Clinical trials: Game-Based Learning
Pediatric Obesity, Pediatric Overweight
BasketballRx: Game Changing Health
The goal of this study is to learn if BasketballRx, a basketball and health program, works well for children and teens who are overweight or have obesity.
- Conditions
- Pediatric Obesity, Pediatric Overweight, Anxiety, Depression Disorders
- Trial name
- NCT07778433
- Testing
- BasketballRx
- Where
- 2 sites in United States
- Volunteers
- 8 people, healthy volunteers welcome
- Sponsor
- Milton S. Hershey Medical Center
Surgical Site Infections, Education
the Impact of a Digital Game-based Learning Activity on Nursing Students' Understanding of Surgical Site Infections
The aim of this randomized controlled trial was to evaluate the effect of a digital game-based learning activity on students' learning of interventions to prevent surgical site infections.This study will seek answers to the…
- Trial name
- NCT06755879
- Testing
- digital game-based learning activity, traditional method
- Where
- Turkey (Türkiye)
- Volunteers
- 75 people, healthy volunteers welcome
- Sponsor
- Yuzuncu Yil University
Learning
The Effect of Game-Based Learning on Kinesiophobia
Aim: The aim of this study was to evaluate the impact of innovative teaching methods applied in the "Physiotherapy and Innovation" course conducted during the 2024-2025 spring semester on physiotherapy students' learning…
- Trial name
- NCT07334899
- Testing
- Game-Based Learning Training on Approaching Patients With Kinesiophobia, Routine Physiotherapy Education
- Where
- 2 sites in Turkey (Türkiye)
- Volunteers
- 94 people, healthy volunteers welcome
- Sponsor
- Necmettin Erbakan University
Out-Of-Hospital Cardiac Arrest, Mobile Phone Use
Impact of Mobile Phone Application Use on Adult BLS
The aim of the study is to investigate whether a serious smartphone game (called MOBI-CPR game) used in the home environment has an impact on the retention of adult basic life support knowledge and skills.
- Conditions
- Out-Of-Hospital Cardiac Arrest, Mobile Phone Use, Stress, Knowledge, Attitudes, Practice
- Trial name
- MOBI-CPR (NCT05784675)
- Testing
- MOBI-CPR game
- Where
- Slovenia
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- Nino Fijačko
Gamified Learning, Gimkit
Effect of Gimkit-Based Gamified Learning on Achievement Motivation, Academic Performance, and Game Experience in Respiratory Skills Training
This randomized controlled trial aims to examine the effect of Gimkit-based game-enhanced learning on achievement motivation, academic performance, and game experience among first-year nursing students during respiratory system…
- Conditions
- Gamified Learning, Gimkit, Game Based Learning, Nursing Students
- Trial name
- NCT07309939
- Testing
- Gimkit Game-Based Learning
- Where
- Turkey (Türkiye)
- Volunteers
- 114 people, healthy volunteers welcome
- Sponsor
- Suleyman Demirel University
Oral Health
Interactive Video- and Game-Based Oral Health Education for 11-Year-Old Schoolchildren
The goal of this cluster randomised controlled trial is to learn if an interactive video- and game-based oral health education intervention helps improve oral health outcomes among 11-year-old schoolchildren in Pulau Pinang…
- Trial name
- NCT07097324
- Testing
- Video- and Game-Based Oral Health Education, Conventional Oral Health Talk
- Where
- Malaysia
- Volunteers
- 220 people, healthy volunteers welcome
- Sponsor
- Universiti Sains Malaysia
Nursing Teaching Pedagogy, Conversational AI Nursing Education Serious Game
Artificial Intelligence-Based Emergency Triage Education Tool in Enhancing Clinical Critical Thinking and Triage Practice
The study aims to develop an artificial intelligence (AI) based emergency triage education tool for providing critical thinking and questioning skills training to nursing students.
- Trial name
- NCT06811987
- Testing
- Instructor-led AI-Triage educational serious game, Self play AI-Triage educational serious game
- Volunteers
- 350 people, healthy volunteers welcome
- Sponsor
- Hong Kong Metropolitan University
Executive Functions in Cerebral Palsy
Personalized Innovative Intervention Pathways to Promote EF in Children With CP
Cerebral palsy (CP) is an umbrella term, covering a group of disorders of movement and posture. It is now accepted that CP represents much more than a disorder of movements considering the frequent association with a broad range…
- Trial name
- NCT06288971
- Testing
- Self-adaption web-based software for the rehabilitation of EF and visuo-spatial abilities, Tele-rehabilitation of EF and specific cognitive processes underlying academic skills, Game-based tools for the rehabilitation of EF and motor planning
- Where
- Italy
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- IRCCS Fondazione Stella Maris
CONTINUING MEDICAL EDUCATION
Development and Evaluation of Hygie, a New Serious Game for Continuing Medical Education of General Practitioners
We produced a prototype video game called Hygie on the 5 most common reasons of consultation in general practice using 9 articles from independent journals based on evidence (reviews by Prescrire and Minerva).
- Trial name
- NCT03486275
- Testing
- Hygie, Source articles
- Where
- France
- Volunteers
- 3,398 people, healthy volunteers welcome
- Sponsor
- Hygie
Satisfaction, Personal, Knowledge
Virtual Game Simulation and Virtual Reality-Based Learning
The purpose of this study is to determine the effects of a virtual game simulation and a virtual reality-based learning tool on nursing students' knowledge and satisfaction with thoracic and lung physical examinations.
- Trial name
- NCT07237646
- Testing
- Virtual game simulation, Virtual reality-based learning tool, Control
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Necmettin Erbakan University
General Population of Children Aged 3 to 5 Years Old
Early Development of Academic Skills in the Classroom
This is a two-arm cluster randomized controlled trial. The two arms will be: 1) Intervention group, where the stimulation program will be implemented; and 2) Comparison group (active).
- Trial name
- JAPI (NCT05224700)
- Testing
- JAPI, Painting group
- Volunteers
- 754 people, healthy volunteers welcome
- Sponsor
- University of Talca
Nurse Education, Nursing Students
The Effectiveness of Serious Game-Based Training for Nursing Students in Postpartum Haemorrhage Management
This randomized controlled trial evaluated the incremental effect of adding a web-based serious game to standard theoretical instruction on third-year nursing students' postpartum hemorrhage management knowledge, task-specific…
- Conditions
- Nurse Education, Nursing Students, Postpartum Hemorrhage, Nursing Care
- Trial name
- NCT07229573
- Testing
- Web-Based Serious Game
- Where
- Turkey (Türkiye)
- Volunteers
- 120 people, healthy volunteers welcome
- Sponsor
- Sakarya University
Gender Prediction, Dating Violence
Comparison of Escape Room and Branching Scenario Games in Nursing Education
The aim of this study is to examine the effects of a web-based escape room (EQUITY-ROOM) and a web-based branching scenario (EQUITY-PATH) simulation added to standardized video-based education on nursing students' gender…
- Conditions
- Gender Prediction, Dating Violence, Nursing Education
- Trial name
- NCT07886086
- Testing
- EQUITY-ROOM (Web-based Escape Room Game), EQUITY-PATH (Web-based Branching Scenario Game), Standardized Video-Based Education
- Where
- Turkey (Türkiye)
- Volunteers
- 72 people, healthy volunteers welcome
- Sponsor
- Karamanoğlu Mehmetbey University
Depression, Anxiety
A Novel ACT-based Video Game
A feasibility study to explore whether an acceptance and commitment therapy (ACT) can reduce mental health outcomes (stress, anxiety, depression) and increase psychological flexibility.
- Conditions
- Depression, Anxiety, Stress, Emotional, Quality of Life
- Trial name
- NCT04566042
- Testing
- Acceptance and commitment therapy video game
- Where
- United Kingdom
- Volunteers
- 29 people, healthy volunteers welcome
- Sponsor
- Swansea University
Game Based Learning
The Effect of Game-Based Learning on Identifying Cognitive Distortions and Interpersonal Communication Competence in Nursing Students' in the Care of Anxious Individuals
Game-based learning methods in nursing education are important intervention techniques in terms of case management. This study aims to examine the effect of game-based learning in the care of anxious individuals on identifying…
- Trial name
- Game-Based (NCT07442331)
- Testing
- Game based learning
- Where
- Turkey (Türkiye)
- Volunteers
- 70 people, healthy volunteers welcome
- Sponsor
- Necmettin Erbakan University
Healthy
Effect of Game-Based Phone Application on Nursing Students' Knowledge and Skills on Intestinal Stoma and Peristomal Care
Purpose: The purpose is to determine effect of game-based virtual reality phone application on nursing students' knowledge and skills on intestinal stoma and peristomal skin care.
- Trial name
- NCT05720520
- Testing
- Technological education method
- Where
- Turkey (Türkiye)
- Volunteers
- 104 people, healthy volunteers welcome
- Sponsor
- Abant Izzet Baysal University
Laparoscopic Skills Acquisition, Surgical Education and Skill Acquisition
Effect of Mobile Video Games on Laparoscopic Simulation Skills in Medical Students
This study evaluated whether regular mobile video game play could improve laparoscopic simulation performance among medical students without prior surgical or simulation experience.
- Conditions
- Laparoscopic Skills Acquisition, Surgical Education and Skill Acquisition, Simulation Training, Laparoscopy, Medical Students
- Trial name
- NCT07744399
- Testing
- Mobile Phone Gaming
- Where
- Turkey (Türkiye)
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Marmara University
Safe Intravenous Therapy Practices in Nursing Students
Puzzle-Assisted Learning IV: Information Retention and Motivation
This study aims to evaluate the effect of puzzle-based education on nursing students' knowledge level, knowledge retention, and learning motivation regarding safe intravenous therapy practices.
- Trial name
- IV:Intravenous (NCT07669311)
- Testing
- Puzzle-based intravenous therapy education
- Where
- Turkey (Türkiye)
- Volunteers
- 81 people, healthy volunteers welcome
- Sponsor
- Aydin Adnan Menderes University
Game-Based Learning, Nursing Students
Gaming Experience and Learning Motivation of Students in Psychiatric Nursing Courses
This research is carried out by Dr Tuba Çömez İkican, Dr. Olga İncesu, Dr. Gizem Şahin Bayındır. In this research aimed to determine the effect of game-based applications in nursing education on students' game experience and…
- Conditions
- Game-Based Learning, Nursing Students, Nursing Education, Motivation
- Trial name
- NCT06850181
- Testing
- game experience and learning motivation
- Where
- Turkey (Türkiye)
- Volunteers
- 68 people, healthy volunteers welcome
- Sponsor
- Istanbul University
Medication Safety, Patient Safety
Gamified Learning and Medication Error Prevention
This study aims to evaluate the effectiveness of gamification (using interactive tools like Kahoot!) on nursing students' awareness and knowledge levels regarding medication safety.
- Conditions
- Medication Safety, Patient Safety, Nursing Education
- Trial name
- NCT07584005
- Testing
- Gamified Medication Safety Training
- Where
- Turkey (Türkiye)
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- Ondokuz Mayıs University