of a video game designed to recalibrate physician heuristics in trauma triage with a standard educational program.
- Trial name
- NCT02857348
- Testing
- Night Shift, Educational Module
- Volunteers
- 368 people, healthy volunteers welcome
- Sponsor
- University of Pittsburgh
Separation Anxiety, Anxiety
Reduction of Perioperative Anxiety Using a Hand-held Video Game Device
Distraction techniques, such as use of a virtual reality device, have been used to augment or replace pharmacological practices for relief of anxiety in pediatric patients prior to surgical procedures.
- Conditions
- Separation Anxiety, Anxiety, Anxiety, Separation, Anxiety Generalized
- Trial name
- NCT04950088
- Testing
- Hand-held video game device
- Volunteers
- 108 people, healthy volunteers welcome
- Sponsor
- Prisma Health-Upstate
Cognitive Dysfunction, Cognitive Disorder
Effects of Video Games and Ball Tossing on Eye Hand Coordination in Elderly With Mild Cognitive Impairment.
One of the key challenges faced by individuals with mild cognitive impairment (MCI) is the decline in cognitive and motor abilities, particularly eye-hand coordination (EHC), which is essential for performing daily activities and…
- Conditions
- Cognitive Dysfunction, Cognitive Disorder, Cognitive Decline
- Trial name
- NCT07182396
- Testing
- Experimental Group, Control Group
- Where
- Pakistan
- Volunteers
- 34 people, healthy volunteers welcome
- Sponsor
- Foundation University Islamabad
Aging
Active Video Game on Metabolic, Cardiovascular, and Psychological Metrics in Older Adults
The Xbox Kinect seems to be a good alternative for the older adults to perform physical activities at times that are typically associated with sedentary behaviors.
- Trial name
- NCT04352543
- Testing
- Active Video Game Exercise, Treadmill walking exercise, Sedentary Behavior
- Where
- Brazil
- Volunteers
- 32 people, healthy volunteers welcome
- Sponsor
- Universidade Federal de Goias
Cognitive Change
Decision Making in Video Games
The purpose of this study is to determine whether anodal transcranial direct current stimulation (tDCS) applied to the left dorsolateral prefrontal cortex induces approach motivation, and whether anodal tDCS applied to the right…
- Trial name
- NCT03869489
- Testing
- Anodal left dorsolateral prefrontal cortex tDCS stimulation, Anodal right dorsolateral prefrontal cortex tDCS stimulation
- Where
- United States
- Volunteers
- healthy volunteers welcome
- Sponsor
- Tufts University
Oncology Problem, Sleep
The Impact of Exercise Approaches on Sleep in Children With Acute Lymphoblastic Leukemia
Sleep is one of the basic and indispensable daily life activities that affect the quality of life and health of individuals and is a concept with physiological, psychological and social dimensions.
- Trial name
- NCT03664947
- Testing
- exercise
- Where
- Turkey (Türkiye)
- Volunteers
- 20 people, healthy volunteers welcome
- Sponsor
- Bezmialem Vakif University
Physical Inactivity in Children
Active Video Games and Sustainable Physical Activity
The purpose of this study is to test the effect of active video game play on physical activity of 9-13 year old children in their natural home environments.
- Trial name
- Exergames (NCT01024153)
- Testing
- Active video game play
- Where
- United States
- Volunteers
- 84 people, healthy volunteers welcome
- Sponsor
- Baylor College of Medicine
General Population
Virtual-self Identity Construal in Online Video Games: A Repertory Grid Study
New technologies are changing the way of approach for many concepts that used to be quite established in the past. The Internet, and especially online videogames where people can create a customizable character to serve as their…
- Trial name
- NCT04551638
- Testing
- Psychological assessment with the Repertory Grid Technique
- Where
- Spain
- Volunteers
- 202 people, healthy volunteers welcome
- Sponsor
- University of Barcelona
Pain, Fear
Effects of Active and Passive Distraction Methods on Children's Pain, Fear and Anxiety
Background: It is important that reduce children's pain, fear, and anxiety during the invasive procedures for building effective communication with children and their parents.
- Conditions
- Pain, Fear, Anxiety
- Trial name
- RCT (NCT06826352)
- Testing
- Active Distraction, Passive Distraction
- Where
- Turkey (Türkiye)
- Volunteers
- 105 people, healthy volunteers welcome
- Sponsor
- Istanbul University - Cerrahpasa
Oral Health
Interactive Video- and Game-Based Oral Health Education for 11-Year-Old Schoolchildren
The goal of this cluster randomised controlled trial is to learn if an interactive video- and game-based oral health education intervention helps improve oral health outcomes among 11-year-old schoolchildren in Pulau Pinang…
- Trial name
- NCT07097324
- Testing
- Video- and Game-Based Oral Health Education, Conventional Oral Health Talk
- Where
- Malaysia
- Volunteers
- 220 people, healthy volunteers welcome
- Sponsor
- Universiti Sains Malaysia
Body Image
The Impact of Playing Super U on Pre-adolescents' Body Image
Body image concerns can have serious physical and psychological consequences on young people, including anxiety, depression, risk taking behaviours, eating disorders and suicidal ideation.
- Trial name
- NCT05669053
- Testing
- Super U Story intervention, Alternative Roblox game, Online word search
- Where
- United Kingdom
- Volunteers
- 2,941 people, healthy volunteers welcome
- Sponsor
- University of the West of England
Depression, Anxiety
A Novel ACT-based Video Game
A feasibility study to explore whether an acceptance and commitment therapy (ACT) can reduce mental health outcomes (stress, anxiety, depression) and increase psychological flexibility.
- Conditions
- Depression, Anxiety, Stress, Emotional, Quality of Life
- Trial name
- NCT04566042
- Testing
- Acceptance and commitment therapy video game
- Where
- United Kingdom
- Volunteers
- 29 people, healthy volunteers welcome
- Sponsor
- Swansea University
Sleep, Video Gamers
Assessment and Characterization of Sleep Among Video Game Adult Players Without Video Game Use Disorder : a Feasability Study
The primary objective of the SLEEPLAY study is to assess the feasibility of a research protocol investigating the impact of video games on sleep in adults.
- Trial name
- SLEEPLAY (NCT07411404)
- Testing
- Sleep Assessment Protocol
- Where
- France
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- Centre Hospitalier Universitaire de Besancon
Healhty, Aging
Video Game Intervention In Older Adults
The purpose of this clinical trial is to investigate the effects of a rehabilitative game-based intervention on self-efficacy, balance, and visual-motor integration in individuals aged 60 years and older.
- Conditions
- Healhty, Aging, Balance, Self Efficacy
- Trial name
- NCT07433608
- Testing
- Game-Based Virtual Reality Intervention
- Where
- Turkey (Türkiye)
- Volunteers
- 32 people, healthy volunteers welcome
- Sponsor
- Biruni University
Game Addiction, Video
Investigation of the Relationship Between Digital Game Addiction and Musculoskeletal System Disorders
The aim of this study is to examine the effects of digital game addiction on the musculoskeletal system and the reflections of these effects on the quality of life of adults.
- Trial name
- NCT06843772
- Testing
- ergonomic training, exercise
- Where
- Turkey (Türkiye)
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- Uskudar University