Clinical trials: Video Game
Neoplasms
Evaluation of a Video Game for Adolescents and Young Adults With Cancer
The purpose of this study is to determine the effects of playing the interactive video game, Re-Mission, on patient outcomes, including adherence to medical treatment regimes, self-care behaviors, quality of life, stress…
- Trial name
- NCT00425139
- Testing
- Re-Mission
- Where
- 34 sites in United States, Australia and 1 more
- Volunteers
- 375 people
- Sponsor
- HopeLab Foundation
Amblyopia
I-BiT - Evaluation of a Novel Binocular Treatment System (I-BiTTM) in Children With Amblyopia
The study aims to determine whether 30 minutes of treatment playing an interactive computer game weekly for 6 weeks, improves visual acuity.
- Trial name
- I-BiT (NCT01702727)
- Testing
- I-BiTTM game, Non-I-BiTTM game, I-BiTTM DVD
- Where
- 2 sites in United Kingdom
- Volunteers
- 75 people
- Sponsor
- Nottingham University Hospitals NHS Trust
Child, Overweight
Active Games: Increasing the Attractiveness of Active Video Game Play for Youth
The purpose of this study is to look at the effects of active video game play on youth physical activity.
- Conditions
- Child, Overweight, Sedentary Lifestyle
- Trial name
- NCT02940431
- Testing
- High Autonomy, Low Autonomy
- Where
- United States
- Volunteers
- 49 people, healthy volunteers welcome
- Sponsor
- USDA Grand Forks Human Nutrition Research Center
Amblyopia
An Active Approach to Treat Amblyopia: Perceptual Learning and Video Games
Amblyopia, a developmental abnormality that impairs spatial vision, is a major cause of vision loss, resulting in reduced visual acuity and reduced sensitivity to contrast.
- Trial name
- NCT01115283
- Testing
- Perceptual learning, Video Games, Occlusion therapy
- Where
- United States
- Volunteers
- 50 people, healthy volunteers welcome
- Sponsor
- University of California, Berkeley
Procedural Pain, Procedural Anxiety
Three Distraction Techniques for Pain and Anxiety in Children During Allergy Skin Prick Testing
This randomized controlled trial compared three distraction techniques-animated cartoons, DistrACTION® Cards, and interactive video games-with standard care for reducing procedural pain and anxiety in children aged 6-10 years…
- Trial name
- NCT07796087
- Testing
- Animated cartoon distraction, Distraction card intervention, Interactive video game distraction
- Where
- Turkey (Türkiye)
- Volunteers
- 161 people
- Sponsor
- Istanbul University
Scoliosis
A Postural Study Comparing Sitting on the Floor Versus Sitting in a Chair While Playing Video Games.
To determine if sitting in a chair or sitting on the floor lends itself to better posture while playing video games.
- Trial name
- NCT01163955
- Testing
- Time to fatigue
- Where
- United States
- Volunteers
- 56 people, healthy volunteers welcome
- Sponsor
- Glinn and Giordano Physical Therapy
Rehabilitation, Physical Therapy
Leap Motion Based Exercises in Upper Extremity Rehabilitation of The Children
Juvenile Idiopathic Arthritis (JIA), Cerebral Palsy (CP), and Obstetric Brachial Plexus Injury (OBPI) are the most common disorders that cause upper extremity impairments in children.
- Trial name
- LMBE (NCT03078998)
- Testing
- Leap Motion Based Exercises
- Volunteers
- 60 people
- Sponsor
- Istanbul University
Adolescent Idiopathic Scoliosis
Effect of VRGs on Changing the Center of Gravity Location in AIS
The purpose of this clinical trial is to examine the effect of virtual reality games (VRG) on changing the location of the center of gravity in children with adolescent idiopathic scoliosis (AIS).
- Trial name
- NCT05901792
- Testing
- Virtual Reality Games, Waiting List
- Where
- Turkey (Türkiye)
- Volunteers
- 28 people
- Sponsor
- Istanbul University - Cerrahpasa
Knowledge
Good Shepherd: Back to Reality Series
The purpose of this pilot study is to explore whether the Back to Reality series of video games - Harry's Journey, Harry's Journal, and Pathways to care map - increase knowledge of the emotional, social, and psychiatric sequelae…
- Trial name
- NCT02710019
- Testing
- Back to Reality Series Video Games, Control Video Game
- Where
- Canada
- Volunteers
- 55 people, healthy volunteers welcome
- Sponsor
- McMaster University
Gamification, Video-Based Learning
Video vs. Game-Based Teaching of Intramuscular Injection
One of the psychomotor skills that must be taught to nursing students is intramuscular injection (IME), which is frequently used among parenteral drug administration techniques and is associated with a higher incidence of medical…
- Conditions
- Gamification, Video-Based Learning, Students, Nursing, Intramuscular Injection
- Trial name
- NCT07272369
- Testing
- Video Based Teaching of Intramuscular Injection, Game-Based Teaching of Intramuscular Injection
- Where
- Turkey (Türkiye)
- Volunteers
- 48 people, healthy volunteers welcome
- Sponsor
- Maltepe University
FMF
The Effect of Video Game on Children With Familial Mediterranean Fever
This study was planned to be carried out as a pretest-posttest control group design in experimental type and randomized groups in order to determine the effect of educating children aged 8-14 with a diagnosis of Familial…
- Trial name
- NCT05980780
- Testing
- video game group, Education booklet group
- Where
- Turkey (Türkiye)
- Volunteers
- 45 people
- Sponsor
- Istanbul University - Cerrahpasa
Autism Spectrum Disorder, Autism
Using Serious Games to Improve Social Skills in Autism
The investigators will conduct a small-scale randomized control trial comparing the intervention game to an active control game, and will assess outcomes at multiple time points (pre-, post-, 6-month follow-up).
- Trial name
- SAGA (NCT03690661)
- Testing
- Intervention Video Game
- Where
- United States
- Volunteers
- 43 people, healthy volunteers welcome
- Sponsor
- Penn State University
Motor Activity
Estimating Energy Expenditure in Active Video Gaming Compared to Unstructured, Outdoor Play in Children
The increasing use of sedentary screen-based activities (SBAs) has been most recently blamed for children and adolescents' lack of engagement in physical activity (PA).
- Trial name
- NCT01430715
- Testing
- Active vido games and outdoor play
- Where
- United States
- Volunteers
- 16 people
- Sponsor
- The University of Tennessee, Knoxville
Advance Care Planning
EFFECTIVENESS: Hopewell Hospitalist: A Video Game Intervention to Increase Advance Care Planning by Hospitalists
Hopewell Hospitalist is a theory-based adventure video game designed to increase the likelihood that a physician will engage in an advance care planning (ACP) conversation with a patient over the age of 65.
- Trial name
- NCT04881968
- Testing
- Hopewell Hospitalist Video Game
- Where
- United States
- Volunteers
- 1,261 people, healthy volunteers welcome
- Sponsor
- Dartmouth-Hitchcock Medical Center
Depression, Subclinical Depressive Symptoms
Cognitive Training Video Game to Target Subclinical Depressive Symptoms in Youth
The purpose of the study is to determine how cognitive control training (CCT) changes behavior in youth with subclinical depressive symptoms.
- Trial name
- NCT05697627
- Testing
- Computerized cognitive training (CCT) using EndeavorRx
- Where
- United States
- Volunteers
- 31 people
- Sponsor
- University of Michigan
Physical Inactivity in Children
Active Video Games on Physical Activity (Main Trial)
The purpose of the study is to test the effects of different versions of active video games (AVGs) on body composition, cardiometabolic risks, and cognitive functions among overweight/obese children over 6 months.
- Trial name
- NCT04116515
- Testing
- Xbox / active video games, Animated cartoon narratives, Standard clinical care
- Where
- United States
- Volunteers
- 135 people
- Sponsor
- Northeastern University
Cerebral Palsy (CP)
Intensive Video-Based Game Therapy Applications in Cerebral Palsy
This study investigates the effectiveness of intensive video game-based rehabilitation and intensive bimanual activity-based therapy for improving motor skills and daily living activities in individuals with spastic cerebral…
- Trial name
- NCT06821815
- Testing
- Video Game Based Therapy, Bimanual Intensive Therapy
- Where
- 2 sites in Turkey (Türkiye)
- Volunteers
- 16 people
- Sponsor
- Medipol University
Psychotic Disorders, Schizophrenia Spectrum Disorders
Game-based Telehealth Therapeutic Intervention in First Onset Psychosis
The goal is to provide combination of 2 hours of weekly game based telehealth therapeutic intervention along with CBT-P for children identified with first onset psychosis or to be clinically high risk for psychosis thus widening…
- Trial name
- NCT04799717
- Testing
- Gaming session
- Where
- United States
- Volunteers
- 8 people
- Sponsor
- Stanford University
Obesity and Physical Inactivity in Adolescents
Social Exergaming for Healthy Weight in Adolescent Girls
The purpose is to evaluate the feasibility of a 12-week exergaming dance program for adolescent girls. This study combines dancing, video games, and a full body work-out to test if video games can increase physical activity and…
- Trial name
- Klub Kinect (NCT02003963)
- Testing
- Klub Kinect
- Where
- United States
- Volunteers
- 41 people, healthy volunteers welcome
- Sponsor
- Pennington Biomedical Research Center
Attention Deficit Hyperactivity Disorder
Effectiveness of the Serious Video Game MOON in Emotional Regulation in ADHD
Introduction: Attention Deficit Hyperactivity Disorder (ADHD) is the most common neurodevelopmental disorder in childhood and adolescence (5%) with associated difficulties and worse prognosis if undetected.
- Trial name
- MOON (NCT06006871)
- Testing
- The Secret Trail of Moon (MOON): Cognitive training with Serious Video Game, Usual treatment for ADHD
- Where
- Spain
- Volunteers
- 76 people
- Sponsor
- Puerta de Hierro University Hospital