Clinical trials: Video Game
Smartphone Addiction, Game Addiction, Video
Exploring the Effects of Smartphone and Game Addiction on Activity, Sleep, Stress, and Pain in Youth
This study aims to examine the relationship between smartphone and digital game addiction and various health indicators, including physical activity level, sleep quality, stress, fatigue, and musculoskeletal pain among young…
- Conditions
- Smartphone Addiction, Game Addiction, Video, Musculoskeletal Pain Disorder, Sleep
- Trial name
- NCT06994104
- Where
- 2 sites in Turkey (Türkiye)
- Volunteers
- 194 people, healthy volunteers welcome
- Sponsor
- Istanbul University - Cerrahpasa
Mood Disturbance, Depressive Symptoms
Examining the Effectiveness of a Tablet Video Game on Mood and Cognition
Sustained negative mood and depression are characterized by functional impairment, and significant reduction in quality of life.
- Trial name
- THRIVE (NCT05447091)
- Testing
- LOH game- high dose, LOH game- low dose
- Where
- Israel
- Volunteers
- 180 people, healthy volunteers welcome
- Sponsor
- Hebrew University of Jerusalem
The Study Demonstrated the Effect of Active Video Games on Motor Coordination in Children Over a 12-week Intervention
The Purpose of This Study is to Reveal the Influence of Active Video Games on Children's Motor Coordination
The goal of the study was to understand the effects of active video games on motor coordination in children. The main questions it aims to answer are: The effect of positive video games on children's motor ability.
- Trial name
- NCT06520228
- Testing
- Active video games, Traditional sports games
- Where
- China
- Volunteers
- 76 people, healthy volunteers welcome
- Sponsor
- Universiti Putra Malaysia
Mild Cognitive Impairment, Acquired Brain Injury
Long-term Tablet-computer Based Casual Puzzle Video Game Intervention in Healthy Older and Cognitively Impaired Persons
This study aims at investigating the effects of tablet-based puzzle video games on cognitive function and emotional well-being. This study extends preliminary findings of studies looking at short-term benefits of playing puzzle…
- Conditions
- Mild Cognitive Impairment, Acquired Brain Injury, Cognitive Impairment, Healthy
- Trial name
- NCT03139799
- Testing
- Experimental - Puzzle Video Game Intervention, Control - Tablet Newspaper Reading Intervention
- Where
- Switzerland
- Volunteers
- 15 people, healthy volunteers welcome
- Sponsor
- University of Bern
Video Game Play Using Handheld Computer
Effects of Wearing Progressive Addition Lens on Working Distance and Refractive Status in Adult Computer Users
With the increasing reliance on tablet computers and smartphones in daily life, it is important to determine whether and how the prolonged usage of these handheld digital devices influences the working habits and refractive…
- Trial name
- NCT02775396
- Testing
- Spectacle lens
- Volunteers
- 64 people, healthy volunteers welcome
- Sponsor
- The Hong Kong Polytechnic University
Obesity
Response Inhibition to High Calorie Food Cues Among Adolescents Following Active and Sedentary Video Game Play
Response inhibition is a cognitive process that helps individuals suppress or avoid unwanted actions and inappropriate behavior.
- Trial name
- NCT03407352
- Testing
- Active Video Game Play, Passive Video Game Play
- Where
- United States
- Volunteers
- 65 people, healthy volunteers welcome
- Sponsor
- Brigham Young University
Obesity, Physical Activity
PRESENCE 2: Predicting Sedentary Entertainment Choices and Effects
The purpose of this study is to determine whether playing motion-controlled video games produces low caloric intake and higher caloric expenditure than watching TV or playing traditional video games.
- Trial name
- NCT01523795
- Testing
- Motion-controlled video gaming, Traditional video gaming, Television watching
- Where
- United States
- Volunteers
- 120 people, healthy volunteers welcome
- Sponsor
- University of North Carolina, Chapel Hill
Survivors of Childhood Cancer
Technological Gaming in Cancer Survivors (WINNERS)
HYPOTHESIS 1. Neurocognitive deficits in cancer survivors are underestimated. They represent a very limiting long-term side effect in this group of patients. 2.
- Trial name
- WINNERS (NCT06312969)
- Testing
- Video game based training
- Where
- Spain
- Volunteers
- 56 people, healthy volunteers welcome
- Sponsor
- Antonio Pérez Martínez
Compression; Vein, Compression; Artery
Lower Leg Compression in Extended Video Game Play: A Pilot Study
Compression garments are used to exert external pressure on the lower extremities to reduce vascular wall tension and prevent gravity form pooling blood in the lower extremities which will improve venous return and lymphatic…
- Conditions
- Compression; Vein, Compression; Artery, Sedentary Behavior, DVT of Legs
- Trial name
- NCT05212363
- Testing
- Lower extremity compression garments, Active break
- Where
- United States
- Volunteers
- 12 people, healthy volunteers welcome
- Sponsor
- New York Institute of Technology
Robotic Surgery, Simulator
Video Gaming Improves Robotic Surgery Simulator Success
Investigators aimed to investigate the effects of video game habits, duration of experience, and training in different surgical clinics on the success of robotic surgery simulators.
- Trial name
- NCT05510960
- Testing
- Video game & Robotic surgery simulator success
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Ege University
Brain Functioning and Violent Video Game Play
Video Game-Brain Functioning Reversibility Study
1. Young adults who are exposed to 7-10 days of play of violent video games will show reduced activation in certain regions of the dorsolateral prefrontal cortex and anterior cingulate cortex. 2.
- Trial name
- NCT00700453
- Testing
- Control group with no video game play, control 2, VG1 group (2 weeks of violent video game play)
- Where
- 2 sites in United States
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Indiana University
Specific Phobia, Anxiety Disorder
Online Psychological Treatment for Rat Phobia Guided by a Virtual Assistant
The research work proposes an exposure treatment through a virtual therapeutic assistant called Thera, that interacts verbally with the patient, to guide and control exposure therapies for phobias to small animals delivered…
- Trial name
- NCT05081323
- Testing
- Self-applied treatment for phobias
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Universidad Autonoma de Baja California
Aging, Aging Problems
Development and Evaluation of a Psychological Intervention in Videogame Format for the Promotion of Active Aging
The social and health challenges of the aging population have led to the recommendation of active aging programs to increase the number of healthy and independent elderly people.
- Trial name
- GAMEPROAGING (NCT04982497)
- Testing
- Video game based intervention, Control group
- Where
- Spain
- Volunteers
- 548 people, healthy volunteers welcome
- Sponsor
- University of Santiago de Compostela
Apnea, Obstructive, Exercise Addiction
Development and Investigation of the ApneaTheraPlay
Obstructive Sleep Apnea Syndrome (OSAS) is commonly treated with CPAP devices, but adherence rates are low. Exercise has been shown to strengthen respiratory muscles, improve upper airway function, and enhance sleep quality.
- Conditions
- Apnea, Obstructive, Exercise Addiction, Physiotherapy and Rehabilitation
- Trial name
- NCT07214636
- Testing
- Structured Pre-Sleep Exercise, ApneaTheraPlay (ATP)
- Where
- Turkey (Türkiye)
- Volunteers
- 54 people, healthy volunteers welcome
- Sponsor
- Medipol University
Obesity
Mommio: Training in Vegetable Parenting
A 20 episode video game called Mommio simulates parent-child feeding interactions for parents of 3-5 year old children within a storyline addressing a problem commonly reported by parents (getting their 3-5 yo to taste a…
- Trial name
- NCT02215421
- Testing
- Mommio
- Where
- United States
- Volunteers
- healthy volunteers welcome
- Sponsor
- Archimage, Inc.
Blood Pressure
Metabolic Response to Playing Video Games
The study is investigating the metabolic response to playing competitive non-violent and competitive violent video games. The primary hypothesis is that the metabolic response in the violent game group will differ from the other…
- Trial name
- NCT01809470
- Testing
- FIFA2013, Call of Duty, Watching TV
- Where
- United Kingdom
- Volunteers
- 72 people, healthy volunteers welcome
- Sponsor
- University College, London
Physical Inactivity
Active Video Game Influence Cognitive Ability
The experiment was conducted at the Human Biomechanics Laboratory of the College of Applied Medical Sciences of Prince Sattam bin Abdulaziz University between February 2024 and May 2024.
- Trial name
- NCT06646874
- Testing
- VR game
- Where
- Saudi Arabia
- Volunteers
- 44 people, healthy volunteers welcome
- Sponsor
- Prince Sattam Bin Abdulaziz University
Advance Care Planning
EFFICACY: Hopewell Hospitalist: A Video Game Intervention to Increase Advance Care Planning by Hospitalists
Hopewell Hospitalist is a theory-based adventure video game designed to increase the likelihood that a physician will engage in an advance care planning (ACP) conversation with a patient over the age of 65.
- Trial name
- NCT04557930
- Testing
- Hopewell Hospitalist Video Game
- Where
- United States
- Volunteers
- 163 people, healthy volunteers welcome
- Sponsor
- Dartmouth-Hitchcock Medical Center
Gamification, Video-Based Learning
Video vs. Game-Based Teaching of Intramuscular Injection
One of the psychomotor skills that must be taught to nursing students is intramuscular injection (IME), which is frequently used among parenteral drug administration techniques and is associated with a higher incidence of medical…
- Conditions
- Gamification, Video-Based Learning, Students, Nursing, Intramuscular Injection
- Trial name
- NCT07272369
- Testing
- Video Based Teaching of Intramuscular Injection, Game-Based Teaching of Intramuscular Injection
- Where
- Turkey (Türkiye)
- Volunteers
- 48 people, healthy volunteers welcome
- Sponsor
- Maltepe University
Ulcerative Colitis, Crohn Disease
Influence of Aerobic Exercise Training (AET) on Inflammatory Bowel Disease (IBD) in Children and Adolescents
The purpose of this study is to determine if aerobic exercise training can serve as comprehensive palliative care, whereby enhancing cardiovascular fitness, mitigating depressive symptoms and augmenting sleep while bolstering…
- Conditions
- Ulcerative Colitis, Crohn Disease, Depression, Sleep
- Trial name
- Ex-CED (NCT02264275)
- Testing
- Aerobic Exercise Training
- Where
- 3 sites in Switzerland
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- University of Basel