Clinical trials: Game Based Learning
Nutrition Assessment, Education
The Effect of Board Game-Based Nutrition Education on Primary School Children
The purpose of this study to design a board game that will enable primary school children to recognize foods by enabling them to distinguish between healthy and unhealthy foods by going beyond the traditional education patterns…
- Conditions
- Nutrition Assessment, Education, Child Behavior
- Trial name
- NCT05894174
- Testing
- Board Game
- Where
- Turkey (Türkiye)
- Volunteers
- 50 people, healthy volunteers welcome
- Sponsor
- Istanbul Kent University
Adhd Deficits in Attention Motor Control and Perception
Effect of Game-based HIIT Program on the Executive Function of Children With ADHD
Background: Attention-deficit/hyperactivity disorder (ADHD) is a common developmental disorder in childhood, with a 5%-6% worldwide prevalence.
- Trial name
- NCT05308758
- Testing
- Game-based High-Intensity Interval Training, GameSAE
- Where
- Hong Kong
- Volunteers
- 47 people
- Sponsor
- Education University of Hong Kong
Gamification, Video-Based Learning
Video vs. Game-Based Teaching of Intramuscular Injection
One of the psychomotor skills that must be taught to nursing students is intramuscular injection (IME), which is frequently used among parenteral drug administration techniques and is associated with a higher incidence of medical…
- Conditions
- Gamification, Video-Based Learning, Students, Nursing, Intramuscular Injection
- Trial name
- NCT07272369
- Testing
- Video Based Teaching of Intramuscular Injection, Game-Based Teaching of Intramuscular Injection
- Where
- Turkey (Türkiye)
- Volunteers
- 48 people, healthy volunteers welcome
- Sponsor
- Maltepe University
Midwifery Student
The Effect of Gamification-Based Instructional Design Developed
Turkish) Abstract: Purpose: Considering the importance of postpartum hemorrhage management in reducing preventable maternal deaths and the key role midwives play in providing this care, it is important to increase the knowledge…
- Trial name
- PPH-GamEd (NCT07207590)
- Testing
- web-based gamification application, control group: traditional classroom learning techniques
- Where
- Turkey (Türkiye)
- Volunteers
- 150 people, healthy volunteers welcome
- Sponsor
- Cukurova University
Gamification
Gather.Town Gaming for Pregnant Adolescents With Depression Literacy
Aim The study seeks to: 1. To assess the effect of the Gather.town gaming intervention on promoting depression literacy among pregnant adolescents in Thailand. 2.
- Trial name
- NCT06468020
- Testing
- The Gather.town gaming intervention
- Volunteers
- 64 people, healthy volunteers welcome
- Sponsor
- National Taiwan University
Sexually Transmitted Diseases, Pregnancy
Internet-Based Sexual Health Education for Middle School Native American Youth
This study will evaluate the effect of an American Indian/Alaska Native (AI/AN) adaptation of the It's Your Game…Keep It Real (IYG) intervention, relative to a comparison condition on sexual behavior outcomes and psychosocial…
- Conditions
- Sexually Transmitted Diseases, Pregnancy, HIV Infections
- Trial name
- IYG-AI/AN (NCT01303575)
- Testing
- HIV, STI and Pregnancy Prevention Curriculum, Control Curricula
- Where
- 4 sites in United States
- Volunteers
- 574 people, healthy volunteers welcome
- Sponsor
- The University of Texas Health Science Center, Houston
Healthy
The Effect of Game-Based Activity on Blood Transfusion in Nursing Students
The aim of this randomized controlled study, which included pre-test, posttest and perseverance test, was to determine the effect of game-based learning on nursing students' knowledge levels about blood transfusion, to determine…
- Trial name
- NCT05661526
- Testing
- Bloodpoly board game, Text-to-speech group
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Abant Izzet Baysal University
HPV, Vaccine-Preventable Diseases
Playing Game to Learn About Children's Vaccine Project
This proposed study aims to conduct timely research that promotes vaccine confidence and vaccination of one strongly recommended vaccine with suboptimal uptake rates: Human papillomavirus (HPV) in vulnerable and underserved youth…
- Trial name
- NCT05984849
- Testing
- vaccination game
- Where
- United States
- Volunteers
- 180 people, healthy volunteers welcome
- Sponsor
- Michigan State University
Pain Management, Satisfaction
Effectiveness of Game-Based Learning in Pain Management Education for Nursing Students
Aim: To evaluate the effectiveness of game-based learning on undergraduate nursing students' pain management knowledge, learning motivation, and educational satisfaction. Background: Pain management is a core nursing competency.
- Conditions
- Pain Management, Satisfaction, Motivation, Knowledge
- Trial name
- NCT07736118
- Testing
- game-based learning
- Where
- Turkey (Türkiye)
- Volunteers
- 95 people
- Sponsor
- TC Erciyes University
Type 2 Diabetes, Diabete Mellitus
Game-Based Education and Treatment Adherence in Type 2 Diabetes
The goal of this clinical trial is to learn if an education program can help lower anxiety and improve treatment follow-up in adults with type 2 diabetes.
- Trial name
- NCT07195188
- Testing
- "Let's Learn Diabetes" Game-Based Education, Traditional Diabetes Education
- Where
- Turkey (Türkiye)
- Volunteers
- 72 people
- Sponsor
- Izmir Tinaztepe University
Health, Vaccination Hesitancy
Nursing Strategies to Increase Vaccination Rates in Adolescents: Education, Video Animation and Games
Purpose: This study aims to evaluate how immunization education, video animation, and game interventions based on the Health Belief Model (HBM) affect the immunization decisions of late adolescents.
- Conditions
- Health, Vaccination Hesitancy, Adolescent Health
- Trial name
- Adolescent Vax (NCT06832670)
- Testing
- intervention, active comparator
- Where
- Turkey (Türkiye)
- Volunteers
- 210 people, healthy volunteers welcome
- Sponsor
- Kahramanmaras Sutcu Imam University
Attention Deficit Hyperactivity Disorder, Autism Spectrum Disorder
GroundsKeeper: A Qualitative Study of Applied Game-based Interactives in Special Education Programs
The purpose of this study is to examine the use of, and reaction to, one particular software application(GroundsKeeper) delivered on unique platform - Sifteo cubes (www.sifteo.com).
- Conditions
- Attention Deficit Hyperactivity Disorder, Autism Spectrum Disorder, Pervasive Developmental Disorder, Asperger's Disorder
- Trial name
- NCT01808066
- Testing
- Groundskeeper
- Where
- United States
- Volunteers
- 21 people
- Sponsor
- CogCubed, Corp
Depression, Anxiety
A Novel ACT-based Video Game
A feasibility study to explore whether an acceptance and commitment therapy (ACT) can reduce mental health outcomes (stress, anxiety, depression) and increase psychological flexibility.
- Conditions
- Depression, Anxiety, Stress, Emotional, Quality of Life
- Trial name
- NCT04566042
- Testing
- Acceptance and commitment therapy video game
- Where
- United Kingdom
- Volunteers
- 29 people, healthy volunteers welcome
- Sponsor
- Swansea University
Adolescent Behavior, Contraception
Using the Connect: Game Based Intervention
The study aims to implement Using the Connect (UTC), an innovative, game-based intervention designed to increase protective factors and decrease adolescent pregnancies.
- Conditions
- Adolescent Behavior, Contraception, Health Behavior
- Trial name
- UTC (NCT05927194)
- Testing
- Using the Connect
- Where
- United States
- Volunteers
- 1,400 people
- Sponsor
- Children's Hospital Medical Center, Cincinnati
Education, Nursing Students
Educational Game-Based Approach and Parenteral Medication Knowledge
This randomized controlled trial evaluated the effect of an educational game-based teaching program on nursing students' knowledge regarding parenteral medication administration.
- Trial name
- NCT07892482
- Testing
- Educational game sessions, Standard Training
- Where
- Turkey (Türkiye)
- Volunteers
- 77 people
- Sponsor
- Zeliha CENGİZ
Out-Of-Hospital Cardiac Arrest, Mobile Phone Use
Impact of Mobile Phone Application Use on Adult BLS
The aim of the study is to investigate whether a serious smartphone game (called MOBI-CPR game) used in the home environment has an impact on the retention of adult basic life support knowledge and skills.
- Conditions
- Out-Of-Hospital Cardiac Arrest, Mobile Phone Use, Stress, Knowledge, Attitudes, Practice
- Trial name
- MOBI-CPR (NCT05784675)
- Testing
- MOBI-CPR game
- Where
- Slovenia
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- Nino Fijačko
Physical Inactivity, Adolescent Obesity
Effects of Volleyball Intervention on Health-related Fitness in Primary School Students
The goal of this study is to find out if doing a 16-week volleyball program integrated in physical education classes at school can make primary school students stronger, faster, and have better endurance.
- Conditions
- Physical Inactivity, Adolescent Obesity, Physical Fitness, Body Composition
- Trial name
- NCT05853770
- Testing
- TGfU volleyball intervention, Regular physical education classes
- Where
- Serbia
- Volunteers
- 88 people, healthy volunteers welcome
- Sponsor
- University of Nis
Sports Physical Therapy
Acute Effects of Two Different Trainings on Balance and Performance in Young Footballers
The aim of this study is to investigate the acute effect of two different training on the balance and performance of healthy young football players.
- Trial name
- NCT03739658
- Testing
- Education
- Where
- Turkey (Türkiye)
- Volunteers
- 49 people, healthy volunteers welcome
- Sponsor
- Murat EMİRZEOĞLU
Healthy
A Study To Evaluate The Difference In iPad-Based Cognitive Video Game (Akili Interactive's Project: EVO) Performance In Amyloid-Positive Versus Amyloid-Negative Healthy Elderly Volunteers
The purpose of the study is to evaluate the difference in learning and performance measures associated with repeated use of an iPad video game (Akili Interactive's Project: EVO) in healthy elderly volunteers based on amyloid…
- Trial name
- NCT02265718
- Testing
- Ritalin
- Where
- 4 sites in United States
- Volunteers
- 97 people, healthy volunteers welcome
- Sponsor
- Pfizer
Student Education
The Effect of Escape Room-Based Elimination Training on Student Outcomes
This clinical trial aims to find out if playing an "educational escape room" game helps nursing students better learn how to manage patient elimination (urinary and bowel care).
- Trial name
- NCT07560228
- Testing
- Educational Escape Room on Elimination Care
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Ataturk University