Clinical trials: Video Game
Type 1 Diabetes Mellitus
The Effect of Diabetes Education Digital Games and Video Animation on Quality of Life
This research will be conducted to evaluate the effect of digital game and video animation-based diabetes education on the quality of life of children with Type 1 Diabetes.
- Trial name
- NCT05649553
- Testing
- digital game and video animation based diabetes education
- Where
- Turkey (Türkiye)
- Volunteers
- 55 people, healthy volunteers welcome
- Sponsor
- Pamukkale University
Exogenous Obesity
Video Game Playing on Lunch-time Food Intake in Children
The purpose of this experiment is to investigate the effect of video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children.
- Trial name
- NCT01750151
- Testing
- Glucose Beverage, Video Game Playing, Control Beverage
- Where
- 2 sites in Canada
- Volunteers
- 41 people, healthy volunteers welcome
- Sponsor
- Toronto Metropolitan University
Breast Cancer, Obesity
Self-monitoring Activity: a Randomized Trial of Game-oriented Applications
The purpose of this study is to compare an enhanced intervention that includes narrative and game components to a standard intervention that only targets self-monitoring.
- Trial name
- SMARTGOAL (NCT02341235)
- Testing
- Game intervention, Standard intervention
- Where
- United States
- Volunteers
- 90 people, healthy volunteers welcome
- Sponsor
- The University of Texas Medical Branch, Galveston
Physical Inactivity, Overweight and Obesity
Effects of Parental Involvement in Exergames Play on Physical and Mental Health on Overweight and Obese Male Adolescent
In recent years, with the rising obesity rate, overweight and obesity have become a hot issue of public health. As a sensitive and special group, teenagers shoulder the heavy responsibility of building the motherland, so their…
- Conditions
- Physical Inactivity, Overweight and Obesity, Psychosocial Problem
- Trial name
- NCT05769374
- Testing
- cooperative versus competitive AVG play
- Where
- China
- Volunteers
- 75 people, healthy volunteers welcome
- Sponsor
- Universiti Putra Malaysia
Amblyopia
An Active Approach to Treat Amblyopia: Perceptual Learning and Video Games
Amblyopia, a developmental abnormality that impairs spatial vision, is a major cause of vision loss, resulting in reduced visual acuity and reduced sensitivity to contrast.
- Trial name
- NCT01115283
- Testing
- Perceptual learning, Video Games, Occlusion therapy
- Where
- United States
- Volunteers
- 50 people, healthy volunteers welcome
- Sponsor
- University of California, Berkeley
Airway Obstruction
Video Game Training on Intervention in Adult Airway Obstruction
Foreign body aspiration occurs as a result of partial or complete airway obstruction. In the case of complete obstruction, mechanical asphyxia can lead to insufficient ventilation and oxygenation, leading to death.
- Trial name
- NCT06843694
- Testing
- video game
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Kahramanmaras Sutcu Imam University
Training Group
Gamification-Based Virtual Reality in Subcutaneous Injection Skill Teaching
This randomized controlled experimental study aimed to determine the effect of gamification-based virtual reality applications and video demonstration methods on nursing students' skill learning and confidence levels in…
- Trial name
- NCT06494462
- Testing
- virtual reality training
- Where
- Turkey (Türkiye)
- Volunteers
- 96 people, healthy volunteers welcome
- Sponsor
- Aydin Adnan Menderes University
Peripheral Vestibular Disorder, Benign Paroxysmal Positional Vertigo
Effect of Peripheral Vestibular Disease Location on Outcomes Following Home-based Virtual Reality Vestibular Therapy
This parallel-group randomized controlled trial aims to determine if the location of the lesion(s) in the vestibular system (unilateral versus bilateral, lateral semi-circular canal versus otolith) impacts the effectiveness of…
- Conditions
- Peripheral Vestibular Disorder, Benign Paroxysmal Positional Vertigo, Meniere Disease, Vestibular Neuritis
- Trial name
- VR-PVD-RCT (NCT05424302)
- Testing
- Standard Vestibular Rehabilitation with Adjunct At Home Virtual Reality Vestibular Rehabilitation, Standard Vestibular Rehabilitation with Adjunct Auditory Intervention
- Where
- Canada
- Volunteers
- 50 people, healthy volunteers welcome
- Sponsor
- University of British Columbia
Autistic Disorder
Motor Learning and Brain Changes in Autism
The purpose of this pilot study is to determine whether a video-game based motor training can affect postural stability, daily living skills, autism symptoms, and white matter microstructure of the corticospinal tract in…
- Trial name
- NCT02358317
- Testing
- Video Game Motor Training, Sedentary Video Game Training
- Where
- United States
- Volunteers
- 62 people, healthy volunteers welcome
- Sponsor
- University of Wisconsin, Madison
Gaming Disorder, Sedentary Behavior
The Effects of Video Based Training and Aerobic Exercise Training in Individuals With Internet Gaming Disorder
In this study, video-based training, aerobic training and both training will be applied to individuals with internet gaming disorder. Addiction levels and functional performance will be evaluated before and after treatment.
- Trial name
- NCT04226677
- Testing
- aerobic exercise, Video based exercise, Control group
- Where
- Turkey (Türkiye)
- Volunteers
- 45 people, healthy volunteers welcome
- Sponsor
- Cagtay Maden
Game Addiction, Video
Efficacy of Digital Game Addiction Awareness Training for Parent
The study will be conducted with the randomized controlled experimental method. The purpose of this research is to determine the effect of digital game addiction awareness training given to parents of 6th-grade secondary school…
- Trial name
- NCT06188117
- Testing
- 'Digital Game Addiction Awareness Training'
- Where
- Turkey (Türkiye)
- Volunteers
- 73 people, healthy volunteers welcome
- Sponsor
- Maltepe University
Child, Overweight
Active Games: Increasing the Attractiveness of Active Video Game Play for Youth
The purpose of this study is to look at the effects of active video game play on youth physical activity.
- Conditions
- Child, Overweight, Sedentary Lifestyle
- Trial name
- NCT02940431
- Testing
- High Autonomy, Low Autonomy
- Where
- United States
- Volunteers
- 49 people, healthy volunteers welcome
- Sponsor
- USDA Grand Forks Human Nutrition Research Center
Robotic Surgery, Simulator
Video Gaming Improves Robotic Surgery Simulator Success
Investigators aimed to investigate the effects of video game habits, duration of experience, and training in different surgical clinics on the success of robotic surgery simulators.
- Trial name
- NCT05510960
- Testing
- Video game & Robotic surgery simulator success
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Ege University
Muscle; Fatigue, Heart
Arm Compression on Muscle Oxygen Saturation
This study is designed to observe muscle oxygen saturation during intense video game using gridlock training with and without upper arm compression sleeves.
- Trial name
- NCT05037071
- Testing
- Upper body graduated compression sleeve
- Where
- United States
- Volunteers
- 15 people, healthy volunteers welcome
- Sponsor
- New York Institute of Technology
Attentional Processing, Adolescent Behavior
Games & Well-Being Study
This project is focused on the neural and behavioral correlates of two different videos games that will be used as training tools.
- Trial name
- GWB (NCT01886911)
- Testing
- Attention Training Intervention Game, Prosocial Training Intervention Game, Control for Attention Intervention
- Where
- United States
- Volunteers
- 192 people, healthy volunteers welcome
- Sponsor
- University of Wisconsin, Madison
Visual Acuity
Effect of Action Video Games and Stroboscopic Glasses on Dynamic Visual Acuity.
The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses.
- Trial name
- NCT05956938
- Testing
- Stroboscopic Glasses, Action Video Game
- Where
- Spain
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Universitat Politècnica de Catalunya
Video Game Play Using Handheld Computer
Effects of Wearing Progressive Addition Lens on Working Distance and Refractive Status in Adult Computer Users
With the increasing reliance on tablet computers and smartphones in daily life, it is important to determine whether and how the prolonged usage of these handheld digital devices influences the working habits and refractive…
- Trial name
- NCT02775396
- Testing
- Spectacle lens
- Volunteers
- 64 people, healthy volunteers welcome
- Sponsor
- The Hong Kong Polytechnic University
Aging, Healthy
Cognitive Aging and Training With Video-games
The ageing of the population will inevitably lead to a growing number of older people living alone and in need of care. Given the high cost of geriatric care, a critical research issue is exploring ways to improve or maintain…
- Trial name
- NCT02007616
- Testing
- Non-action video game training
- Where
- Spain
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Universidad Nacional de Educación a Distancia
Obesity
Mommio: Training in Vegetable Parenting
A 20 episode video game called Mommio simulates parent-child feeding interactions for parents of 3-5 year old children within a storyline addressing a problem commonly reported by parents (getting their 3-5 yo to taste a…
- Trial name
- NCT02215421
- Testing
- Mommio
- Where
- United States
- Volunteers
- healthy volunteers welcome
- Sponsor
- Archimage, Inc.
Nursing Students
The Effect of Serious Game and Video-Assisted Education on Nursing Students
Aim: This study was conducted to evaluate the effect of a serious game and video-assisted training program developed for parenteral drug administration education on nursing students' psychomotor skill development, perception of…
- Trial name
- NCT06947005
- Testing
- Intervention 1, Intervention 2
- Where
- Turkey (Türkiye)
- Volunteers
- 99 people, healthy volunteers welcome
- Sponsor
- Inonu University